Goto

Collaborating Authors

 Europe


Optimal Symbolic Planning with Action Costs and Preferences

AAAI Conferences

This paper studies the solving of finite-domain action planning problems with discrete action costs and soft constraints. For sequential optimal planning, a symbolic perimeter database heuristic is addressed in a bucket implementation of A*. For computing net-benefits, we propose symbolic branch-and-bound search together with some search refinements. The net-benefit we optimize is the total benefit of satisfying the goals, minus the total action cost to achieve them. This results in an objective function to be minimized that is a linear expression over the violation of the preferences added to the action cost total.


Equivalence Relations in Fully and Partially Observable Markov Decision Processes

AAAI Conferences

We explore equivalence relations between states in Markov Decision Processes and Partially Observable Markov Decision Processes. We focus on two different equivalence notions: bisimulation (Givan et al., 2003) and a notion of trace equivalence, under which states are considered equivalent if they generate the same conditional probability distributions over observation sequences (where the conditioning is on action sequences).  We show that the relationship between these two equivalence notions changes depending on the amount and nature of the partial observability. We also present an alternate characterization of bisimulation based on trajectory equivalence.


Solving POMDPs: RTDP-Bel Versus Point-based Algorithms

AAAI Conferences

Point-based algorithms and RTDP-Bel are approximate methods for solving POMDPs that replace the full updates of parallel value iteration by faster and more effective updates at selected beliefs. An important difference between the two methods is that the former adopt  Sondik's representation of the  value function, while the latter uses a tabular representation and a discretization function. The algorithms, however, have not been compared up to now, because  they target different POMDPs: discounted POMDPs on the one hand, and Goal POMDPs on the other. In this paper, we bridge this representational gap, showing how to transform discounted POMDPs into Goal POMDPs, and use the transformation to compare RTDP-Bel with point-based algorithms over the existing discounted benchmarks. The results appear to contradict the conventional wisdom in the area showing that RTDP-Bel is competitive, and sometimes superior to point-based algorithms in both quality and time.


A Translation-based Approach to Contingent Planning

AAAI Conferences

P. This compilation, however, is linear in the number of possible initial states that is exponential in the number of fluents. The problem of planning in the presence of sensing We show nonetheless that even in such cases, a sound, has been addressed in recent years as a nondeterministic complete, and polynomial translation X(P) is possible, provided search problem in belief space. In this that the problem P has bounded contingent width, and work, we use ideas advanced recently for compiling show that the contingent width of almost all existing benchmarks conformant problems into classical ones for introducing is 1; a result that parallels the one reported by Palacios a different approach where contingent problems and Geffner for conformant planning. We then show how the P are mapped into non-deterministic problems non-deterministic but fully observable problem X(P) can be X(P) in state space.


Situated Resolution and Generation of Spatial Referring Expressions for Robotic Assistants

AAAI Conferences

In this paper we present an approach to the task of generating and resolving referring expressions (REs) for conversational mobile robots. It is based on a spatial knowledge base encompassing both robot-and human-centric representations. Existing algorithms for the generation of referring expressions (GRE) try to find a description that uniquely identifies the referent with respect to other entities that are in the current context. Mobile robots, however, act in large-scale space, that is environments that are larger than what can be perceived at a glance, e.g. an office building with different floors, each containing several rooms and objects. One challenge when referring to elsewhere is thus to include enough information so that the interlocutors can extend their context appropriately. We address Figure 1: Situated dialogue with a campus service robot this challenge with a method for context construction 2. "the area" that can be used for both generating and resolving 3. "Peter's office at the end of the corridor on the third floor REs - two previously disjoint aspects. Our approach of the Acme Corp. building 7 in the Acme Corp. complex, is embedded in a bidirectional framework 47 Evergreen Terrace, Calisota, Earth, (...)" for natural language processing for robots. Clearly, these REs are valid descriptions of the respective entities in the robot's world representation.


Computational Semantics of Noun Compounds in a Semantic Space Model

AAAI Conferences

This study examines the ability of a semantic space model to represent the meaning of noun compounds such as "information gathering" or "weather forecast," A new algorithm,  comparison, is proposed for computing compound vectors from constituent word vectors, and compared with other algorithms (i.e., predication and centroid) in terms of accuracy of multiple-choice synonym test and similarity judgment test. The result of both tests is that the comparison algorithm is, on the whole, superior to other algorithms, and in particular achieves the best performance when noun compounds have emergent meanings. Furthermore, the comparison algorithm also works for novel noun compounds that do not occur in the corpus. These findings indicate that a semantic space model in general and the comparison algorithm in particular has sufficient ability to compute the meaning of noun compounds.


Online Graph Planarisation for Synchronous Parsing of Semantic and Syntactic Dependencies

AAAI Conferences

This paper investigates a generative history-based parsing model that synchronises the derivation of non-planar graphs representing semantic dependencies with the derivation of dependency trees representing syntactic structures. To process non-planarity online, the semantic transition-based parser uses a new technique to dynamically reorder nodes during the derivation. While the synchronised derivations allow different structures to be built for the semantic non-planar graphs and syntactic dependency trees, useful statistical dependencies between these structures are modeled using latent variables. The resulting synchronous parser achieves competitive performance on the CoNLL-2008 shared task, achieving relative error reduction of 12% in semantic F score over previously proposed synchronous models that cannot process non-planarity online.


Context-Based Approach for Pivot Translation Services

AAAI Conferences

Machine translation services available on the Web are becoming increasingly popular. However, a pivot translation service is required to realize translations between non-English languages by cascading different translation services via English. As a result, the meaning of words often drifts due to the inconsistency , asymmetry and intransitivity of word selections among translation services. In this paper, we propose context-based coordination to maintain the consistency of word meanings during pivot translation services. First, we propose a method to automatically generate multilingual equivalent terms based on bilingual dictionaries and use generated terms to propagate context among combined translation services. Second, we show a multiagent architecture as one way of implementation, wherein a coordinator agent gathers and propagates context from/to a translation agent. We generated trilingual equivalent noun terms and implemented a Japanese-to-German-and-back translation, cascading into four translation services. The evaluation results showed that the generated terms can cover over 58% of all nouns. The translation quality was improved by 40% for all sentences, and the quality rating for all sentences increased by an average of 0.47 points on a five-point scale. These results indicate that we can realize consistent pivot translation services through context-based coordination based on existing services.


Introspection and Adaptable Model Integration for Dialogue-based Question Answering

AAAI Conferences

Dialogue-based Question Answering (QA) is a highly complex task that brings together a QA system including various natural language processing components (i.e., components for question classification, information extraction, and retrieval) with dialogue systems for effective and natural communication. The dialogue-based access is difficult to establish when the QA system in use is complex and combines many different answer services with different quality and access characteristics. For example, some questions are processed by opendomain QA services with a broad coverage. Others should be processed by using a domain-specific instance ontology for more reliable answers. Different answer services may change their characteristics over time and the dialogue reaction models have to be updated according to that. To solve this problem, we developed introspective methods to integrate adaptable models of the answer services. We evaluated the impact of the learned models on the dialogue performance, i.e., whether the adaptable models can be used for a more convenient dialogue formulation process. We show significant effectiveness improvements in the resulting dialogues when using the machine learning (ML) models. Examples are provided in the context of the generation of system-initiative feedback to user questions and answers, as provided by heterogeneous information services.


On the Tip of My Thought: Playing the Guillotine Game

AAAI Conferences

In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player observes a set of five words, generally unrelated to each other, and in one minute she has to provide a sixth word, semantically connected to the others. Several knowledge sources, such as a dictionary  and a set of proverbs, have been modeled and integrated in order to realize a knowledge infusion process into the system. The main motivation for designing an artificial player for Guillotine is the challenge of providing the machine with the cultural and linguistic background knowledge which makes it similar to a human being, with the ability of interpreting natural language documents and reasoning on their content. Experiments carried out showed promising results, and both the knowledge source modeling and the reasoning mechanisms  (implementing  a spreading activation algorithm to find out the solution) seem to be appropriate. We are convinced that the approach has a great potential for other more practical applications besides solving a language game, such as semantic search.