Europe
Solitaire: Man Versus Machine
Yan, Xiang, Diaconis, Persi, Rusmevichientong, Paat, Roy, Benjamin V.
In this paper, we use the rollout method for policy improvement to analyze a version of Klondike solitaire. This version, sometimes called thoughtful solitaire, has all cards revealed to the player, but then follows the usual Klondike rules. A strategy that we establish, using iterated rollouts, wins about twice as many games on average as an expert human player does.
Using Random Forests in the Structured Language Model
In this paper, we explore the use of Random Forests (RFs) in the structured language model (SLM), which uses rich syntactic information in predicting the next word based on words already seen. The goal in this work is to construct RFs by randomly growing Decision Trees (DTs) using syntactic information and investigate the performance of the SLM modeled by the RFs in automatic speech recognition. RFs, which were originally developed as classifiers, are a combination of decision tree classifiers. Each tree is grown based on random training data sampled independently and with the same distribution for all trees in the forest, and a random selection of possible questions at each node of the decision tree. Our approach extends the original idea of RFs to deal with the data sparseness problem encountered in language modeling. RFs have been studied in the context of n-gram language modeling and have been shown to generalize well to unseen data. We show in this paper that RFs using syntactic information can also achieve better performance in both perplexity (PPL) and word error rate (WER) in a large vocabulary speech recognition system, compared to a baseline that uses Kneser-Ney smoothing.
Generative Affine Localisation and Tracking
We present an extension to the Jojic and Frey (2001) layered sprite model which allows for layers to undergo affine transformations. This extension allows for affine object pose to be inferred whilst simultaneously learning the object shape and appearance. Learning is carried out by applying an augmented variational inference algorithm which includes a global search over a discretised transform space followed by a local optimisation. To aid correct convergence, we use bottom-up cues to restrict the space of possible affine transformations. We present results on a number of video sequences and show how the model can be extended to track an object whose appearance changes throughout the sequence.
Exponential Family Harmoniums with an Application to Information Retrieval
Welling, Max, Rosen-zvi, Michal, Hinton, Geoffrey E.
Directed graphical models with one layer of observed random variables and one or more layers of hidden random variables have been the dominant modelling paradigm in many research fields. Although this approach has met with considerable success, the causal semantics of these models can make it difficult to infer the posterior distribution over the hidden variables. In this paper we propose an alternative two-layer model based on exponential family distributions and the semantics of undirected models. Inference in these "exponential family harmoniums" is fast while learning is performed by minimizing contrastive divergence. A member of this family is then studied as an alternative probabilistic model for latent semantic indexing. In experiments it is shown that they perform well on document retrieval tasks and provide an elegant solution to searching with keywords.
Saliency-Driven Image Acuity Modulation on a Reconfigurable Array of Spiking Silicon Neurons
Vogelstein, R. J., Mallik, Udayan, Culurciello, Eugenio, Cauwenberghs, Gert, Etienne-Cummings, Ralph
We have constructed a system that uses an array of 9,600 spiking silicon neurons, a fast microcontroller, and digital memory, to implement a reconfigurable network of integrate-and-fire neurons. The system is designed for rapid prototyping of spiking neural networks that require high-throughput communication with external address-event hardware. Arbitrary network topologies can be implemented by selectively routing address-events to specific internal or external targets according to a memory-based projective field mapping. The utility and versatility of the system is demonstrated by configuring it as a three-stage network that accepts input from an address-event imager, detects salient regions of the image, and performs spatial acuity modulation around a high-resolution fovea that is centered on the location of highest salience.
Instance-Specific Bayesian Model Averaging for Classification
Visweswaran, Shyam, Cooper, Gregory F.
Classification algorithms typically induce population-wide models that are trained to perform well on average on expected future instances. We introduce a Bayesian framework for learning instance-specific models from data that are optimized to predict well for a particular instance. Based on this framework, we present a lazy instance-specific algorithm called ISA that performs selective model averaging over a restricted class of Bayesian networks. On experimental evaluation, this algorithm shows superior performance over model selection. We intend to apply such instance-specific algorithms to improve the performance of patient-specific predictive models induced from medical data.
Supervised Graph Inference
Vert, Jean-philippe, Yamanishi, Yoshihiro
We formulate the problem of graph inference where part of the graph is known as a supervised learning problem, and propose an algorithm to solve it. The method involves the learning of a mapping of the vertices to a Euclidean space where the graph is easy to infer, and can be formulated as an optimization problem in a reproducing kernel Hilbert space. We report encouraging results on the problem of metabolic network reconstruction from genomic data.
Heuristics for Ordering Cue Search in Decision Making
Todd, Peter M., Dieckmann, Anja
Simple lexicographic decision heuristics that consider cues one at a time in a particular order and stop searching for cues as soon as a decision can be made have been shown to be both accurate and frugal in their use of information. But much of the simplicity and success of these heuristics comes from using an appropriate cue order. For instance, the Take The Best heuristic uses validity order for cues, which requires considerable computation, potentially undermining the computational advantages of the simple decision mechanism. But many cue orders can achieve good decision performance, and studies of sequential search for data records have proposed a number of simple ordering rules that may be of use in constructing appropriate decision cue orders as well. Here we consider a range of simple cue ordering mechanisms, including tallying, swapping, and move-to-front rules, and show that they can find cue orders that lead to reasonable accuracy and considerable frugality when used with lexicographic decision heuristics.
Constraining a Bayesian Model of Human Visual Speed Perception
Stocker, Alan A., Simoncelli, Eero P.
It has been demonstrated that basic aspects of human visual motion perception are qualitatively consistent with a Bayesian estimation framework, where the prior probability distribution on velocity favors slow speeds. Here, we present a refined probabilistic model that can account for the typical trial-to-trial variabilities observed in psychophysical speed perception experiments. We also show that data from such experiments can be used to constrain both the likelihood and prior functions of the model. Specifically, we measured matching speeds and thresholds in a two-alternative forced choice speed discrimination task. Parametric fits to the data reveal that the likelihood function is well approximated by a LogNormal distribution with a characteristic contrast-dependent variance, and that the prior distribution on velocity exhibits significantly heavier tails than a Gaussian, and approximately follows a power-law function.