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An Oracle Inequality for Clipped Regularized Risk Minimizers

Neural Information Processing Systems

We establish a general oracle inequality for clipped approximate minimizers of regularized empirical risks and apply this inequality to support vector machine (SVM) type algorithms. We then show that for SVMs using Gaussian RBF kernels for classification this oracle inequality leads to learning rates that are faster than the ones established in [9]. Finally, we use our oracle inequality to show that a simple parameter selection approach based on a validation set can yield the same fast learning rates without knowing the noise exponents which were required to be known a-priori in [9].


Learning Dense 3D Correspondence

Neural Information Processing Systems

Establishing correspondence between distinct objects is an important and nontrivial task: correctness of the correspondence hinges on properties which are difficult to capture in an a priori criterion. While previous work has used a priori criteria which in some cases led to very good results, the present paper explores whether it is possible to learn a combination of features that, for a given training set of aligned human heads, characterizes the notion of correct correspondence. By optimizing this criterion, we are then able to compute correspondence and morphs for novel heads.


Mutagenetic tree Fisher kernel improves prediction of HIV drug resistance from viral genotype

Neural Information Processing Systems

Starting with the work of Jaakkola and Haussler, a variety of approaches have been proposed for coupling domain-specific generative models with statistical learning methods. The link is established by a kernel function which provides a similarity measure based inherently on the underlying model. In computational biology, the full promise of this framework has rarely ever been exploited, as most kernels are derived from very generic models, such as sequence profiles or hidden Markov models. Here, we introduce the MTreeMix kernel, which is based on a generative model tailored to the underlying biological mechanism.


Convex Repeated Games and Fenchel Duality

Neural Information Processing Systems

We describe an algorithmic framework for an abstract game which we term a convex repeated game. We show that various online learning and boosting algorithms can be all derived as special cases of our algorithmic framework. This unified view explains the properties of existing algorithms and also enables us to derive several new interesting algorithms. Our algorithmic framework stems from a connection that we build between the notions of regret in game theory and weak duality in convex optimization.


Cross-Validation Optimization for Large Scale Hierarchical Classification Kernel Methods

Neural Information Processing Systems

We propose a highly efficient framework for kernel multi-class models with a large and structured set of classes. Kernel parameters are learned automatically by maximizing the cross-validation log likelihood, and predictive probabilities are estimated. We demonstrate our approach on large scale text classification tasks with hierarchical class structure, achieving state-of-the-art results in an order of magnitude less time than previous work.


Computation of Similarity Measures for Sequential Data using Generalized Suffix Trees

Neural Information Processing Systems

We propose a generic algorithm for computation of similarity measures for sequential data. The algorithm uses generalized suffix trees for efficient calculation of various kernel, distance and non-metric similarity functions. Its worst-case run-time is linear in the length of sequences and independent of the underlying embedding language, which can cover words, k-grams or all contained subsequences. Experiments with network intrusion detection, DNA analysis and text processing applications demonstrate the utility of distances and similarity coefficients for sequences as alternatives to classical kernel functions.


Natural Actor-Critic for Road Traffic Optimisation

Neural Information Processing Systems

Current road-traffic optimisation practice around the world is a combination of hand tuned policies with a small degree of automatic adaption. Even state-ofthe-art research controllers need good models of the road traffic, which cannot be obtained directly from existing sensors. We use a policy-gradient reinforcement learning approach to directly optimise the traffic signals, mapping currently deployed sensor observations to control signals. Our trained controllers are (theoretically) compatible with the traffic system used in Sydney and many other cities around the world. We apply two policy-gradient methods: (1) the recent natural actor-critic algorithm, and (2) a vanilla policy-gradient algorithm for comparison. Along the way we extend natural-actor critic approaches to work for distributed and online infinite-horizon problems.


Large Scale Hidden Semi-Markov SVMs

Neural Information Processing Systems

We describe Hidden Semi-Markov Support Vector Machines (SHM SVMs), an extension of HM SVMs to semi-Markov chains. This allows us to predict segmentations of sequences based on segment-based features measuring properties such as the length of the segment. We propose a novel technique to partition the problem into sub-problems. The independently obtained partial solutions can then be recombined in an efficient way, which allows us to solve label sequence learning problems with several thousands of labeled sequences. We have tested our algorithm for predicting gene structures, an important problem in computational biology. Results on a well-known model organism illustrate the great potential of SHM SVMs in computational biology.



Inferring Network Structure from Co-Occurrences

Neural Information Processing Systems

We consider the problem of inferring the structure of a network from cooccurrence data: observations that indicate which nodes occur in a signaling pathway but do not directly reveal node order within the pathway. This problem is motivated by network inference problems arising in computational biology and communication systems, in which it is difficult or impossible to obtain precise time ordering information. Without order information, every permutation of the activated nodes leads to a different feasible solution, resulting in combinatorial explosion of the feasible set. However, physical principles underlying most networked systems suggest that not all feasible solutions are equally likely. Intuitively, nodes that cooccur more frequently are probably more closely connected. Building on this intuition, we model path co-occurrences as randomly shuffled samples of a random walk on the network. We derive a computationally efficient network inference algorithm and, via novel concentration inequalities for importance sampling estimators, prove that a polynomial complexity Monte Carlo version of the algorithm converges with high probability.