Goto

Collaborating Authors

 Europe


A Combinatorial Algorithm to Compute Regularization Paths

arXiv.org Artificial Intelligence

For a wide variety of regularization methods, algorithms computing the entire solution path have been developed recently. Solution path algorithms do not only compute the solution for one particular value of the regularization parameter but the entire path of solutions, making the selection of an optimal parameter much easier. Most of the currently used algorithms are not robust in the sense that they cannot deal with general or degenerate input. Here we present a new robust, generic method for parametric quadratic programming. Our algorithm directly applies to nearly all machine learning applications, where so far every application required its own different algorithm. We illustrate the usefulness of our method by applying it to a very low rank problem which could not be solved by existing path tracking methods, namely to compute part-worth values in choice based conjoint analysis, a popular technique from market research to estimate consumers preferences on a class of parameterized options.


AAAI-08 and IAAI-08 Conferences Provide Focal Point for AI

AI Magazine

This year's conferences were held in Perhaps one of the true litmus tests of any conference is the caliber of the invited speakers. Sensibility: Sentiment Analysis, Opinion and research manager at Microsoft Research) The distinguished Robert S. Englemore Mining, and the Computational who gave his AAAI presidential Memorial Award Lecture was delivered Treatment of Subjective Language"), address, "Artificial Intelligence in the by Kenneth Ford (Florida Institute while Seth C. Goldstein (Carnegie Open World." Mel lon University) discussed revolutionary Chris Urmson (Carnegie Mellon In his lecture, "Toward Cognitive work in self-reconfiguring programmable University), a leading member of the Prostheses," Ford discussed human-centered matter composed of ensembles of submillimeter robots in his DARPA Urban Grand Challenge winning computing to amplify talk, "Realizing Claytronics: A Challenge team, described the race and winning human cognition and perception. Instead of the learning for network analysis in ("From Images to Scenes: Using popular competition, which has his talk, "Making Sense of Complex Lots of Data to Infer Geometric, Photometric, pushed the envelope of mobile robotics Networks." David Haussler (University and Semantic Scene Properties since its inception, this year was of California, Santa Cruz) traced the from a Single Image"), and Lillian host to a Robot Workshop and Exhibition.


Calendar of Events

AI Magazine

Calendar of all the AAAI sponsored conferences, conferences presented by AAAI Affiliates, and conferences held in cooperation with AAAI to be held in 2009.


Monte Carlo Sampling Methods for Approximating Interactive POMDPs

Journal of Artificial Intelligence Research

Partially observable Markov decision processes (POMDPs) provide a principled framework for sequential planning in uncertain single agent settings. An extension of POMDPs to multiagent settings, called interactive POMDPs (I-POMDPs), replaces POMDP belief spaces with interactive hierarchical belief systems which represent an agent's belief about the physical world, about beliefs of other agents, and about their beliefs about others' beliefs. This modification makes the difficulties of obtaining solutions due to complexity of the belief and policy spaces even more acute. We describe a general method for obtaining approximate solutions of I-POMDPs based on particle filtering (PF). We introduce the interactive PF, which descends the levels of the interactive belief hierarchies and samples and propagates beliefs at each level. The interactive PF is able to mitigate the belief space complexity, but it does not address the policy space complexity. To mitigate the policy space complexity - sometimes also called the curse of history - we utilize a complementary method based on sampling likely observations while building the look ahead reachability tree. While this approach does not completely address the curse of history, it beats back the curse's impact substantially. We provide experimental results and chart future work.


The Fourth International Conference on Intelligent Environments (IE 08): A Report

AI Magazine

The International Environments conference has been held four times now. The first meeting was held in 2005 at the University of Essex, the second in 2006 at the National Technical University of Athens, and the third in 2007 at the University of Ulm. The conference is unique in its field, providing a leading edge forum for the international community to present the latest academic research and commercial developments. The realization of intelligent environments requires the convergence of different prominent disciplines. As a result, the conference has relevance to individuals working in the fields of information and computer science, material engineering, artificial intelligence, architecture, health care, sociology, design, networking, and intelligent agents.


The 2008 Scheduling and Planning Applications Workshop (SPARK'08)

AI Magazine

SPARK'08 was the first edition of a workshop series designed to provide a stable, longterm forum where researchers could discuss Workshop (SPARK) was established to help address this issue. Building on precursory events, SPARK'08 was the first workshop designed Scheduling (ICAPS-08) held in Sydney, Australia, in September 2008. Like its immediate predecessor (the ICAPS'07 Workshop on Moving Planning and Scheduling Systems), the 2008 SPARK workshop was collocated with the International Conference on Automated Planning and Scheduling (ICAPS), a premier forum for research in AI planning and scheduling, and the International Conference on Principles and Practice of Constraint Programming (CP). A handful of outstanding application-oriented papers are presented each year at the ICAPS conference. Time and again, in invited talks and in open microphone discussion sessions such as ICAPS's Festivus (where conference participants air their grievances in an open and entertaining way), researchers have lamented the small number of applications papers accepted at conferences such as ICAPS, CP, and the AAAI Conference on Artificial Intelligence.


Preference Handling - An Introductory Tutorial

AI Magazine

Early work in AI focused on the notion of a goal--an explicit target that must be achieved--and this paradigm is still dominant in AI problem solving. But as application domains become more complex and realistic, it is apparent that the dichotomic notion of a goal, while adequate for certain puzzles, is too crude in general. The problem is that in many contemporary application domains, for example, information retrieval from large databases or the web, or planning in complex domains, the user has little knowledge about the set of possible solutions or feasible items, and what she or he typically seeks is the best that's out there. But since the user does not know what is the best achievable plan or the best available document or product, he or she typically cannot characterize it or its properties specifically. As a result, the user will end up either asking for an unachievable goal, getting no solution in response, or asking for too little, obtaining a solution that can be substantially improved. Of course, the user can gradually adjust the stated goals. This, however, is not a very appealing mode of interaction because the space of alternative solutions in such applications can be combinatorially huge, or even infinite. Moreover, such incremental goal refinement is simply infeasible when the goal must be supplied offline, as in the case of autonomous agents (whether on the web or on Mars).


Switcher-random-walks: a cognitive-inspired mechanism for network exploration

arXiv.org Artificial Intelligence

Semantic memory is the subsystem of human memory that stores knowledge of concepts or meanings, as opposed to life specific experiences. The organization of concepts within semantic memory can be understood as a semantic network, where the concepts (nodes) are associated (linked) to others depending on perceptions, similarities, etc. Lexical access is the complementary part of this system and allows the retrieval of such organized knowledge. While conceptual information is stored under certain underlying organization (and thus gives rise to a specific topology), it is crucial to have an accurate access to any of the information units, e.g. the concepts, for efficiently retrieving semantic information for real-time needings. An example of an information retrieval process occurs in verbal fluency tasks, and it is known to involve two different mechanisms: -clustering-, or generating words within a subcategory, and, when a subcategory is exhausted, -switching- to a new subcategory. We extended this approach to random-walking on a network (clustering) in combination to jumping (switching) to any node with certain probability and derived its analytical expression based on Markov chains. Results show that this dual mechanism contributes to optimize the exploration of different network models in terms of the mean first passage time. Additionally, this cognitive inspired dual mechanism opens a new framework to better understand and evaluate exploration, propagation and transport phenomena in other complex systems where switching-like phenomena are feasible.


Designing a GUI for Proofs - Evaluation of an HCI Experiment

arXiv.org Artificial Intelligence

Human-computer interaction (HCI) is the interdisciplinary study of interaction between people (users) and computers. Its main goal is making computers more user-friendly and easier to use. HCI is concerned with methodologies and processes for designing interfaces, with methods for implementing interfaces, with techniques for evaluating and comparing interfaces, with developing new interfaces and interaction techniques and with developing descriptive and predictive models and theories of interaction [9]. More often than not, user interfaces for theorem provers are developed as a mere add-on to the main proving engine. The result is an interaction design suitable for proof experts only.


Decomposition, Reformulation, and Diving in University Course Timetabling

arXiv.org Artificial Intelligence

In many real-life optimisation problems, there are multiple interacting components in a solution. For example, different components might specify assignments to different kinds of resource. Often, each component is associated with different sets of soft constraints, and so with different measures of soft constraint violation. The goal is then to minimise a linear combination of such measures. This paper studies an approach to such problems, which can be thought of as multiphase exploitation of multiple objective-/value-restricted submodels. In this approach, only one computationally difficult component of a problem and the associated subset of objectives is considered at first. This produces partial solutions, which define interesting neighbourhoods in the search space of the complete problem. Often, it is possible to pick the initial component so that variable aggregation can be performed at the first stage, and the neighbourhoods to be explored next are guaranteed to contain feasible solutions. Using integer programming, it is then easy to implement heuristics producing solutions with bounds on their quality. Our study is performed on a university course timetabling problem used in the 2007 International Timetabling Competition, also known as the Udine Course Timetabling Problem. In the proposed heuristic, an objective-restricted neighbourhood generator produces assignments of periods to events, with decreasing numbers of violations of two period-related soft constraints. Those are relaxed into assignments of events to days, which define neighbourhoods that are easier to search with respect to all four soft constraints. Integer programming formulations for all subproblems are given and evaluated using ILOG CPLEX 11. The wider applicability of this approach is analysed and discussed.