Europe
GnuTutor: An Open Source Intelligent Tutoring System Based on AutoTutor
Olney, Andrew McGregor (University of Memphis)
This paper presents GnuTutor, an open source intelligent tutoring system (ITS) inspired by the AutoTutor ITS. The goal of GnuTutor is to create a freely available, open source ITS platform that can be used by schools and researchers alike. To achieve this goal, significant departures from AutoTutor's current design were made so that GnuTutor would use a smaller, non-proprietary code base but have the major functionality of AutoTutor, including mixed-initiative dialogue, an animated agent, speech act classification, and natural language understanding using latent semantic analysis. This paper describes the GnuTutor system, its components, and the major differences between GnuTutor and AutoTutor.
How Primary Classes Visually Represent While Temporal Relations: A Preliminary Evaluation Study
Mascio, Tania Di (University of l'Aquila) | Gennari, Rosella (Free University of Bozen-Bolzano) | Arfé, Barbara (University of Verona)
We are working on a temporal reasoning web tool for 7-11 olds. The acquisition of temporal relations and reasoning with them depends on age and experience, as well as linguistic factors. We conducted a preliminary evaluation with 6–8 olds in order to assess whether and how they would visually represent “while” temporal relations of a story. In this paper, we present and discuss our experimental evaluation, which paves the way for the visual representation of such relations in our e-tool.
DynaLearn - Engaging and Informed Tools for Learning Conceptual System Knowledge
Bredeweg, Bert (University of Amsterdam) | Gómez-Pérez, Asunción (Universidad Politécnica de Madrid) | André, Elisabeth (University of Augsburg) | Salles, Paulo (University of Brasília)
This paper describes the DynaLearn project, which seeks to address contemporary problems in science education by integrating well established, but currently independent technological developments, and utilize the added value that emerges. Specifically, diagrammatic representations are used for learners to articulate, analyse and communicate ideas, and thereby construct their conceptual knowledge. Ontology mapping is used to find and match co-learners working on similar ideas to provide individualised and mutually benefiting learning opportunities. Virtual characters are used to make the interaction engaging and motivating. The development of the workbench is tuned to fit key topics from environmental science curricula, and evaluated and further improved in the context of existing curricula using case studies. Through this approach, the DynaLearn project will deliver an individualised and engaging cognitive tool for acquiring conceptual knowledge that fits the true nature of this expertise.
Issues in the Measurement of Cognitive and Metacognitive Regulatory Processes Used During Hypermedia Learning
Azevedo, Roger (University of Memphis) | Moos, Daniel C. (University of Memphis) | Witherspoon, Amy M. (University of Memphis) | Chauncey, Amber D. (University of Memphis)
The goal of this paper is to present four key assumptions regarding the measurement of cognitive and metacognitive regulatory processes used during learning with hypermedia. First, we assume it is possible to detect, trace, model, and foster SRL processes during learning with hypermedia. Second, understanding the complex nature of the regulatory processes during learning with hypermedia is critical in determining why certain processes are used throughout a learning task. Third, it is assumed that the use of SRL processes can dynamically change over time and that they are cyclical in nature (influenced by internal and external conditions and feedback mechanisms). Fourth, capturing, identifying, and classifying SRL processes used during learning with hypermedia is a rather challenging task.
Evaluations of the LODE Temporal Reasoning Tool with Hearing and Deaf Children
Arfé, Barbara (University of Verona) | Gennari, Rosella (Free University of Bozen-Bolzano) | Mich, Ornella (Free University of Bozen-Bolzano and FBK-irst)
LODE is a web tool for children that are novice readers, and is primarily meant for deaf children. It proposes written stories and interactive games for reasoning, globally, on the stories. In this paper, first, we motivate the rationale of LODE, and explain its reasoning games. Then we briefly describe the design of the web client-server architecture of LODE; the server employs a constraint programming system for creating and solving the LODE games in real time. Finally, we concentrate on two evaluations of the latest prototype of LODE: one with hearing novice readers; another one with deaf readers. We conclude by discussing the results of the evaluations, and their implications for LODE.
A Safe Ethical System for Intelligent Machines
Waser, Mark R. (Books International)
As machines become more intelligent and take on more responsibilities, their decision-making capabilities must be informed and constrained by a coherent, integrated moral/ethical structure with no internal inconsistencies for everyone’s safety and well-being. Unfortunately, no such structure is currently agreed upon to exist. We propose to solve this problem by a) drawing upon experimental evidence and lessons learned from evolution and economics to show that morality is actually objective and derivable from first principles; b) presenting a coherent, integrated, platonic ethical system with no internal inconsistencies that flows naturally from a single high-level logically-derived Kantian imperative to low-level reflexive "rules of thumb" that match current human sensibilities; and c) suggesting a biologically-inspired architecture which supports and enforces this system which can be relatively easily implemented.
Insufficient Knowledge and Resources — A Biological Constraint and Its Functional Implications
Insufficient knowledge and resources is not only a biological constraint on human and animal intelligence, but also has important functional implications for artificial intelligence (AI) systems. Traditional theories dominating AI research typically assume some kind of sufficiency of knowledge and resources, so cannot solve many problems in the field. AI needs new theories obeying this constraint, which cannot be obtained by minor revisions or extensions of the traditional theories. The practice of NARS, an AI project, shows that such new theories are feasible and promising in providing a new theoretical foundation for AI.
Emotions: a Bridge Between Nature and Society?
Ventura, Rodrigo (Instituto Superior Tecnico)
The field of Artificial Intelligence has, for a long time, neglected the role of emotions in human cognition, with few but notable exceptions. This has been motivated in part by the assumption that the emulation of human rationality by a machine is sufficient for attaining general human-level intelligence. This paper reviews neuroscientific results showing empirical evidence, consistently for over a decade, sustaining that emotion mechanisms in the brain play a fundamental role in decision making processes, as well as in cognitive regulation. Moreover, this role takes place regardless of whether the subject is aware of any emotion. These mechanisms are particularly important in social contexts. Lesions in the pathways supporting these mechanisms provoke serious impairments on social behavior. For instance, subjects with lesions in the pathways between the orbitofrontal cortex and the amygdala are no longer able to sustain an healthy social live, despite their intact intellectual capabilities. Strikingly, these patients are even able to verbally describe what would be the proper social behavior, although are unable to follow it. One important mechanism in social contexts is empathy, fundamental for proper social relations. It has been proposed that empathy is founded on mechanisms analogous to the mirror neurons.
From Constructionist to Constructivist A.I.
Thorisson, Kristinn R. (Reykjavik University)
The development of artificial intelligence systems has to date been largely one of manual labor. This Constructionist approach to A.I. has resulted in a diverse set of isolated solutions to relatively small problems. Small success stories of putting these pieces together in robotics, for example, has made people optimistic that continuing on this path would lead to artificial general intelligence. This is unlikely. "The A.I. problem" has been divided up without much guidance from science or theory, resulting in a fragmentation of the research community and a set of grossly incompatible approaches. Standard software development methods come with serious limitations in scaling; in A.I. the Constructionist approach results in systems with limited domain application and severe performance brittleness. Genuine integration, as required for general intelligence, is therefore practically and theoretically precluded. Yet going beyond current A.I. systems requires significantly more complex integration than attempted to date, especially regarding transversal functions such as attention and learning. The only way to address the challenge is replacing top-down architectural design as a major development methodology with methods focusing on self-generated code and self-organizing architectures. I call this Constructivist A.I., in reference to the self-constructive principles on which it must be based. Methodologies employed for Constructivist A.I. will be very different from today's software development methods. In this paper I describe the argument in detail and examine some of the implications of this impending paradigm shift.
Dopamine, Learning, and Production Rules: The Basal Ganglia and the Flexible Control of Information Transfer in the Brain
Stocco, Andrea (Carnegie Mellon University) | Lebiere, Christian (Carnegie Mellon University) | Anderson, John Robert (Carnegie Mellon University)
One of the open issues in developing large-scale computational models of the brain is how the transfer of information between communicating cortical regions is controlled. Here, we present a model where the basal ganglia implement such a conditional information routing system. The basal ganglia are a set of subcortical nuclei that play a central role in cognition. Like a switchboard, the model basal ganglia direct the communication between cortical regions by alerting the destination regions to the presence of important signals coming from the source regions. This way, they can impose serial control on the massive parallel communication between cortical areas. The model also incorporates a possible mechanism by which subsequent transfers of information control the release of dopamine. This signal is used to produce novel stimulus-response associations by internalizing the representation being transferred in the striatum. We discuss how this neural circuit can be seen as a biological implementation of a production system. This comparison highlights the basal ganglia as bridge between computational models of small-size brain circuits and high-level characterizations of complex cognition, such as cognitive architectures.