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Unsmearing Visual Motion: Development of Long-Range Horizontal Intrinsic Connections
Martin, Kevin E., Marshall, Jonathan A.
Human VlSlon systems integrate information nonlocally, across long spatial ranges. For example, a moving stimulus appears smeared when viewed briefly (30 ms), yet sharp when viewed for a longer exposure (100 ms) (Burr, 1980). This suggests that visual systems combine information along a trajectory that matches the motion of the stimulus. Our self-organizing neural network model shows how developmental exposure to moving stimuli can direct the formation of horizontal trajectory-specific motion integration pathways that unsmear representations of moving stimuli. These results account for Burr's data and can potentially also model ot.her phenomena, such as visual inertia. 1 INTRODUCTION N onlocal interactions strongly influence the processing of visual motion information and the response characteristics of visual neurons. Examples include: attentional modulation of receptive field shape; modulation of neural response by stimuli beyond the classical receptive field; and neural response to large-field background motion. In this paper we present a model of the development of nonlocal neural mechanisms for visual motion processing.
Some Solutions to the Missing Feature Problem in Vision
In visual processing the ability to deal with missing and noisy information is crucial. Occlusions and unreliable feature detectors often lead to situations where little or no direct information about features is available. However the available information is usually sufficient to highly constrain the outputs. We discuss Bayesian techniques for extracting class probabilities given partial data. The optimal solution involves integrating over the missing dimensions weighted by the local probability densities. We show how to obtain closed-form approximations to the Bayesian solution using Gaussian basis function networks. The framework extends naturally to the case of noisy features.
Learning Spatio-Temporal Planning from a Dynamic Programming Teacher: Feed-Forward Neurocontrol for Moving Obstacle Avoidance
Fahner, Gerald, Eckmiller, Rolf
Within a simple test-bed, application of feed-forward neurocontrol for short-term planning of robot trajectories in a dynamic environment is studied. The action network is embedded in a sensorymotoric system architecture that contains a separate world model. It is continuously fed with short-term predicted spatiotemporal obstacle trajectories, and receives robot state feedback. The action net allows for external switching between alternative planning tasks. It generates goal-directed motor actions - subject to the robot's kinematic and dynamic constraints - such that collisions with moving obstacles are avoided.
Learning Control Under Extreme Uncertainty
A peg-in-hole insertion task is used as an example to illustrate the utility of direct associative reinforcement learning methods for learning control under real-world conditions of uncertainty and noise. Task complexity due to the use of an unchamfered hole and a clearance of less than 0.2mm is compounded by the presence of positional uncertainty of magnitude exceeding 10 to 50 times the clearance. Despite this extreme degree of uncertainty, our results indicate that direct reinforcement learning can be used to learn a robust reactive control strategy that results in skillful peg-in-hole insertions.
Reinforcement Learning Applied to Linear Quadratic Regulation
Recent research on reinforcement learning has focused on algorithms based on the principles of Dynamic Programming (DP). One of the most promising areas of application for these algorithms is the control of dynamical systems, and some impressive results have been achieved. However, there are significant gaps between practice and theory. In particular, there are no con vergence proofs for problems with continuous state and action spaces, or for systems involving nonlinear function approximators (such as multilayer perceptrons). This paper presents research applying DPbased reinforcement learning theory to Linear Quadratic Regulation (LQR), an important class of control problems involving continuous state and action spaces and requiring a simple type of nonlinear function approximator. We describe an algorithm based on Q-Iearning that is proven to converge to the optimal controller for a large class of LQR problems. We also describe a slightly different algorithm that is only locally convergent to the optimal Q-function, demonstrating one of the possible pitfalls of using a nonlinear function approximator with DPbased learning.
Feudal Reinforcement Learning
Dayan, Peter, Hinton, Geoffrey E.
One way to speed up reinforcement learning is to enable learning to happen simultaneously at multiple resolutions in space and time. This paper shows how to create a Q-Iearning managerial hierarchy in which high level managers learn how to set tasks to their submanagers who, in turn, learn how to satisfy them. Sub-managers need not initially understand their managers' commands. They simply learn to maximise their reinforcement in the context of the current command. We illustrate the system using a simple maze task.. As the system learns how to get around, satisfying commands at the multiple levels, it explores more efficiently than standard, flat, Q-Iearning and builds a more comprehensive map. 1 INTRODUCTION Straightforward reinforcement learning has been quite successful at some relatively complex tasks like playing backgammon (Tesauro, 1992).
Memory-Based Reinforcement Learning: Efficient Computation with Prioritized Sweeping
Moore, Andrew W., Atkeson, Christopher G.
We present a new algorithm, Prioritized Sweeping, for efficient prediction and control of stochastic Markov systems. Incremental learning methods such as Temporal Differencing and Q-Iearning have fast real time performance. Classical methods are slower, but more accurate, because they make full use of the observations. Prioritized Sweeping aims for the best of both worlds. It uses all previous experiences both to prioritize important dynamic programming sweeps and to guide the exploration of statespace. We compare Prioritized Sweeping with other reinforcement learning schemes for a number of different stochastic optimal control problems. It successfully solves large state-space real time problems with which other methods have difficulty.
Extended Regularization Methods for Nonconvergent Model Selection
Finnoff, W., Hergert, F., Zimmermann, H. G.
Many techniques for model selection in the field of neural networks correspond to well established statistical methods. The method of'stopped training', on the other hand, in which an oversized network is trained until the error on a further validation set of examples deteriorates, then training is stopped, is a true innovation, since model selection doesn't require convergence of the training process. In this paper we show that this performance can be significantly enhanced by extending the'non convergent model selection method' of stopped training to include dynamic topology modifications (dynamic weight pruning) and modified complexity penalty term methods in which the weighting of the penalty term is adjusted during the training process. 1 INTRODUCTION One of the central topics in the field of neural networks is that of model selection. Both the theoretical and practical side of this have been intensively investigated and a vast array of methods have been suggested to perform this task. A widely used class of techniques starts by choosing an'oversized' network architecture then either removing redundant elements based on some measure of saliency (pruning), adding a further term to the cost function penalizing complexity (penalty terms), and finally, observing the error on a further validation set of examples, then stopping training as soon as this performance begins to deteriorate (stopped training).
A Note on Learning Vector Quantization
Sa, Virginia R. de, Ballard, Dana H.
Vector Quantization is useful for data compression. Competitive Learning which minimizes reconstruction error is an appropriate algorithm for vector quantization of unlabelled data. Vector quantization of labelled data for classification has a different objective, to minimize the number of misclassifications, and a different algorithm is appropriate. We show that a variant of Kohonen's LVQ2.1 algorithm can be seen as a multiclass extension of an algorithm which in a restricted 2 class case can be proven to converge to the Bayes optimal classification boundary. We compare the performance of the LVQ2.1 algorithm to that of a modified version having a decreasing window and normalized step size, on a ten class vowel classification problem.
Assessing and Improving Neural Network Predictions by the Bootstrap Algorithm
The bootstrap method offers an computation intensive alternative to estimate the predictive distribution for a neural network even if the analytic derivation is intractable. The available asymptotic results show that it is valid for a large number of linear, nonlinear and even nonparametric regression problems. It has the potential to model the distribution of estimators to a higher precision than the usual normal asymptotics. It even may be valid if the normal asymptotics fail. However, the theoretical properties of bootstrap procedures for neural networks - especially nonlinear models - have to be investigated more comprehensively.