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Generalization Error Bounds for Collaborative Prediction with Low-Rank Matrices

Neural Information Processing Systems

We prove generalization error bounds for predicting entries in a partially observed matrix by fitting the observed entries with a low-rank matrix. In justifying the analysis approach we take to obtain the bounds, we present an example of a class of functions of finite pseudodimension such that the sums of functions from this class have unbounded pseudodimension.


Using the Equivalent Kernel to Understand Gaussian Process Regression

Neural Information Processing Systems

The equivalent kernel [1] is a way of understanding how Gaussian process regression works for large sample sizes based on a continuum limit. In this paper we show (1) how to approximate the equivalent kernel of the widely-used squared exponential (or Gaussian) kernel and related kernels, and (2) how analysis using the equivalent kernel helps to understand the learning curves for Gaussian processes.


Learning Syntactic Patterns for Automatic Hypernym Discovery

Neural Information Processing Systems

Semantic taxonomies such as WordNet provide a rich source of knowledge for natural language processing applications, but are expensive to build, maintain, and extend. Motivated by the problem of automatically constructing and extending such taxonomies, in this paper we present a new algorithm for automatically learning hypernym (isa) relations from text. Our method generalizes earlier work that had relied on using small numbers of handcrafted regular expression patterns to identify hypernym pairs. Using "dependency path" features extracted from parse trees, we introduce a general-purpose formalization and generalization of these patterns. Given a training set of text containing known hypernym pairs, our algorithm automatically extracts useful dependency paths and applies them to new corpora to identify novel pairs. On our evaluation task (determining whether two nouns in a news article participate in a hypernym relationship), our automatically extracted database of hypernyms attains both higher precision and higher recall than WordNet.


Surface Reconstruction using Learned Shape Models

Neural Information Processing Systems

We consider the problem of geometrical surface reconstruction from one or several images using learned shape models. While humans can effortlessly retrieve 3D shape information, this inverse problem has turned out to be difficult to perform automatically. We introduce a framework based on level set surface reconstruction and shape models for achieving this goal. Through this merging, we obtain an efficient and robust method for reconstructing surfaces of an object category of interest. The shape model includes surface cues such as point, curve and silhouette features. Based on ideas from Active Shape Models, we show how both the geometry and the appearance of these features can be modelled consistently in a multi-view context. The complete surface is obtained by evolving a level set driven by a PDE, which tries to fit the surface to the inferred 3D features. In addition, an a priori 3D surface model is used to regularize the solution, in particular, where surface features are sparse. Experiments are demonstrated on a database of real face images.


Intrinsically Motivated Reinforcement Learning

Neural Information Processing Systems

Psychologists call behavior intrinsically motivated when it is engaged in for its own sake rather than as a step toward solving a specific problem of clear practical value. But what we learn during intrinsically motivated behavior is essential for our development as competent autonomous entities able to efficiently solve a wide range of practical problems as they arise. In this paper we present initial results from a computational study of intrinsically motivated reinforcement learning aimed at allowing artificial agents to construct and extend hierarchies of reusable skills that are needed for competent autonomy.


A Temporal Kernel-Based Model for Tracking Hand Movements from Neural Activities

Neural Information Processing Systems

We devise and experiment with a dynamical kernel-based system for tracking hand movements from neural activity. The state of the system corresponds to the hand location, velocity, and acceleration, while the system's input are the instantaneous spike rates. The system's state dynamics is defined as a combination of a linear mapping from the previous estimated state and a kernel-based mapping tailored for modeling neural activities. In contrast to generative models, the activity-to-state mapping is learned using discriminative methods by minimizing a noise-robust loss function. We use this approach to predict hand trajectories on the basis of neural activity in motor cortex of behaving monkeys and find that the proposed approach is more accurate than both a static approach based on support vector regression and the Kalman filter.


Real-Time Pitch Determination of One or More Voices by Nonnegative Matrix Factorization

Neural Information Processing Systems

An auditory "scene", composed of overlapping acoustic sources, can be viewed as a complex object whose constituent parts are the individual sources. Pitch is known to be an important cue for auditory scene analysis. In this paper, with the goal of building agents that operate in human environments, we describe a real-time system to identify the presence of one or more voices and compute their pitch. The signal processing in the front end is based on instantaneous frequency estimation, a method for tracking the partials of voiced speech, while the pattern-matching in the back end is based on nonnegative matrix factorization, an unsupervised algorithm for learning the parts of complex objects. While supporting a framework to analyze complicated auditory scenes, our system maintains real-time operability and state-of-the-art performance in clean speech.


Assignment of Multiplicative Mixtures in Natural Images

Neural Information Processing Systems

In the analysis of natural images, Gaussian scale mixtures (GSM) have been used to account for the statistics of filter responses, and to inspire hierarchical cortical representational learning schemes. GSMs pose a critical assignment problem, working out which filter responses were generated by a common multiplicative factor. We present a new approach to solving this assignment problem through a probabilistic extension to the basic GSM, and show how to perform inference in the model using Gibbs sampling. We demonstrate the efficacy of the approach on both synthetic and image data. Understanding the statistical structure of natural images is an important goal for visual neuroscience. Neural representations in early cortical areas decompose images (and likely other sensory inputs) in a way that is sensitive to sophisticated aspects of their probabilistic structure. This structure also plays a key role in methods for image processing and coding. A striking aspect of natural images that has reflections in both top-down and bottom-up modeling is coordination across nearby locations, scales, and orientations. From a topdown perspective, this structure has been modeled using what is known as a Gaussian Scale Mixture model (GSM).


Learning Gaussian Process Kernels via Hierarchical Bayes

Neural Information Processing Systems

We present a novel method for learning with Gaussian process regression in a hierarchical Bayesian framework. In a first step, kernel matrices on a fixed set of input points are learned from data using a simple and efficient EM algorithm. This step is nonparametric, in that it does not require a parametric form of covariance function. In a second step, kernel functions are fitted to approximate the learned covariance matrix using a generalized Nystr om method, which results in a complex, data driven kernel. We evaluate our approach as a recommendation engine for art images, where the proposed hierarchical Bayesian method leads to excellent prediction performance.


Edge of Chaos Computation in Mixed-Mode VLSI - A Hard Liquid

Neural Information Processing Systems

Computation without stable states is a computing paradigm different from Turing's and has been demonstrated for various types of simulated neural networks. This publication transfers this to a hardware implemented neural network. Results of a software implementation are reproduced showing that the performance peaks when the network exhibits dynamics at the edge of chaos. The liquid computing approach seems well suited for operating analog computing devices such as the used VLSI neural network.