Edmonton
Adapting the Function Approximation Architecture in Online Reinforcement Learning
Martin, John D., Modayil, Joseph
The performance of a reinforcement learning (RL) system depends on the computational architecture used to approximate a value function. Deep learning methods provide both optimization techniques and architectures for approximating nonlinear functions from noisy, high-dimensional observations. However, prevailing optimization techniques are not designed for strictly-incremental online updates. Nor are standard architectures designed for observations with an a priori unknown structure: for example, light sensors randomly dispersed in space. This paper proposes an online RL prediction algorithm with an adaptive architecture that efficiently finds useful nonlinear features. The algorithm is evaluated in a spatial domain with high-dimensional, stochastic observations. The algorithm outperforms non-adaptive baseline architectures and approaches the performance of an architecture given side-channel information. These results are a step towards scalable RL algorithms for more general problems, where the observation structure is not available.
Characterizing the Gap Between Actor-Critic and Policy Gradient
Wen, Junfeng, Kumar, Saurabh, Gummadi, Ramki, Schuurmans, Dale
Actor-critic (AC) methods are ubiquitous in reinforcement learning. Although it is understood that AC methods are closely related to policy gradient (PG), their precise connection has not been fully characterized previously. In this paper, we explain the gap between AC and PG methods by identifying the exact adjustment to the AC objective/gradient that recovers the true policy gradient of the cumulative reward objective (PG). Furthermore, by viewing the AC method as a two-player Stackelberg game between the actor and critic, we show that the Stackelberg policy gradient can be recovered as a special case of our more general analysis. Based on these results, we develop practical algorithms, Residual Actor-Critic and Stackelberg Actor-Critic, for estimating the correction between AC and PG and use these to modify the standard AC algorithm. Experiments on popular tabular and continuous environments show the proposed corrections can improve both the sample efficiency and final performance of existing AC methods.
Bangla Natural Language Processing: A Comprehensive Review of Classical, Machine Learning, and Deep Learning Based Methods
Sen, Ovishake, Fuad, Mohtasim, Islam, MD. Nazrul, Rabbi, Jakaria, Hasan, MD. Kamrul, Baz, Mohammed, Masud, Mehedi, Awal, Md. Abdul, Fime, Awal Ahmed, Fuad, Md. Tahmid Hasan, Sikder, Delowar, Iftee, MD. Akil Raihan
The Bangla language is the seventh most spoken language, with 265 million native and non-native speakers worldwide. However, English is the predominant language for online resources and technical knowledge, journals, and documentation. Consequently, many Bangla-speaking people, who have limited command of English, face hurdles to utilize English resources. To bridge the gap between limited support and increasing demand, researchers conducted many experiments and developed valuable tools and techniques to create and process Bangla language materials. Many efforts are also ongoing to make it easy to use the Bangla language in the online and technical domains. There are some review papers to understand the past, previous, and future Bangla Natural Language Processing (BNLP) trends. The studies are mainly concentrated on the specific domains of BNLP, such as sentiment analysis, speech recognition, optical character recognition, and text summarization. There is an apparent scarcity of resources that contain a comprehensive study of the recent BNLP tools and methods. Therefore, in this paper, we present a thorough review of 71 BNLP research papers and categorize them into 11 categories, namely Information Extraction, Machine Translation, Named Entity Recognition, Parsing, Parts of Speech Tagging, Question Answering System, Sentiment Analysis, Spam and Fake Detection, Text Summarization, Word Sense Disambiguation, and Speech Processing and Recognition. We study articles published between 1999 to 2021, and 50% of the papers were published after 2015. We discuss Classical, Machine Learning and Deep Learning approaches with different datasets while addressing the limitations and current and future trends of the BNLP.
Verdi: Quality Estimation and Error Detection for Bilingual
Zhao, Mingjun, Wu, Haijiang, Niu, Di, Wang, Zixuan, Wang, Xiaoli
Translation Quality Estimation is critical to reducing post-editing efforts in machine translation and to cross-lingual corpus cleaning. As a research problem, quality estimation (QE) aims to directly estimate the quality of translation in a given pair of source and target sentences, and highlight the words that need corrections, without referencing to golden translations. In this paper, we propose Verdi, a novel framework for word-level and sentence-level post-editing effort estimation for bilingual corpora. Verdi adopts two word predictors to enable diverse features to be extracted from a pair of sentences for subsequent quality estimation, including a transformer-based neural machine translation (NMT) model and a pre-trained cross-lingual language model (XLM). We exploit the symmetric nature of bilingual corpora and apply model-level dual learning in the NMT predictor, which handles a primal task and a dual task simultaneously with weight sharing, leading to stronger context prediction ability than single-direction NMT models. By taking advantage of the dual learning scheme, we further design a novel feature to directly encode the translated target information without relying on the source context. Extensive experiments conducted on WMT20 QE tasks demonstrate that our method beats the winner of the competition and outperforms other baseline methods by a great margin. We further use the sentence-level scores provided by Verdi to clean a parallel corpus and observe benefits on both model performance and training efficiency.
Alternating Fixpoint Operator for Hybrid MKNF Knowledge Bases as an Approximator of AFT
Approximation fixpoint theory (AFT) provides an algebraic framework for the study of fixpoints of operators on bilattices and has found its applications in characterizing semantics for various classes of logic programs and nonmonotonic languages. In this paper, we show one more application of this kind: the alternating fixpoint operator by Knorr et al. for the study of the well-founded semantics for hybrid MKNF knowledge bases is in fact an approximator of AFT in disguise, which, thanks to the power of abstraction of AFT, characterizes not only the well-founded semantics but also two-valued as well as three-valued semantics for hybrid MKNF knowledge bases. Furthermore, we show an improved approximator for these knowledge bases, of which the least stable fixpoint is information richer than the one formulated from Knorr et al.'s construction. This leads to an improved computation for the well-founded semantics. This work is built on an extension of AFT that supports consistent as well as inconsistent pairs in the induced product bilattice, to deal with inconsistencies that arise in the context of hybrid MKNF knowledge bases. This part of the work can be considered generalizing the original AFT from symmetric approximators to arbitrary approximators.
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking
Bertram, Timo, Fรผrnkranz, Johannes, Mรผller, Martin
Drafting, i.e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems. It encompasses team formation in sports or e-sports, as well as deck selection in many modern card games. The key difficulty of drafting is that it is typically not sufficient to simply evaluate each item in a vacuum and to select the best items. The evaluation of an item depends on the context of the set of items that were already selected earlier, as the value of a set is not just the sum of the values of its members - it must include a notion of how well items go together. In this paper, we study drafting in the context of the card game Magic: The Gathering. We propose the use of a contextual preference network, which learns to compare two possible extensions of a given deck of cards. We demonstrate that the resulting network is better able to evaluate card decks in this game than previous attempts.
Driving-Signal Aware Full-Body Avatars
Bagautdinov, Timur, Wu, Chenglei, Simon, Tomas, Prada, Fabian, Shiratori, Takaaki, Wei, Shih-En, Xu, Weipeng, Sheikh, Yaser, Saragih, Jason
We present a learning-based method for building driving-signal aware full-body avatars. Our model is a conditional variational autoencoder that can be animated with incomplete driving signals, such as human pose and facial keypoints, and produces a high-quality representation of human geometry and view-dependent appearance. The core intuition behind our method is that better drivability and generalization can be achieved by disentangling the driving signals and remaining generative factors, which are not available during animation. To this end, we explicitly account for information deficiency in the driving signal by introducing a latent space that exclusively captures the remaining information, thus enabling the imputation of the missing factors required during full-body animation, while remaining faithful to the driving signal. We also propose a learnable localized compression for the driving signal which promotes better generalization, and helps minimize the influence of global chance-correlations often found in real datasets. For a given driving signal, the resulting variational model produces a compact space of uncertainty for missing factors that allows for an imputation strategy best suited to a particular application. We demonstrate the efficacy of our approach on the challenging problem of full-body animation for virtual telepresence with driving signals acquired from minimal sensors placed in the environment and mounted on a VR-headset.
Reinforcement Learning Based Safe Decision Making for Highway Autonomous Driving
Mohammadhasani, Arash, Mehrivash, Hamed, Lynch, Alan, Shu, Zhan
In this paper, we develop a safe decision-making method for self-driving cars in a multi-lane, single-agent setting. The proposed approach utilizes deep reinforcement learning (RL) to achieve a high-level policy for safe tactical decision-making. We address two major challenges that arise solely in autonomous navigation. First, the proposed algorithm ensures that collisions never happen, and therefore accelerate the learning process. Second, the proposed algorithm takes into account the unobservable states in the environment. These states appear mainly due to the unpredictable behavior of other agents, such as cars, and pedestrians, and make the Markov Decision Process (MDP) problematic when dealing with autonomous navigation. Simulations from a well-known self-driving car simulator demonstrate the applicability of the proposed method
Customized Monte Carlo Tree Search for LLVM/Polly's Composable Loop Optimization Transformations
Koo, Jaehoon, Balaprakash, Prasanna, Kruse, Michael, Wu, Xingfu, Hovland, Paul, Hall, Mary
Polly is the LLVM project's polyhedral loop nest optimizer. Recently, user-directed loop transformation pragmas were proposed based on LLVM/Clang and Polly. The search space exposed by the transformation pragmas is a tree, wherein each node represents a specific combination of loop transformations that can be applied to the code resulting from the parent node's loop transformations. We have developed a search algorithm based on Monte Carlo tree search (MCTS) to find the best combination of loop transformations. Our algorithm consists of two phases: exploring loop transformations at different depths of the tree to identify promising regions in the tree search space and exploiting those regions by performing a local search. Moreover, a restart mechanism is used to avoid the MCTS getting trapped in a local solution. The best and worst solutions are transferred from the previous phases of the restarts to leverage the search history. We compare our approach with random, greedy, and breadth-first search methods on PolyBench kernels and ECP proxy applications. Experimental results show that our MCTS algorithm finds pragma combinations with a speedup of 2.3x over Polly's heuristic optimizations on average.
Parameter-free Gradient Temporal Difference Learning
Reinforcement learning lies at the intersection of several challenges. Many applications of interest involve extremely large state spaces, requiring function approximation to enable tractable computation. In addition, the learner has only a single stream of experience with which to evaluate a large number of possible courses of action, necessitating algorithms which can learn off-policy. However, the combination of off-policy learning with function approximation leads to divergence of temporal difference methods. Recent work into gradient-based temporal difference methods has promised a path to stability, but at the cost of expensive hyperparameter tuning. In parallel, progress in online learning has provided parameter-free methods that achieve minimax optimal guarantees up to logarithmic terms, but their application in reinforcement learning has yet to be explored. In this work, we combine these two lines of attack, deriving parameter-free, gradient-based temporal difference algorithms. Our algorithms run in linear time and achieve high-probability convergence guarantees matching those of GTD2 up to $\log$ factors. Our experiments demonstrate that our methods maintain high prediction performance relative to fully-tuned baselines, with no tuning whatsoever.