Europe
Onset-based Sound Segmentation
A technique for segmenting sounds using processing based on mammalian early auditory processing is presented. The technique is based on features in sound which neuron spike recording suggests are detected in the cochlear nucleus. The sound signal is bandpassed and each signal processed to enhance onsets and offsets. The onset and offset signals are compressed, then clustered both in time and across frequency channels using a network of integrateand-fire neurons. Onsets and offsets are signalled by spikes, and the timing of these spikes used to segment the sound. 1 Background Traditional speech interpretation techniques based on Fourier transforms, spectrum recoding, and a hidden Markov model or neural network interpretation stage have limitations both in continuous speech and in interpreting speech in the presence of noise, and this has led to interest in front ends modelling biological auditory systems for speech interpretation systems (Ainsworth and Meyer 92; Cosi 93; Cole et al 95).
Temporal coding in the sub-millisecond range: Model of barn owl auditory pathway
Kempter, Richard, Gerstner, Wulfram, Hemmen, J. Leo van, Wagner, Hermann
Binaural coincidence detection is essential for the localization of external sounds and requires auditory signal processing with high temporal precision. We present an integrate-and-fire model of spike processing in the auditory pathway of the barn owl. It is shown that a temporal precision in the microsecond range can be achieved with neuronal time constants which are at least one magnitude longer. An important feature of our model is an unsupervised Hebbian learning rule which leads to a temporal fine tuning of the neuronal connections.
Stable Fitted Reinforcement Learning
We describe the reinforcement learning problem, motivate algorithms which seek an approximation to the Q function, and present new convergence results for two such algorithms. 1 INTRODUCTION AND BACKGROUND Imagine an agent acting in some environment. At time t, the environment is in some state Xt chosen from a finite set of states. The agent perceives Xt, and is allowed to choose an action at from some finite set of actions. Meanwhile, the agent experiences a real-valued cost Ct, chosen from a distribution which also depends only on Xt and at and which has finite mean and variance. Such an environment is called a Markov decision process, or MDP.
Prediction of Beta Sheets in Proteins
Krogh, Anders, Riis, Soren Kamaric
Most current methods for prediction of protein secondary structure use a small window of the protein sequence to predict the structure of the central amino acid. We describe a new method for prediction of the non-local structure called,8-sheet, which consists of two or more,8-strands that are connected by hydrogen bonds. Since,8-strands are often widely separated in the protein chain, a network with two windows is introduced. After training on a set of proteins the network predicts the sheets well, but there are many false positives. By using a global energy function the,8-sheet prediction is combined with a local prediction of the three secondary structures a-helix,,8-strand and coil.
Improved Gaussian Mixture Density Estimates Using Bayesian Penalty Terms and Network Averaging
We compare two regularization methods which can be used to improve the generalization capabilities of Gaussian mixture density estimates. The first method uses a Bayesian prior on the parameter space. We derive EM (Expectation Maximization) update rules which maximize the a posterior parameter probability. In the second approach we apply ensemble averaging to density estimation. This includes Breiman's "bagging", which recently has been found to produce impressive results for classification networks.
Visual gesture-based robot guidance with a modular neural system
Littmann, Enno, Drees, Andrea, Ritter, Helge
We report on the development of the modular neural system "SEE EAGLE" for the visual guidance of robot pick-and-place actions. Several neural networks are integrated to a single system that visually recognizes human hand pointing gestures from stereo pairs of color video images. The output of the hand recognition stage is processed by a set of color-sensitive neural networks to determine the cartesian location of the target object that is referenced by the pointing gesture. Finally, this information is used to guide a robot to grab the target object and put it at another location that can be specified by a second pointing gesture. The accuracy of the current system allows to identify the location of the referenced target object to an accuracy of 1 cm in a workspace area of 50x50 cm.
KODAK lMAGELINKโข OCR Alphanumeric Handprint Module
Shustorovich, Alexander, Thrasher, Christopher W.
There are two neural network algorithms at its cme: the first network is trained to find individual characters in an alphamuneric field, while the second one perfmns the classification. Both networks were trained on Gabor projections of the ociginal pixel images, which resulted in higher recognition rates and greater noise immunity. Compared to its purely numeric counterpart (Shusurovich and Thrasher, 1995), this version of the system has a significant applicatim specific postprocessing module. The system has been implemented in specialized parallel hardware, which allows it to run at 80 char/sec/board. It has been installed at the Driver and Vehicle Licensing Agency (DVLA) in the United Kingdom.
Some results on convergent unlearning algorithm
Semenov, Serguei A., Shuvalova, Irina B.
In the past years the unsupervised learning schemes arose strong interest among researchers but for the time being a little is known about underlying learning mechanisms, as well as still less rigorous results like convergence theorems were obtained in this field. One of promising concepts along this line is so called "unlearning" for the Hopfield-type neural networks (Hopfield et ai, 1983, van Hemmen & Klemmer, 1992, Wimbauer et ai, 1994). Elaborating that elegant ideas the convergent unlearning algorithm has recently been proposed (Plakhov & Semenov, 1994), executing without patterns presentation. It is aimed at to correct initial Hebbian connectivity in order to provide extensive storage of arbitrary correlated data. This algorithm is stated as follows. Pick up at iteration step m, m 0,1,2,... a random network state s(m)
Improving Policies without Measuring Merits
Dayan, Peter, Singh, Satinder P.
Performing policy iteration in dynamic programming should only require knowledge of relative rather than absolute measures of the utility of actions (Werbos, 1991) - what Baird (1993) calls the ad vantages of actions at states. Nevertheless, most existing methods in dynamic programming (including Baird's) compute some form of absolute utility function. For smooth problems, advantages satisfy two differential consistency conditions (including the requirement that they be free of curl), and we show that enforcing these can lead to appropriate policy improvement solely in terms of advantages.