Europe
Progressive Data Dropout: An Embarrassingly Simple Approach to Train Faster
The success of the machine learning field has reliably depended on training on large datasets. While effective, this trend comes at an extraordinary cost. This is due to two deeply intertwined factors: the size of models and the size of datasets. While promising research efforts focus on reducing the size of models, the other half of the equation remains fairly mysterious. Indeed, it is surprising that the standard approach to training remains to iterate over and over, uniformly sampling the training dataset.
Marginal-Nonuniform PACLearnability
We revisit the classical model of nonuniform PAC learning, introduced by Benedek and Itai [1994], where generalization guarantees may depend on the target concept (but not on the marginal distribution). In this work, we study a complementary variant, which we call marginal-nonuniform learning. In this setting, guarantees may depend on the marginal distribution over the domain, but must hold uniformly over all concepts. This captures the intuition that some data distributions are inherently easier to learn from than others, allowing for a flexible, distributionsensitive view of learnability. Our main result is a complete characterization of the achievable learning rates in this model, revealing a trichotomy: exponential rates of the form e n arise precisely when the hypothesis class is finite; linear rates of the form d/n are achievable when a recently introduced combinatorial parameter, the VC-eluder dimension d, is finite; and arbitrarily slow rates may occur when d = . Additionally, in the original (concept-)nonuniform model, we show that for all learnable classes linear rates are achievable. We conclude by situating marginal-nonuniform learning within the landscape of universal learning, and by discussing its relationship to other distribution-dependent learning paradigms.
AMulti-Task Benchmark for Abusive Language Detection in Low-Resource Settings
Content moderation research has recently made significant advances, but remains limited in serving the majority of the world's languages due to the lack of resources, leaving millions of vulnerable users to online hostility. This work presents a large-scale human-annotated multi-task benchmark dataset for abusive language detection in Tigrinya social media with joint annotations for three tasks: abusiveness, sentiment, and topic classification. The dataset comprises 13,717 YouTube comments annotated by nine native speakers, collected from 7,373 videos with a total of over 1.2 billion views across 51 channels. We developed an iterative term clustering approach for effective data selection. Recognizing that around 64% of Tigrinya social media content uses Romanized transliterations rather than native Ge'ez script, our dataset accommodates both writing systems to reflect actual language use. We establish strong baselines across the tasks in the benchmark, while leaving significant challenges for future contributions. Our experiments demonstrate that small fine-tuned models outperform prompted frontier large language models (LLMs) in the low-resource setting, achieving 86.67% F1 in abusiveness detection (7+ points over best LLM), and maintain stronger performance in all other tasks. The benchmark is made public to promote research on online safety.1
Learning Skill-Attributes for Transferable Assessment in Video
Skill assessment from video entails rating the quality of a person's physical performance and explaining what could be done better. Today's models specialize for an individual sport, and suffer from the high cost and scarcity of expert-level supervision across the long tail of sports. Towards closing that gap, we explore transferable video representations for skill assessment. Our CROSSTRAINER approach discovers skill-attributes--such as balance, control, and hand positioning--whose meaning transcends the boundaries of any given sport, then trains a multimodal language model to generate actionable feedback for a novel video, e.g., "lift hands more to generate more power" as well as its proficiency level, e.g., early expert. We validate the new model on multiple datasets for both cross-sport (transfer) and intra-sport (in-domain) settings, where it achieves gains up to 60% relative to the state of the art. By abstracting out the shared behaviors indicative of human skill, the proposed video representation generalizes substantially better than an array of existing techniques, enriching today's multimodal large language models.
eae3af0f5868f0a2eceb74208966d55b-Paper-Conference.pdf
Modern LLMs are increasingly deep, and depth correlates with performance, albeit with diminishing returns. However, do these models use their depth efficiently? Do they compose more features to create higher-order computations that are impossible in shallow models, or do they merely spread the same kinds of computation out over more layers? To address these questions, we analyze the residual stream of the Llama 3.1, Qwen 3, and OLMo 2 family of models. We find: First, comparing the output of the sublayers to the residual stream reveals that layers in the second half contribute much less than those in the first half, with a clear phase transition between the two halves.
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning
Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa, CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page.
Tight analyses of first-order methods with error feedback
Communication between agents often constitutes a major computational bottleneck in distributed learning. One of the most common mitigation strategies is to compress the information exchanged, thereby reducing communication overhead. To counteract the degradation in convergence associated with compressed communication, error feedback schemes--most notably EF and EF21--were introduced. In this work, we provide a tight analysis of both of these methods. Specifically, we find the Lyapunov function that yields the best possible convergence rate for each method--with matching lower bounds.
Visual Discovering Object Dependencies via Counterfactual
This paper proposes a novel scene understanding task called Visual Jenga. Drawing inspiration from the game Jenga, the proposed task involves progressively removing objects from a single image until only the background remains. Just as Jenga players must understand structural dependencies to maintain tower stability, our task reveals the intrinsic relationships between scene elements by systematically exploring which objects can be removed while preserving scene coherence in both physical and geometric sense. As a starting point for tackling the Visual Jenga task, we propose a simple, data-driven, training-free approach that is surprisingly effective on a range of real-world images. The principle behind our approach is to utilize the asymmetry in the pairwise relationships between objects within a scene and employ a large inpainting model to generate a set of counterfactuals to quantify the asymmetry.
OmniZoom: AUniversal Plug-and-Play Paradigm for Cross-Device Smooth Zoom Interpolation
Dual-camera smartphones suffer from geometric and photometric inconsistencies during zoom transitions, primarily due to disparities in intrinsic/extrinsic parameters and divergent image processing pipelines between the two cameras. Existing interpolation methods struggle to effectively address this issue, constrained by the lack of ground-truth datasets and motion ambiguity in dynamic scenarios. To overcome these challenges, we propose OmniZoom, a universal plug-and-play paradigm for cross-device smooth zoom interpolation. Specifically, we present a novel cross-device virtual data generation method utilizing 3DGaussian Splatting. This method tackles data scarcity by decoupling geometric features via spatial transition modeling and correcting photometric variations with dynamic color adaptation. It is further enhanced by cross-domain consistency learning for device-agnostic semantic alignment.