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Instance-Based State Identification for Reinforcement Learning
This paper presents instance-based state identification, an approach to reinforcement learning and hidden state that builds disambiguating amountsof short-term memory online, and also learns with an order of magnitude fewer training steps than several previous approaches. Inspiredby a key similarity between learning with hidden state and learning in continuous geometrical spaces, this approach uses instance-based (or "memory-based") learning, a method that has worked well in continuous spaces. 1 BACKGROUND AND RELATED WORK When a robot's next course of action depends on information that is hidden from the sensors because of problems such as occlusion, restricted range, bounded field of view and limited attention, the robot suffers from hidden state. More formally, we say a reinforcement learning agent suffers from the hidden state problem if the agent's state representation is non-Markovian with respect to actions and utility. The hidden state problem arises as a case of perceptual aliasing: the mapping between statesof the world and sensations of the agent is not one-to-one [Whitehead, 1992]. If the agent's perceptual system produces the same outputs for two world states in which different actions are required, and if the agent's state representation consists only of its percepts, then the agent will fail to choose correct actions.
Finding Structure in Reinforcement Learning
Thrun, Sebastian, Schwartz, Anton
Reinforcement learning addresses the problem of learning to select actions in order to maximize one's performance in unknown environments. To scale reinforcement learning to complex real-world tasks, such as typically studied in AI, one must ultimately be able to discover the structure in the world, in order to abstract away the myriad of details and to operate in more tractable problem spaces. This paper presents the SKILLS algorithm. SKILLS discovers skills, which are partially defined action policies that arise in the context of multiple, related tasks.
Advantage Updating Applied to a Differential Game
Harmon, Mance E., III, Leemon C. Baird, Klopf, A. Harry
An application of reinforcement learning to a linear-quadratic, differential game is presented. The reinforcement learning system uses a recently developed algorithm, the residual gradient form of advantage updating. The game is a Markov Decision Process (MDP) with continuous time, states, and actions, linear dynamics, and a quadratic cost function. The game consists of two players, a missile and a plane; the missile pursues the plane and the plane evades the missile. The reinforcement learning algorithm for optimal control is modified for differential games in order to find the minimax point, rather than the maximum. Simulation results are compared to the optimal solution, demonstrating that the simulated reinforcement learning system converges to the optimal answer. The performance of both the residual gradient and non-residual gradient forms of advantage updating and Q-learning are compared. The results show that advantage updating converges faster than Q-learning in all simulations.
PCA-Pyramids for Image Compression
First, we show that we can use neural networks in a pyramidal framework,yielding the so-called PCA pyramids. Then we present an image compression method based on the PCA pyramid, which is similar to the Laplace pyramid and wavelet transform. Some experimental results with real images are reported. Finally, we present a method to combine the quantization step with the learning of the PCA pyramid. 1 Introduction In the past few years, a lot of work has been done on using neural networks for image compression, d .
Pairwise Neural Network Classifiers with Probabilistic Outputs
Price, David, Knerr, Stefan, Personnaz, Lรฉon, Dreyfus, Gรฉrard
Multi-class classification problems can be efficiently solved by partitioning the original problem into sub-problems involving only two classes: for each pair of classes, a (potentially small) neural network is trained using only the data of these two classes. We show how to combine the outputs of the two-class neural networks in order to obtain posterior probabilities for the class decisions. The resulting probabilistic pairwise classifier is part of a handwriting recognition system which is currently applied to check reading. We present results on real world data bases and show that, from a practical point of view, these results compare favorably to other neural network approaches.
A Growing Neural Gas Network Learns Topologies
An incremental network model is introduced which is able to learn the important topological relations in a given set of input vectors by means of a simple Hebb-like learning rule. In contrast to previous approaches like the "neural gas" method of Martinetz and Schulten (1991, 1994), this model has no parameters which change over time and is able to continue learning, adding units and connections, until a performance criterion has been met. Applications of the model include vector quantization, clustering, and interpolation.
Higher Order Statistical Decorrelation without Information Loss
Deco, Gustavo, Brauer, Wilfried
A neural network learning paradigm based on information theory is proposed asa way to perform in an unsupervised fashion, redundancy reduction among the elements of the output layer without loss of information fromthe sensory input. The model developed performs nonlinear decorrelation up to higher orders of the cumulant tensors and results in probabilistically independent components of the output layer. This means that we don't need to assume Gaussian distribution neither at the input nor at the output. The theory presented is related to the unsupervised-learning theoryof Barlow, which proposes redundancy reduction as the goal of cognition. When nonlinear units are used nonlinear principal componentanalysis is obtained.
Recurrent Networks: Second Order Properties and Pruning
Pedersen, Morten With, Hansen, Lars Kai
Second order properties of cost functions for recurrent networks are investigated. We analyze a layered fully recurrent architecture, the virtue of this architecture is that it features the conventional feedforward architecture as a special case. A detailed description of recursive computation of the full Hessian of the network cost function isprovided. We discuss the possibility of invoking simplifying approximations of the Hessian and show how weight decays iron the cost function and thereby greatly assist training. We present tentative pruningresults, using Hassibi et al.'s Optimal Brain Surgeon, demonstrating that recurrent networks can construct an efficient internal memory. 1 LEARNING IN RECURRENT NETWORKS Time series processing is an important application area for neural networks and numerous architectures have been suggested, see e.g.