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Online Convex Optimization with Unconstrained Domains and Losses

Neural Information Processing Systems

We propose an online convex optimization algorithm (RESCALEDEXP) that achieves optimal regret in the unconstrained setting without prior knowledge of any bounds on the loss functions. We prove a lower bound showing an exponential separation between the regret of existing algorithms that require a known bound on the loss functions and any algorithm that does not require such knowledge. RESCALEDEXP matches this lower bound asymptotically in the number of iterations. RESCALEDEXP is naturally hyperparameter-free and we demonstrate empirically that it matches prior optimization algorithms that require hyperparameter optimization.



Attend, Infer, Repeat: Fast Scene Understanding with Generative Models

Neural Information Processing Systems

We present a framework for efficient inference in structured image models that explicitly reason about objects. We achieve this by performing probabilistic inference using a recurrent neural network that attends to scene elements and processes them one at a time. Crucially, the model itself learns to choose the appropriate number of inference steps. We use this scheme to learn to perform inference in partially specified 2D models (variable-sized variational auto-encoders) and fully specified 3D models (probabilistic renderers). We show that such models learn to identify multiple objects - counting, locating and classifying the elements of a scene - without any supervision, e.g., decomposing 3D images with various numbers of objects in a single forward pass of a neural network at unprecedented speed. We further show that the networks produce accurate inferences when compared to supervised counterparts, and that their structure leads to improved generalization.


Learning values across many orders of magnitude

Neural Information Processing Systems

Most learning algorithms are not invariant to the scale of the signal that is being approximated. We propose to adaptively normalize the targets used in the learning updates. This is important in value-based reinforcement learning, where the magnitude of appropriate value approximations can change over time when we update the policy of behavior. Our main motivation is prior work on learning to play Atari games, where the rewards were clipped to a predetermined range. This clipping facilitates learning across many different games with a single learning algorithm, but a clipped reward function can result in qualitatively different behavior. Using adaptive normalization we can remove this domain-specific heuristic without diminishing overall performance.


The AI Race Is Pressuring Utilities to Squeeze More From Europe's Power Grids

WIRED

The AI Race Is Pressuring Utilities to Squeeze More From Europe's Power Grids As data center developers queue up to connect to power grids across Europe, network operators are experimenting with novel ways of clearing room for them. European countries are racing to bring new data centers online as AI labs across the globe continue to demand more compute. The primary limiting factor is energy--and specifically, the ability to move it. Though Europe is on track to generate enough energy, utilities experts say, grid operators broadly lack the infrastructure needed to transport it to where it needs to go. That's throttling grid capacity and, by extension, the number of new power-hungry data centers that can connect without risking blackouts.





Hierarchical Clustering via Spreading Metrics

Neural Information Processing Systems

We study the cost function for hierarchical clusterings introduced by [16] where hierarchies are treated as first-class objects rather than deriving their cost from projections into flat clusters. It was also shown in [16] that a top-down algorithm returns a hierarchical clustering of cost at most O(αnlog n) times the cost of the optimal hierarchical clustering, where αn is the approximation ratio of the Sparsest Cut subroutine used. Thus using the best known approximation algorithm for Sparsest Cut due to Arora-Rao-Vazirani, the top-down algorithm returns a hierarchical clustering of cost at most O log3/2 ntimes the cost of the optimal solution. We improve this by giving an O(log n)-approximation algorithm for this problem. Our main technical ingredients are a combinatorial characterization of ultrametrics induced by this cost function, deriving an Integer Linear Programming (ILP) formulation for this family of ultrametrics, and showing how to iteratively round an LP relaxation of this formulation by using the idea of sphere growing which has been extensively used in the context of graph partitioning. We also prove that our algorithm returns an O(log n)-approximate hierarchical clustering for a generalization of this cost function also studied in [16]. We also give constant factor inapproximability results for this problem.