Edmonton
Dynamic Control in Real-Time Heuristic Search
Bulitko, V., Lustrek, M., Schaeffer, J., Bjornsson, Y., Sigmundarson, S.
Real-time heuristic search is a challenging type of agent-centered search because the agent's planning time per action is bounded by a constant independent of problem size. A common problem that imposes such restrictions is pathfinding in modern computer games where a large number of units must plan their paths simultaneously over large maps. Common search algorithms (e.g., A*, IDA*, D*, ARA*, AD*) are inherently not real-time and may lose completeness when a constant bound is imposed on per-action planning time. Real-time search algorithms retain completeness but frequently produce unacceptably suboptimal solutions. In this paper, we extend classic and modern real-time search algorithms with an automated mechanism for dynamic depth and subgoal selection. The new algorithms remain real-time and complete. On large computer game maps, they find paths within 7% of optimal while on average expanding roughly a single state per action. This is nearly a three-fold improvement in suboptimality over the existing state-of-the-art algorithms and, at the same time, a 15-fold improvement in the amount of planning per action.
Communication-Based Decomposition Mechanisms for Decentralized MDPs
Goldman, C. V., Zilberstein, S.
Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions.
Global Inference for Sentence Compression: An Integer Linear Programming Approach
Sentence compression holds promise for many applications ranging from summarization to subtitle generation. Our work views sentence compression as an optimization problem and uses integer linear programming (ILP) to infer globally optimal compressions in the presence of linguistically motivated constraints. We show how previous formulations of sentence compression can be recast as ILPs and extend these models with novel global constraints. Experimental results on written and spoken texts demonstrate improvements over state-of-the-art models.
Near-Uniform Sampling of Combinatorial Spaces Using XOR Constraints
Gomes, Carla P., Sabharwal, Ashish, Selman, Bart
We propose a new technique for sampling the solutions of combinatorial problems in a near-uniform manner. We focus on problems specified as a Boolean formula, i.e., on SAT instances. Sampling for SAT problems has been shown to have interesting connections with probabilistic reasoning, making practical sampling algorithms for SAT highly desirable. The best current approaches are based on Markov Chain Monte Carlo methods, which have some practical limitations.
Bayesian Policy Gradient Algorithms
Ghavamzadeh, Mohammad, Engel, Yaakov
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate this gradient. Since Monte Carlo methods tend to have high variance, a large number of samples is required, resulting in slow convergence. In this paper, we propose a Bayesian framework that models the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient as well as a measure of the uncertainty in the gradient estimates are provided at little extra cost.
iLSTD: Eligibility Traces and Convergence Analysis
Geramifard, Alborz, Bowling, Michael, Zinkevich, Martin, Sutton, Richard S.
In this paper, we generalize the previous iLSTD algorithm and present three new results: (1) the first convergence proof for an iLSTD algorithm; (2) an extension to incorporate eligibility traces without changing the asymptotic computational complexity; and (3) the first empirical results with an iLSTD algorithm for a problem (mountain car) with feature vectors large enough (n 10, 000) to show substantial computational advantages over LSTD.
Near-Uniform Sampling of Combinatorial Spaces Using XOR Constraints
Gomes, Carla P., Sabharwal, Ashish, Selman, Bart
We propose a new technique for sampling the solutions of combinatorial problems in a near-uniform manner. We focus on problems specified as a Boolean formula, i.e., on SAT instances. Sampling for SAT problems has been shown to have interesting connections with probabilistic reasoning, making practical sampling algorithms for SAT highly desirable. The best current approaches are based on Markov Chain Monte Carlo methods, which have some practical limitations.
Bayesian Policy Gradient Algorithms
Ghavamzadeh, Mohammad, Engel, Yaakov
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policy by following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate this gradient. Since Monte Carlo methods tend to have high variance, a large number of samples is required, resulting in slow convergence. In this paper, we propose a Bayesian framework that models the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient as well as a measure of the uncertainty in the gradient estimates are provided at little extra cost.
iLSTD: Eligibility Traces and Convergence Analysis
Geramifard, Alborz, Bowling, Michael, Zinkevich, Martin, Sutton, Richard S.
In this paper, we generalize the previous iLSTD algorithm and present three new results: (1) the first convergence proof for an iLSTD algorithm; (2) an extension to incorporate eligibility traces without changing the asymptotic computational complexity; and (3) the first empirical results with an iLSTD algorithm for a problem (mountain car) with feature vectors large enough (n 10, 000) to show substantial computational advantages over LSTD.
Bayesian Policy Gradient Algorithms
Ghavamzadeh, Mohammad, Engel, Yaakov
Policy gradient methods are reinforcement learning algorithms that adapt a parameterized policyby following a performance gradient estimate. Conventional policy gradient methods use Monte-Carlo techniques to estimate this gradient. Since Monte Carlo methods tend to have high variance, a large number of samples is required, resulting in slow convergence. In this paper, we propose a Bayesian framework that models the policy gradient as a Gaussian process. This reduces the number of samples needed to obtain accurate gradient estimates. Moreover, estimates of the natural gradient as well as a measure of the uncertainty in the gradient estimates are provided at little extra cost.