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Recurrent Networks: Second Order Properties and Pruning

Neural Information Processing Systems

Second order properties of cost functions for recurrent networks are investigated. We analyze a layered fully recurrent architecture, the virtue of this architecture is that it features the conventional feedforward architecture as a special case. A detailed description of recursive computation of the full Hessian of the network cost function is provided. We discuss the possibility of invoking simplifying approximations of the Hessian and show how weight decays iron the cost function and thereby greatly assist training. We present tentative pruning results, using Hassibi et al.'s Optimal Brain Surgeon, demonstrating that recurrent networks can construct an efficient internal memory. 1 LEARNING IN RECURRENT NETWORKS Time series processing is an important application area for neural networks and numerous architectures have been suggested, see e.g. (Weigend and Gershenfeld, 94). The most general structure is a fully recurrent network and it may be adapted using Real Time Recurrent Learning (RTRL) suggested by (Williams and Zipser, 89). By invoking a recurrent network, the length of the network memory can be adapted to the given time series, while it is fixed for the conventional lag-space net (Weigend et al., 90). In forecasting, however, feedforward architectures remain the most popular structures; only few applications are reported based on the Williams&Zipser approach.


PCA-Pyramids for Image Compression

Neural Information Processing Systems

This paper presents a new method for image compression by neural networks. First, we show that we can use neural networks in a pyramidal framework, yielding the so-called PCA pyramids. Then we present an image compression method based on the PCA pyramid, which is similar to the Laplace pyramid and wavelet transform. Some experimental results with real images are reported. Finally, we present a method to combine the quantization step with the learning of the PCA pyramid. 1 Introduction In the past few years, a lot of work has been done on using neural networks for image compression, d. e.g.


Instance-Based State Identification for Reinforcement Learning

Neural Information Processing Systems

This paper presents instance-based state identification, an approach to reinforcement learning and hidden state that builds disambiguating amounts of short-term memory online, and also learns with an order of magnitude fewer training steps than several previous approaches. Inspired by a key similarity between learning with hidden state and learning in continuous geometrical spaces, this approach uses instance-based (or "memory-based") learning, a method that has worked well in continuous spaces. 1 BACKGROUND AND RELATED WORK When a robot's next course of action depends on information that is hidden from the sensors because of problems such as occlusion, restricted range, bounded field of view and limited attention, the robot suffers from hidden state. More formally, we say a reinforcement learning agent suffers from the hidden state problem if the agent's state representation is non-Markovian with respect to actions and utility. The hidden state problem arises as a case of perceptual aliasing: the mapping between states of the world and sensations of the agent is not one-to-one [Whitehead, 1992]. If the agent's perceptual system produces the same outputs for two world states in which different actions are required, and if the agent's state representation consists only of its percepts, then the agent will fail to choose correct actions.


Reinforcement Learning Algorithm for Partially Observable Markov Decision Problems

Neural Information Processing Systems

Increasing attention has been paid to reinforcement learning algorithms in recent years, partly due to successes in the theoretical analysis of their behavior in Markov environments. If the Markov assumption is removed, however, neither generally the algorithms nor the analyses continue to be usable. We propose and analyze a new learning algorithm to solve a certain class of non-Markov decision problems. Our algorithm applies to problems in which the environment is Markov, but the learner has restricted access to state information. The algorithm involves a Monte-Carlo policy evaluation combined with a policy improvement method that is similar to that of Markov decision problems and is guaranteed to converge to a local maximum. The algorithm operates in the space of stochastic policies, a space which can yield a policy that performs considerably better than any deterministic policy. Although the space of stochastic policies is continuous-even for a discrete action space-our algorithm is computationally tractable.


Advantage Updating Applied to a Differential Game

Neural Information Processing Systems

An application of reinforcement learning to a linear-quadratic, differential game is presented. The reinforcement learning system uses a recently developed algorithm, the residual gradient form of advantage updating. The game is a Markov Decision Process (MDP) with continuous time, states, and actions, linear dynamics, and a quadratic cost function. The game consists of two players, a missile and a plane; the missile pursues the plane and the plane evades the missile. The reinforcement learning algorithm for optimal control is modified for differential games in order to find the minimax point, rather than the maximum. Simulation results are compared to the optimal solution, demonstrating that the simulated reinforcement learning system converges to the optimal answer. The performance of both the residual gradient and non-residual gradient forms of advantage updating and Q-learning are compared. The results show that advantage updating converges faster than Q-learning in all simulations.


A Growing Neural Gas Network Learns Topologies

Neural Information Processing Systems

An incremental network model is introduced which is able to learn the important topological relations in a given set of input vectors by means of a simple Hebb-like learning rule. In contrast to previous approaches like the "neural gas" method of Martinetz and Schulten (1991, 1994), this model has no parameters which change over time and is able to continue learning, adding units and connections, until a performance criterion has been met. Applications of the model include vector quantization, clustering, and interpolation.


Multidimensional Scaling and Data Clustering

Neural Information Processing Systems

Visualizing and structuring pairwise dissimilarity data are difficult combinatorial optimization problems known as multidimensional scaling or pairwise data clustering. Algorithms for embedding dissimilarity data set in a Euclidian space, for clustering these data and for actively selecting data to support the clustering process are discussed in the maximum entropy framework. Active data selection provides a strategy to discover structure in a data set efficiently with partially unknown data. 1 Introduction Grouping experimental data into compact clusters arises as a data analysis problem in psychology, linguistics, genetics and other experimental sciences. The data which are supposed to be clustered are either given by an explicit coordinate representation (central clustering) or, in the non-metric case, they are characterized by dissimilarity values for pairs of data points (pairwise clustering). In this paper we study algorithms (i) for embedding non-metric data in a D-dimensional Euclidian space, (ii) for simultaneous clustering and embedding of non-metric data, and (iii) for active data selection to determine a particular cluster structure with minimal number of data queries. All algorithms are derived from the maximum entropy principle (Hertz et al., 1991) which guarantees robust statistics (Tikochinsky et al., 1984).


Neural Network Ensembles, Cross Validation, and Active Learning

Neural Information Processing Systems

It is well known that a combination of many different predictors can improve predictions. In the neural networks community "ensembles" of neural networks has been investigated by several authors, see for instance [1, 2, 3]. Most often the networks in the ensemble are trained individually and then their predictions are combined. This combination is usually done by majority (in classification) or by simple averaging (in regression), but one can also use a weighted combination of the networks.


Finding Structure in Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning addresses the problem of learning to select actions in order to maximize one's performance in unknown environments. To scale reinforcement learning to complex real-world tasks, such as typically studied in AI, one must ultimately be able to discover the structure in the world, in order to abstract away the myriad of details and to operate in more tractable problem spaces. This paper presents the SKILLS algorithm. SKILLS discovers skills, which are partially defined action policies that arise in the context of multiple, related tasks.


Connectionist Speaker Normalization with Generalized Resource Allocating Networks

Neural Information Processing Systems

The paper presents a rapid speaker-normalization technique based on neural network spectral mapping. The neural network is used as a front-end of a continuous speech recognition system (speakerdependent, HMM-based) to normalize the input acoustic data from a new speaker. The spectral difference between speakers can be reduced using a limited amount of new acoustic data (40 phonetically rich sentences). Recognition error of phone units from the acoustic-phonetic continuous speech corpus APASCI is decreased with an adaptability ratio of 25%. We used local basis networks of elliptical Gaussian kernels, with recursive allocation of units and online optimization of parameters (GRAN model). For this application, the model included a linear term. The results compare favorably with multivariate linear mapping based on constrained orthonormal transformations.