Europe
Transition Point Dynamic Programming
Buckland, Kenneth M., Lawrence, Peter D.
Transition point dynamic programming (TPDP) is a memorybased, reinforcement learning, direct dynamic programming approach to adaptive optimal control that can reduce the learning time and memory usage required for the control of continuous stochastic dynamic systems. TPDP does so by determining an ideal set of transition points (TPs) which specify only the control action changes necessary for optimal control. TPDP converges to an ideal TP set by using a variation of Q-Iearning to assess the merits of adding, swapping and removing TPs from states throughout the state space. When applied to a race track problem, TPDP learned the optimal control policy much sooner than conventional Q-Iearning, and was able to do so using less memory. 1 INTRODUCTION Dynamic programming (DP) approaches can be utilized to determine optimal control policies for continuous stochastic dynamic systems when the state spaces of those systems have been quantized with a resolution suitable for control (Barto et al., 1991). DP controllers, in lheir simplest form, are memory-based controllers that operate by repeatedly updating cost values associated with every state in the discretized state space (Barto et al., 1991).
Discontinuous Generalization in Large Committee Machines
The problem of learning from examples in multilayer networks is studied within the framework of statistical mechanics. Using the replica formalism we calculate the average generalization error of a fully connected committee machine in the limit of a large number of hidden units. If the number of training examples is proportional to the number of inputs in the network, the generalization error as a function of the training set size approaches a finite value. If the number of training examples is proportional to the number of weights in the network we find first-order phase transitions with a discontinuous drop in the generalization error for both binary and continuous weights. 1 INTRODUCTION Feedforward neural networks are widely used as nonlinear, parametric models for the solution of classification tasks and function approximation. Trained from examples of a given task, they are able to generalize, i.e. to compute the correct output for new, unknown inputs.
Encoding Labeled Graphs by Labeling RAAM
In this paper we propose an extension to the RAAM by Pollack. This extension, the Labeling RAAM (LRAAM), can encode labeled graphs with cycles by representing pointers explicitly. Data encoded in an LRAAM can be accessed by pointer as well as by content. Direct access by content can be achieved by transforming the encoder network of the LRAAM into an analog Hopfield network with hidden units. Different access procedures can be defined depending on the access key. Sufficient conditions on the asymptotical stability of the associated Hopfield network are briefly introduced. 1 INTRODUCTION In the last few years, several researchers have tried to demonstrate how symbolic structures such as lists, trees, and stacks can be represented and manipulated in a connectionist system, while still preserving all the computational characteristics of connectionism (and extending them to the symbolic representations) (Hinton, 1990; Plate, 1991; Pollack, 1990; Smolensky, 1990; Touretzky, 1990).
A Comparative Study of a Modified Bumptree Neural Network with Radial Basis Function Networks and the Standard Multi Layer Perceptron
Bostock, Richard T. J., Harget, Alan J.
Bumptrees are geometric data structures introduced by Omohundro (1991) to provide efficient access to a collection of functions on a Euclidean space of interest. We describe a modified bumptree structure that has been employed as a neural network classifier, and compare its performance on several classification tasks against that of radial basis function networks and the standard mutIi-Iayer perceptron. 1 INTRODUCTION A number of neural network studies have demonstrated the utility of the multi-layer perceptron (MLP) and shown it to be a highly effective paradigm. Studies have also shown, however, that the MLP is not without its problems, in particular it requires an extensive training time, is susceptible to local minima problems and its perfonnance is dependent upon its internal network architecture. In an attempt to improve upon the generalisation performance and computational efficiency a number of studies have been undertaken principally concerned with investigating the parametrisation of the MLP. It is well known, for example, that the generalisation performance of the MLP is affected by the number of hidden units in the network, which have to be determined empirically since theory provides no guidance.
Connectionist Models for Auditory Scene Analysis
Although the visual and auditory systems share the same basic tasks of informing an organism about its environment, most connectionist work on hearing to date has been devoted to the very different problem of speech recognition. VVe believe that the most fundamental task of the auditory system is the analysis of acoustic signals into components corresponding to individual sound sources, which Bregman has called auditory scene analysis. Computational and connectionist work on auditory scene analysis is reviewed, and the outline of a general model that includes these approaches is described.
Convergence of Indirect Adaptive Asynchronous Value Iteration Algorithms
Gullapalli, Vijaykumar, Barto, Andrew G.
Reinforcement Learning methods based on approximating dynamic programming (DP) are receiving increased attention due to their utility in forming reactive control policies for systems embedded in dynamic environments. Environments are usually modeled as controlled Markov processes, but when the environment model is not known a priori, adaptive methods are necessary. Adaptive control methods are often classified as being direct or indirect. Direct methods directly adapt the control policy from experience, whereas indirect methods adapt a model of the controlled process and compute control policies based on the latest model. Our focus is on indirect adaptive DPbased methods in this paper. We present a convergence result for indirect adaptive asynchronous value iteration algorithms for the case in which a lookup table is used to store the value function. Our result implies convergence of several existing reinforcement learning algorithms such as adaptive real-time dynamic programming (ARTDP) (Barto, Bradtke, & Singh, 1993) and prioritized sweeping (Moore & Atkeson, 1993). Although the emphasis of researchers studying DPbased reinforcement learning has been on direct adaptive methods such as Q-Learning (Watkins, 1989) and methods using TD algorithms (Sutton, 1988), it is not clear that these direct methods are preferable in practice to indirect methods such as those analyzed in this paper.
Comparison Training for a Rescheduling Problem in Neural Networks
Keymeulen, Didier, Gerlache, Martine de
Many events such as flight delays or the absence of a member require the crew pool rescheduling team to change the initial schedule (rescheduling). In this paper, we show that the neural network comparison paradigm applied to the backgammon game by Tesauro (Tesauro and Sejnowski, 1989) can also be applied to the rescheduling problem of an aircrew pool. Indeed both problems correspond to choosing the best solut.ion
Unsupervised Parallel Feature Extraction from First Principles
We describe a number of learning rules that can be used to train unsupervised parallel feature extraction systems. The learning rules are derived using gradient ascent of a quality function. We consider a number of quality functions that are rational functions of higher order moments of the extracted feature values. We show that one system learns the principle components of the correlation matrix. Principal component analysis systems are usually not optimal feature extractors for classification.