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Generalized Biwords for Bitext Compression and Translation Spotting
Sánchez-Martínez, F., Carrasco, R. C., Martínez-Prieto, M. A., Adiego, J.
Large bilingual parallel texts (also known as bitexts) are usually stored in a compressed form, and previous work has shown that they can be more efficiently compressed if the fact that the two texts are mutual translations is exploited. For example, a bitext can be seen as a sequence of biwords ---pairs of parallel words with a high probability of co-occurrence--- that can be used as an intermediate representation in the compression process. However, the simple biword approach described in the literature can only exploit one-to-one word alignments and cannot tackle the reordering of words. We therefore introduce a generalization of biwords which can describe multi-word expressions and reorderings. We also describe some methods for the binary compression of generalized biword sequences, and compare their performance when different schemes are applied to the extraction of the biword sequence. In addition, we show that this generalization of biwords allows for the implementation of an efficient algorithm to look on the compressed bitext for words or text segments in one of the texts and retrieve their counterpart translations in the other text ---an application usually referred to as translation spotting--- with only some minor modifications in the compression algorithm.
The CQC Algorithm: Cycling in Graphs to Semantically Enrich and Enhance a Bilingual Dictionary
Bilingual machine-readable dictionaries are knowledge resources useful in many automatic tasks. However, compared to monolingual computational lexicons like WordNet, bilingual dictionaries typically provide a lower amount of structured information such as lexical and semantic relations, and often do not cover the entire range of possible translations for a word of interest. In this paper we present Cycles and Quasi-Cycles (CQC), a novel algorithm for the automated disambiguation of ambiguous translations in the lexical entries of a bilingual machine-readable dictionary. The dictionary is represented as a graph, and cyclic patterns are sought in this graph to assign an appropriate sense tag to each translation in a lexical entry. Further, we use the algorithm's output to improve the quality of the dictionary itself, by suggesting accurate solutions to structural problems such as misalignments, partial alignments and missing entries. Finally, we successfully apply CQC to the task of synonym extraction.
Determining Possible and Necessary Winners Given Partial Orders
Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial orders instead. Then, given a voting rule, a profile of partial orders, and an alternative (candidate) c, two important questions arise: first, is it still possible for c to win, and second, is c guaranteed to win? These are the possible winner and necessary winner problems, respectively. Each of these two problems is further divided into two sub-problems: determining whether c is a unique winner (that is, c is the only winner), or determining whether c is a co-winner (that is, c is in the set of winners). We consider the setting where the number of alternatives is unbounded and the votes are unweighted. We completely characterize the complexity of possible/necessary winner problems for the following common voting rules: a class of positional scoring rules (including Borda), Copeland, maximin, Bucklin, ranked pairs, voting trees, and plurality with runoff.
Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding
Bulitko, V., Björnsson, Y., Lawrence, R.
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action, independent of problem size. As a result, they scale up well as problems become larger. This property would make them well suited for video games where Artificial Intelligence controlled agents must react quickly to user commands and to other agents' actions. On the downside, real-time search algorithms employ learning methods that frequently lead to poor solution quality and cause the agent to appear irrational by re-visiting the same problem states repeatedly. The situation changed recently with a new algorithm, D LRTA*, which attempted to eliminate learning by automatically selecting subgoals. D LRTA* is well poised for video games, except it has a complex and memory-demanding pre-computation phase during which it builds a database of subgoals. In this paper, we propose a simpler and more memory-efficient way of pre-computing subgoals thereby eliminating the main obstacle to applying state-of-the-art real-time search methods in video games. The new algorithm solves a number of randomly chosen problems off-line, compresses the solutions into a series of subgoals and stores them in a database. When presented with a novel problem on-line, it queries the database for the most similar previously solved case and uses its subgoals to solve the problem. In the domain of pathfinding on four large video game maps, the new algorithm delivers solutions eight times better while using 57 times less memory and requiring 14% less pre-computation time.
A Survey of Paraphrasing and Textual Entailment Methods
Androutsopoulos, I., Malakasiotis, P.
Paraphrasing methods recognize, generate, or extract phrases, sentences, or longer natural language expressions that convey almost the same information. Textual entailment methods, on the other hand, recognize, generate, or extract pairs of natural language expressions, such that a human who reads (and trusts) the first element of a pair would most likely infer that the other element is also true. Paraphrasing can be seen as bidirectional textual entailment and methods from the two areas are often similar. Both kinds of methods are useful, at least in principle, in a wide range of natural language processing applications, including question answering, summarization, text generation, and machine translation. We summarize key ideas from the two areas by considering in turn recognition, generation, and extraction methods, also pointing to prominent articles and resources.
From Frequency to Meaning: Vector Space Models of Semantics
Computers understand very little of the meaning of human language. This profoundly limits our ability to give instructions to computers, the ability of computers to explain their actions to us, and the ability of computers to analyse and process text. Vector space models (VSMs) of semantics are beginning to address these limits. This paper surveys the use of VSMs for semantic processing of text. We organize the literature on VSMs according to the structure of the matrix in a VSM. There are currently three broad classes of VSMs, based on term-document, word-context, and pair-pattern matrices, yielding three classes of applications. We survey a broad range of applications in these three categories and we take a detailed look at a specific open source project in each category. Our goal in this survey is to show the breadth of applications of VSMs for semantics, to provide a new perspective on VSMs for those who are already familiar with the area, and to provide pointers into the literature for those who are less familiar with the field.
ParamILS: An Automatic Algorithm Configuration Framework
Hutter, F., Hoos, H. H., Leyton-Brown, K., Stuetzle, T.
The identification of performance-optimizing parameter settings is an important part of the development and application of algorithms. We describe an automatic framework for this algorithm configuration problem. More formally, we provide methods for optimizing a target algorithms performance on a given class of problem instances by varying a set of ordinal and/or categorical parameters. We review a family of local-search-based algorithm configuration procedures and present novel techniques for accelerating them by adaptively limiting the time spent for evaluating individual configurations. We describe the results of a comprehensive experimental evaluation of our methods, based on the configuration of prominent complete and incomplete algorithms for SAT. We also present what is, to our knowledge, the first published work on automatically configuring the CPLEX mixed integer programming solver. All the algorithms we considered had default parameter settings that were manually identified with considerable effort. Nevertheless, using our automated algorithm configuration procedures, we achieved substantial and consistent performance improvements.
Eliciting Single-Peaked Preferences Using Comparison Queries
Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced. However, when there are many alternatives, it is impractical to simply ask agents to report their complete preferences. Rather, the agents' preferences, or at least the relevant parts thereof, need to be elicited. This is done by asking the agents a (hopefully small) number of simple queries about their preferences, such as comparison queries, which ask an agent to compare two of the alternatives. Prior work on preference elicitation in voting has focused on the case of unrestricted preferences. It has been shown that in this setting, it is sometimes necessary to ask each agent (almost) as many queries as would be required to determine an arbitrary ranking of the alternatives. In contrast, in this paper, we focus on single-peaked preferences. We show that such preferences can be elicited using only a linear number of comparison queries, if either the order with respect to which preferences are single-peaked is known, or at least one other agent's complete preferences are known. We show that using a sublinear number of queries does not suffice. We also consider the case of cardinally single-peaked preferences. For this case, we show that if the alternatives' cardinal positions are known, then an agent's preferences can be elicited using only a logarithmic number of queries; however, we also show that if the cardinal positions are not known, then a sublinear number of queries does not suffice. We present experimental results for all elicitation algorithms. We also consider the problem of only eliciting enough information to determine the aggregate ranking, and show that even for this more modest objective, a sublinear number of queries per agent does not suffice for known ordinal or unknown cardinal positions. Finally, we discuss whether and how these techniques can be applied when preferences are almost single-peaked.
Sentence Compression as Tree Transduction
This paper presents a tree-to-tree transduction method for sentence compression. Our model is based on synchronous tree substitution grammar, a formalism that allows local distortion of the tree topology and can thus naturally capture structural mismatches. We describe an algorithm for decoding in this framework and show how the model can be trained discriminatively within a large margin framework. Experimental results on sentence compression bring significant improvements over a state-of-the-art model.
Identification of Pleonastic It Using the Web
Li, Y., Musilek, P., Reformat, M., Wyard-Scott, L.
In a significant minority of cases, certain pronouns, especially the pronoun it, can be used without referring to any specific entity. This phenomenon of pleonastic pronoun usage poses serious problems for systems aiming at even a shallow understanding of natural language texts. In this paper, a novel approach is proposed to identify such uses of it: the extrapositional cases are identified using a series of queries against the web, and the cleft cases are identified using a simple set of syntactic rules. The system is evaluated with four sets of news articles containing 679 extrapositional cases as well as 78 cleft constructs. The identification results are comparable to those obtained by human efforts.