Edmonton
Finding Useful Predictions by Meta-gradient Descent to Improve Decision-making
Kearney, Alex, Koop, Anna, Günther, Johannes, Pilarski, Patrick M.
In computational reinforcement learning, a growing body of work seeks to express an agent's model of the world through predictions about future sensations. In this manuscript we focus on predictions expressed as General Value Functions: temporally extended estimates of the accumulation of a future signal. One challenge is determining from the infinitely many predictions that the agent could possibly make which might support decision-making. In this work, we contribute a meta-gradient descent method by which an agent can directly specify what predictions it learns, independent of designer instruction. To that end, we introduce a partially observable domain suited to this investigation. We then demonstrate that through interaction with the environment an agent can independently select predictions that resolve the partial-observability, resulting in performance similar to expertly chosen value functions. By learning, rather than manually specifying these predictions, we enable the agent to identify useful predictions in a self-supervised manner, taking a step towards truly autonomous systems.
The Partially Observable History Process
Morrill, Dustin, Greenwald, Amy R., Bowling, Michael
We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts away the presence of other players without reducing them to stochastic processes. Our formalism provides a streamlined interface for designing algorithms that defy categorization as exclusively single or multi-agent, and for developing theory that applies across these domains. We show how the POHP formalism unifies traditional models including the Markov decision process, the Markov game, the extensive-form game, and their partially observable extensions, without introducing burdensome technical machinery or violating the philosophical underpinnings of reinforcement learning. We illustrate the utility of our formalism by concisely exploring observable sequential rationality, re-deriving the extensive-form regret minimization (EFR) algorithm, and examining EFR's theoretical properties in greater generality.
A Practical Tutorial on Explainable AI Techniques
Bennetot, Adrien, Donadello, Ivan, Qadi, Ayoub El, Dragoni, Mauro, Frossard, Thomas, Wagner, Benedikt, Saranti, Anna, Tulli, Silvia, Trocan, Maria, Chatila, Raja, Holzinger, Andreas, Garcez, Artur d'Avila, Díaz-Rodríguez, Natalia
Last years have been characterized by an upsurge of opaque automatic decision support systems, such as Deep Neural Networks (DNNs). Although they have great generalization and prediction skills, their functioning does not allow obtaining detailed explanations of their behaviour. As opaque machine learning models are increasingly being employed to make important predictions in critical environments, the danger is to create and use decisions that are not justifiable or legitimate. Therefore, there is a general agreement on the importance of endowing machine learning models with explainability. The reason is that EXplainable Artificial Intelligence (XAI) techniques can serve to verify and certify model outputs and enhance them with desirable notions such as trustworthiness, accountability, transparency and fairness. This tutorial is meant to be the go-to handbook for any audience with a computer science background aiming at getting intuitive insights of machine learning models, accompanied with straight, fast, and intuitive explanations out of the box. We believe that these methods provide a valuable contribution for applying XAI techniques in their particular day-to-day models, datasets and use-cases. Figure \ref{fig:Flowchart} acts as a flowchart/map for the reader and should help him to find the ideal method to use according to his type of data. The reader will find a description of the proposed method as well as an example of use and a Python notebook that he can easily modify as he pleases in order to apply it to his own case of application.
Variational Auto-Encoder Architectures that Excel at Causal Inference
Hassanpour, Negar, Greiner, Russell
Estimating causal effects from observational data (at either an individual -- or a population -- level) is critical for making many types of decisions. One approach to address this task is to learn decomposed representations of the underlying factors of data; this becomes significantly more challenging when there are confounding factors (which influence both the cause and the effect). In this paper, we take a generative approach that builds on the recent advances in Variational Auto-Encoders to simultaneously learn those underlying factors as well as the causal effects. We propose a progressive sequence of models, where each improves over the previous one, culminating in the Hybrid model. Our empirical results demonstrate that the performance of all three proposed models are superior to both state-of-the-art discriminative as well as other generative approaches in the literature.
Search in Imperfect Information Games
From the very dawn of the field, search with value functions was a fundamental concept of computer games research. Turing's chess algorithm from 1950 was able to think two moves ahead, and Shannon's work on chess from $1950$ includes an extensive section on evaluation functions to be used within a search. Samuel's checkers program from 1959 already combines search and value functions that are learned through self-play and bootstrapping. TD-Gammon improves upon those ideas and uses neural networks to learn those complex value functions -- only to be again used within search. The combination of decision-time search and value functions has been present in the remarkable milestones where computers bested their human counterparts in long standing challenging games -- DeepBlue for Chess and AlphaGo for Go. Until recently, this powerful framework of search aided with (learned) value functions has been limited to perfect information games. As many interesting problems do not provide the agent perfect information of the environment, this was an unfortunate limitation. This thesis introduces the reader to sound search for imperfect information games.
Multi-Agent Advisor Q-Learning
Subramanian, Sriram Ganapathi, Taylor, Matthew E., Larson, Kate, Crowley, Mark
In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome before wide-spread deployment is possible. However, many real-world environments already, in practice, deploy sub-optimal or heuristic approaches for generating policies. An interesting question which arises is how to best use such approaches as advisors to help improve reinforcement learning in multi-agent domains. In this paper, we provide a principled framework for incorporating action recommendations from online sub-optimal advisors in multi-agent settings. We describe the problem of ADvising Multiple Intelligent Reinforcement Agents (ADMIRAL) in nonrestrictive general-sum stochastic game environments and present two novel Q-learning based algorithms: ADMIRAL - Decision Making (ADMIRAL-DM) and ADMIRAL - Advisor Evaluation (ADMIRAL-AE), which allow us to improve learning by appropriately incorporating advice from an advisor (ADMIRAL-DM), and evaluate the effectiveness of an advisor (ADMIRAL-AE). We analyze the algorithms theoretically and provide fixed-point guarantees regarding their learning in general-sum stochastic games. Furthermore, extensive experiments illustrate that these algorithms: can be used in a variety of environments, have performances that compare favourably to other related baselines, can scale to large state-action spaces, and are robust to poor advice from advisors.
Shared Model of Sense-making for Human-Machine Collaboration
Tecuci, Gheorghe, Marcu, Dorin, Kaiser, Louis, Boicu, Mihai
We present a model of sense-making that greatly facilitates the collaboration between an intelligent analyst and a knowledge-based agent. It is a general model grounded in the science of evidence and the scientific method of hypothesis generation and testing, where sense-making hypotheses that explain an observation are generated, relevant evidence is then discovered, and the hypotheses are tested based on the discovered evidence. We illustrate how the model enables an analyst to directly instruct the agent to understand situations involving the possible production of weapons (e.g., chemical warfare agents) and how the agent becomes increasingly more competent in understanding other situations from that domain (e.g., possible production of centrifuge-enriched uranium or of stealth fighter aircraft).
Fast Convolution based on Winograd Minimum Filtering: Introduction and Development
Convolutional Neural Network (CNN) has been widely used in various fields and played an important role. Convolution operators are the fundamental component of convolutional neural networks, and it is also the most time-consuming part of network training and inference. In recent years, researchers have proposed several fast convolution algorithms including FFT and Winograd. Among them, Winograd convolution significantly reduces the multiplication operations in convolution, and it also takes up less memory space than FFT convolution. Therefore, Winograd convolution has quickly become the first choice for fast convolution implementation within a few years. At present, there is no systematic summary of the convolution algorithm. This article aims to fill this gap and provide detailed references for follow-up researchers. This article summarizes the development of Winograd convolution from the three aspects of algorithm expansion, algorithm optimization, implementation, and application, and finally makes a simple outlook on the possible future directions.
Learning to Be Cautious
Mohammedalamen, Montaser, Morrill, Dustin, Sieusahai, Alexander, Satsangi, Yash, Bowling, Michael
A key challenge in the field of reinforcement learning is to develop agents that behave cautiously in novel situations. It is generally impossible to anticipate all situations that an autonomous system may face or what behavior would best avoid bad outcomes. An agent that could learn to be cautious would overcome this challenge by discovering for itself when and how to behave cautiously. In contrast, current approaches typically embed task-specific safety information or explicit cautious behaviors into the system, which is error-prone and imposes extra burdens on practitioners. In this paper, we present both a sequence of tasks where cautious behavior becomes increasingly non-obvious, as well as an algorithm to demonstrate that it is possible for a system to \emph{learn} to be cautious. The essential features of our algorithm are that it characterizes reward function uncertainty without task-specific safety information and uses this uncertainty to construct a robust policy. Specifically, we construct robust policies with a $k$-of-$N$ counterfactual regret minimization (CFR) subroutine given a learned reward function uncertainty represented by a neural network ensemble belief. These policies exhibit caution in each of our tasks without any task-specific safety tuning.
Medical Artificial Intelligence
In late February 2020, the European Commission published a white paper on artificial intelligence (AI)a and an accompanying report on the safety and liability implications of AI, the Internet of Things (IoT), and robotics.b In the white paper, the Commission highlighted the "European Approach" to AI, stressing "it is vital that European AI is grounded in our values and fundamental rights such as human dignity and privacy protection." In April 2021, the proposal of a Regulation entitled "Artificial Intelligence Act" was presented.2 This Regulation shall govern the use of "high-risk" AI applications which will include most medical AI applications. Referring to the above-mentioned statement, this Viewpoint aims to show European fundamental rights already provide important legal (and not merely ethical) guidelines for the development and application of medical AI.7 As medical AI can affect a person's physical and mental integrity in a very intense way and any malfunction could have serious consequences, it is a particularly relevant field of AI in terms of fundamental rights.