Europe
ECA-RuleML: An Approach combining ECA Rules with temporal interval-based KR Event/Action Logics and Transactional Update Logics
An important problem to be addr essed within Event-Driven Architecture (EDA) is how to correctly and efficiently capture and process the event/action-based logic. This paper endeavors to bridge the gap between the Knowledge Representation (KR) approaches based on durable events/actions and such formalisms as event calculus, on one hand, and event-condition-action (ECA) reaction rules extending the approach of active databases that view events as instantaneous occurrences and/or sequences of events, on the other. We propose formalism based on reaction rules (ECA rules) and a novel interval-based event logic and present concrete RuleML-based syntax, semantics and implementation. We further evaluate this approach theoretically, experimentally and on an example derived from common industry use cases and illustrate its benefits.
Considering users' behaviours in improving the responses of an information base
Afolabi, Babajide, Thiery, Odile
In this paper, our aim is to propose a model that helps in the efficient use of an information system by users, within the organization represented by the IS, in order to resolve their decisional problems. In other words we want to aid the user within an organization in obtaining the information that corresponds to his needs (informational needs that result from his decisional problems). This type of information system is what we refer to as economic intelligence system because of its support for economic intelligence processes of the organisation. Our assumption is that every EI process begins with the identification of the decisional problem which is translated into an informational need. This need is then translated into one or many information search problems (ISP). We also assumed that an ISP is expressed in terms of the user's expectations and that these expectations determine the activities or the behaviors of the user, when he/she uses an IS. The model we are proposing is used for the conception of the IS so that the process of retrieving of solution(s) or the responses given by the system to an ISP is based on these behaviours and correspond to the needs of the user.
Adaptation Knowledge Discovery from a Case Base
D'Aquin, Mathieu, Badra, Fadi, Lafrogne, Sandrine, Lieber, Jean, Napoli, Amedeo, Szathmary, Laszlo
In case-based reasoning, the adaptation step depends in general on domain-dependent knowledge, which motivates studies on adaptation knowledge acquisition (AKA). CABAMAKA is an AKA system based on principles of knowledge discovery from databases. This system explores the variations within the case base to elicit adaptation knowledge. It has been successfully tested in an application of case-based decision support to breast cancer treatment.
Constant for associative patterns ensemble
Makarov, Leonid, Komarov, Peter
Creation procedure of associative patterns ensemble in terms of formal logic with using neural net-work (NN) model is formulated. It is shown that the associative patterns set is created by means of unique procedure of NN work which having individual parameters of entrance stimulus transformation. It is ascer-tained that the quantity of the selected associative patterns possesses is a constant.
Fitness Uniform Optimization
In evolutionary algorithms, the fitness of a population increases with time by mutating and recombining individuals and by a biased selection of more fit individuals. The right selection pressure is critical in ensuring sufficient optimization progress on the one hand and in preserving genetic diversity to be able to escape from local optima on the other hand. Motivated by a universal similarity relation on the individuals, we propose a new selection scheme, which is uniform in the fitness values. It generates selection pressure toward sparsely populated fitness regions, not necessarily toward higher fitness, as is the case for all other selection schemes. We show analytically on a simple example that the new selection scheme can be much more effective than standard selection schemes. We also propose a new deletion scheme which achieves a similar result via deletion and show how such a scheme preserves genetic diversity more effectively than standard approaches. We compare the performance of the new schemes to tournament selection and random deletion on an artificial deceptive problem and a range of NP-hard problems: traveling salesman, set covering and satisfiability.
Applying Part-of-Seech Enhanced LSA to Automatic Essay Grading
Kakkonen, Tuomo, Myller, Niko, Sutinen, Erkki
Latent Semantic Analysis (LSA) is a widely used Information Retrieval method based on "bag-of-words" assumption. However, according to general conception, syntax plays a role in representing meaning of sentences. Thus, enhancing LSA with part-of-speech (POS) information to capture the context of word occurrences appears to be theoretically feasible extension. The approach is tested empirically on a automatic essay grading system using LSA for document similarity comparisons. A comparison on several POS-enhanced LSA models is reported. Our findings show that the addition of contextual information in the form of POS tags can raise the accuracy of the LSA-based scoring models up to 10.77 per cent.
DepAnn - An Annotation Tool for Dependency Treebanks
DepAnn is an interactive annotation tool for dependency treebanks, providing both graphical and text-based annotation interfaces. The tool is aimed for semi-automatic creation of treebanks. It aids the manual inspection and correction of automatically created parses, making the annotation process faster and less error-prone. A novel feature of the tool is that it enables the user to view outputs from several parsers as the basis for creating the final tree to be saved to the treebank. DepAnn uses TIGER-XML, an XML-based general encoding format for both, representing the parser outputs and saving the annotated treebank. The tool includes an automatic consistency checker for sentence structures. In addition, the tool enables users to build structures manually, add comments on the annotations, modify the tagsets, and mark sentences for further revision.
On Geometric Algebra representation of Binary Spatter Codes
Aerts, Diederik, Czachor, Marek, De Moor, Bart
Distributed representation is a way of representing information in a pattern of activation over a set of neurons, in which each concept is represented by activation over multiple neuro ns, and each neuron participates in the representation of multiple concepts [1]. Examples of distributed representat ions include Recursive Auto-Associative Memory (RAAM) [2], Tensor Product Representations [3], Holographic Reduc ed Representations (HRRs) [4, 5], and Binary Spatter Codes (BSC) [6, 7, 8]. BSC is a powerful and simple method of representing hierarchical st ructures in connectionist systems and may be regarded as a binary version of HRRs. Yet, BSC has some drawback s associated with the representation of chunking. This is why different versions of BSC can be found in the literature.
Comparing Typical Opening Move Choices Made by Humans and Chess Engines
The opening book is an important component of a chess engine, and thus computer chess programmers have been developing automated methods to improve the quality of their books. For chess, which has a very rich opening theory, large databases of high-quality games can be used as the basis of an opening book, from which statistics relating to move choices from given positions can be collected. In order to find out whether the opening books used by modern chess engines in machine versus machine competitions are ``comparable'' to those used by chess players in human versus human competitions, we carried out analysis on 26 test positions using statistics from two opening books one compiled from humans' games and the other from machines' games. Our analysis using several nonparametric measures, shows that, overall, there is a strong association between humans' and machines' choices of opening moves when using a book to guide their choices.