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A Neural Model of Visual Contour Integration
Sometimes local features group into regions, as in texture segmentation; at other times they group into contours which may represent object boundaries. Although much is known about the processing steps that extract local features such as oriented input edges, it is still unclear how local features are grouped into global ones more meaningful for objects.
Why did TD-Gammon Work?
Pollack, Jordan B., Blair, Alan D.
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or even other games. We were able to replicate some of the success of TD-Gammon, developing a competitive evaluation function on a 4000 parameter feed-forward neural network, without using back-propagation, reinforcement or temporal difference learning methods. Instead we apply simple hill-climbing in a relative fitness environment. These results and further analysis suggest that the surprising success of Tesauro's program had more to do with the co-evolutionary structure of the learning task and the dynamics of the backgammon game itself. 1 INTRODUCTION It took great chutzpah for Gerald Tesauro to start wasting computer cycles on temporal difference learning in the game of Backgammon (Tesauro, 1992). After all, the dream of computers mastering a domain by self-play or "introspection" had been around since the early days of AI, forming part of Samuel's checker player (Samuel, 1959) and used in Donald Michie's MENACE tictac-toe learner (Michie, 1961).
Separating Style and Content
Tenenbaum, Joshua B., Freeman, William T.
We seek to analyze and manipulate two factors, which we call style and content, underlying a set of observations. We fit training data with bilinear models which explicitly represent the two-factor structure. These models can adapt easily during testing to new styles or content, allowing us to solve three general tasks: extrapolation of a new style to unobserved content; classification of content observed in a new style; and translation of new content observed in a new style.
The Learning Dynamcis of a Universal Approximator
West, Ansgar H. L., Saad, David, Nabney, Ian T.
The learning properties of a universal approximator, a normalized committee machine with adjustable biases, are studied for online back-propagation learning. Within a statistical mechanics framework, numerical studies show that this model has features which do not exist in previously studied two-layer network models without adjustable biases, e.g., attractive suboptimal symmetric phases even for realizable cases and noiseless data. 1 INTRODUCTION Recently there has been much interest in the theoretical breakthrough in the understanding of the online learning dynamics of multi-layer feedforward perceptrons (MLPs) using a statistical mechanics framework. In the seminal paper (Saad & Solla, 1995), a two-layer network with an arbitrary number of hidden units was studied, allowing insight into the learning behaviour of neural network models whose complexity is of the same order as those used in real world applications. The model studied, a soft committee machine (Biehl & Schwarze, 1995), consists of a single hidden layer with adjustable input-hidden, but fixed hidden-output weights. The average learning dynamics of these networks are studied in the thermodynamic limit of infinite input dimensions in a student-teacher scenario, where a stu.dent network is presented serially with training examples (e lS, (IS) labelled by a teacher network of the same architecture but possibly different number of hidden units.
Approximate Solutions to Optimal Stopping Problems
Tsitsiklis, John N., Roy, Benjamin Van
We propose and analyze an algorithm that approximates solutions to the problem of optimal stopping in a discounted irreducible aperiodic Markov chain. The scheme involves the use of linear combinations of fixed basis functions to approximate a Q-function. The weights of the linear combination are incrementally updated through an iterative process similar to Q-Iearning, involving simulation of the underlying Markov chain. Due to space limitations, we only provide an overview of a proof of convergence (with probability 1) and bounds on the approximation error. This is the first theoretical result that establishes the soundness of a Q-Iearninglike algorithm when combined with arbitrary linear function approximators to solve a sequential decision problem.
Learning Decision Theoretic Utilities through Reinforcement Learning
Stensmo, Magnus, Sejnowski, Terrence J.
Probability models can be used to predict outcomes and compensate for missing data, but even a perfect model cannot be used to make decisions unless the utility of the outcomes, or preferences between them, are also provided. This arises in many real-world problems, such as medical diagnosis, where the cost of the test as well as the expected improvement in the outcome must be considered. Relatively little work has been done on learning the utilities of outcomes for optimal decision making. In this paper, we show how temporal-difference reinforcement learning (TO(Aยป can be used to determine decision theoretic utilities within the context of a mixture model and apply this new approach to a problem in medical diagnosis. TO(A) learning of utilities reduces the number of tests that have to be done to achieve the same level of performance compared with the probability model alone, which results in significant cost savings and increased efficiency.
Analytical Mean Squared Error Curves in Temporal Difference Learning
Singh, Satinder P., Dayan, Peter
We have calculated analytical expressions for how the bias and variance of the estimators provided by various temporal difference value estimation algorithms change with offline updates over trials in absorbing Markov chains using lookup table representations. We illustrate classes of learning curve behavior in various chains, and show the manner in which TD is sensitive to the choice of its stepsize and eligibility trace parameters. 1 INTRODUCTION A reassuring theory of asymptotic convergence is available for many reinforcement learning (RL) algorithms. What is not available, however, is a theory that explains the finite-term learning curve behavior of RL algorithms, e.g., what are the different kinds of learning curves, what are their key determinants, and how do different problem parameters effect rate of convergence. Answering these questions is crucial not only for making useful comparisons between algorithms, but also for developing hybrid and new RL methods. In this paper we provide preliminary answers to some of the above questions for the case of absorbing Markov chains, where mean square error between the estimated and true predictions is used as the quantity of interest in learning curves.
Multi-Grid Methods for Reinforcement Learning in Controlled Diffusion Processes
A CDP can always be discretized in state space and time and thus reduced to a Markov Decision Problem. Algorithms like Q-Iearning and RTDP as described in [1] can then be applied to produce controls or optimal value functions for a fixed discretization. Problems arise when the discretization needs to be refined, or when multi-grid information needs to be extracted to accelerate the algorithm. The relation of time to state space discretization parameters is crucial in both cases. Therefore 1034 S. Pareigis a mathematical model of the discretized process is introduced, which reflects the properties of the converged empirical process.
Reinforcement Learning for Mixed Open-loop and Closed-loop Control
Hansen, Eric A., Barto, Andrew G., Zilberstein, Shlomo
Closed-loop control relies on sensory feedback that is usually assumed to be free. But if sensing incurs a cost, it may be costeffective to take sequences of actions in open-loop mode. We describe a reinforcement learning algorithm that learns to combine open-loop and closed-loop control when sensing incurs a cost. Although we assume reliable sensors, use of open-loop control means that actions must sometimes be taken when the current state of the controlled system is uncertain. This is a special case of the hidden-state problem in reinforcement learning, and to cope, our algorithm relies on short-term memory. The main result of the paper is a rule that significantly limits exploration of possible memory states by pruning memory states for which the estimated value of information is greater than its cost. We prove that this rule allows convergence to an optimal policy.