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Eye on the Prize

AI Magazine

In its early stages, the field of AI had as its main goal the invention of computer programs having the general problem-solving abilities of humans. Along the way, a major shift of emphasis developed from general-purpose programs toward performance programs, ones whose competence was highly specialized and limited to particular areas of expertise. In this article, I claim that AI is now at the beginning of another transition, one that will reinvigorate efforts to build programs of general, humanlike competence. These programs will use specialized performance programs as tools, much like humans do.


Pac-learning Recursive Logic Programs: Negative Results

Journal of Artificial Intelligence Research

In a companion paper it was shown that the class of constant-depth determinate k-ary recursive clauses is efficiently learnable. In this paper we present negative results showing that any natural generalization of this class is hard to learn in Valiant's model of pac-learnability. In particular, we show that the following program classes are cryptographically hard to learn: programs with an unbounded number of constant-depth linear recursive clauses; programs with one constant-depth determinate clause containing an unbounded number of recursive calls; and programs with one linear recursive clause of constant locality. These results immediately imply the non-learnability of any more general class of programs. We also show that learning a constant-depth determinate program with either two linear recursive clauses or one linear recursive clause and one non-recursive clause is as hard as learning boolean DNF. Together with positive results from the companion paper, these negative results establish a boundary of efficient learnability for recursive function-free clauses.


Adaptive Load Balancing: A Study in Multi-Agent Learning

Journal of Artificial Intelligence Research

We study the process of multi-agent reinforcement learning in the context ofload balancing in a distributed system, without use of either centralcoordination or explicit communication. We first define a precise frameworkin which to study adaptive load balancing, important features of which are itsstochastic nature and the purely local information available to individualagents. Given this framework, we show illuminating results on the interplaybetween basic adaptive behavior parameters and their effect on systemefficiency. We then investigate the properties of adaptive load balancing inheterogeneous populations, and address the issue of exploration vs.exploitation in that context. Finally, we show that naive use ofcommunication may not improve, and might even harm system efficiency.


Pac-Learning Recursive Logic Programs: Efficient Algorithms

Journal of Artificial Intelligence Research

We present algorithms that learn certain classes of function-free recursive logic programs in polynomial time from equivalence queries. In particular, we show that a single k-ary recursive constant-depth determinate clause is learnable. Two-clause programs consisting of one learnable recursive clause and one constant-depth determinate non-recursive clause are also learnable, if an additional ``basecase'' oracle is assumed. These results immediately imply the pac-learnability of these classes. Although these classes of learnable recursive programs are very constrained, it is shown in a companion paper that they are maximally general, in that generalizing either class in any natural way leads to a computationally difficult learning problem. Thus, taken together with its companion paper, this paper establishes a boundary of efficient learnability for recursive logic programs.


Using Knowledge in Its Context: Report on the IJCAI-93 Workshop

AI Magazine

The Workshop on Using Knowledge in Its Context was held in Chambery, France, on 28 August 1993, preceding the Thirteenth International Joint Conference on Artificial Intelligence (IJCAI-93). This article provides a summary of the discussions between the participants before (by e-mail) and during the one-day workshop. It is clear from these discussions that the notion of context is far from defined and is dependent in its interpretation on a cognitive science versus an engineering (or system building) point of view. In identifying the two points of view, this workshop permitted us to go one step further than previous workshops (notably Maskery and Meads [1992] and Maskery, Hopkins, and Dudley [1992]). Once a distinction is made on the viewpoint, one can achieve a surprising consensus on the aspects of context that the workshop addressed -- mainly, the position, the elements, the representation, and the use of context. Despite this consensus on the aspects of context, agreement on the definition of context was not yet achieved.


Intelligent Agents for Interactive Simulation Environments

AI Magazine

Interactive simulation environments constitute one of today's promising emerging technologies, with applications in areas such as education, manufacturing, entertainment, and training. These environments are also rich domains for building and investigating intelligent automated agents, with requirements for the integration of a variety of agent capabilities but without the costs and demands of low-level perceptual processing or robotic control. Our project is aimed at developing humanlike, intelligent agents that can interact with each other, as well as with humans, in such virtual environments. Our current target is intelligent automated pilots for battlefield-simulation environments. These dynamic, interactive, multiagent environments pose interesting challenges for research on specialized agent capabilities as well as on the integration of these capabilities in the development of "complete" pilot agents. We are addressing these challenges through development of a pilot agent, called TacAir-Soar, within the Soar architecture. This article provides an overview of this domain and project by analyzing the challenges that automated pilots face in battlefield simulations, describing how TacAir-Soar is successfully able to address many of them -- TacAir-Soar pilots have already successfully participated in constrained air-combat simulations against expert human pilots -- and discussing the issues involved in resolving the remaining research challenges.


Routine Design for Mechanical Engineering

AI Magazine

COMIX (configuration of mixing machines) is a system that assists members of the EKATO Sales Department in designing a mixing machine that fulfills the requirements of a customer. It is used to help the engineer design the requested machine and prepare an offer that's to be submitted to the customer. comix integrates more traditional software techniques with explicit knowledge representation and constraint propagation. During the process of routine design, some design decisions have to be made with uncertainty. By including knowledge from process technology and company experience in the mechanical design, a sufficiently high degree of flexibility is achieved that the system can even assist in difficult design situations. The success of the system can be measured by the increase in the quantity and the quality of the submitted offers.


Cost-Sensitive Classification: Empirical Evaluation of a Hybrid Genetic Decision Tree Induction Algorithm

Journal of Artificial Intelligence Research

This paper introduces ICET, a new algorithm for cost-sensitive classification. ICET uses a genetic algorithm to evolve a population of biases for a decision tree induction algorithm. The fitness function of the genetic algorithm is the average cost of classification when using the decision tree, including both the costs of tests (features, measurements) and the costs of classification errors. ICET is compared here with three other algorithms for cost-sensitive classification - EG2, CS-ID3, and IDX - and also with C4.5, which classifies without regard to cost. The five algorithms are evaluated empirically on five real-world medical datasets. Three sets of experiments are performed. The first set examines the baseline performance of the five algorithms on the five datasets and establishes that ICET performs significantly better than its competitors. The second set tests the robustness of ICET under a variety of conditions and shows that ICET maintains its advantage. The third set looks at ICET's search in bias space and discovers a way to improve the search.


Provably bounded optimal agents

Classics

First appeared asRussell, S. J., Subramanian, D., and Parr, R. , "Provably bounded optimal agents", IJCAI-93, pp. 338-€“345. Journal of Artificial Intelligence Research, 1 (1995), pp.1-36.


Truncating Temporal Differences: On the Efficient Implementation of TD(lambda) for Reinforcement Learning

Journal of Artificial Intelligence Research

Temporal difference (TD) methods constitute a class of methods for learning predictions in multi-step prediction problems, parameterized by a recency factor lambda. Currently the most important application of these methods is to temporal credit assignment in reinforcement learning. Well known reinforcement learning algorithms, such as AHC or Q-learning, may be viewed as instances of TD learning. This paper examines the issues of the efficient and general implementation of TD(lambda) for arbitrary lambda, for use with reinforcement learning algorithms optimizing the discounted sum of rewards. The traditional approach, based on eligibility traces, is argued to suffer from both inefficiency and lack of generality. The TTD (Truncated Temporal Differences) procedure is proposed as an alternative, that indeed only approximates TD(lambda), but requires very little computation per action and can be used with arbitrary function representation methods. The idea from which it is derived is fairly simple and not new, but probably unexplored so far. Encouraging experimental results are presented, suggesting that using lambda > 0 with the TTD procedure allows one to obtain a significant learning speedup at essentially the same cost as usual TD(0) learning.