Europe
Active Gesture Recognition using Learned Visual Attention
Darrell, Trevor, Pentland, Alex
We have developed a foveated gesture recognition system that runs in an unconstrained office environment with an active camera. Using vision routines previously implemented for an interactive environment, we determine the spatial location of salient body parts of a user and guide an active camera to obtain images of gestures or expressions. A hidden-state reinforcement learning paradigm is used to implement visual attention. The attention module selects targets to foveate based on the goal of successful recognition, and uses a new multiple-model Q-Iearning formulation. Given a set of target and distractor gestures, our system can learn where to foveate to maximally discriminate a particular gesture. 1 INTRODUCTION Vision has numerous uses in the natural world.
Optimal Asset Allocation using Adaptive Dynamic Programming
In recent years, the interest of investors has shifted to computerized asset allocation (portfolio management) to exploit the growing dynamics of the capital markets. In this paper, asset allocation is formalized as a Markovian Decision Problem which can be optimized by applying dynamic programming or reinforcement learning based algorithms. Using an artificial exchange rate, the asset allocation strategy optimized with reinforcement learning (Q-Learning) is shown to be equivalent to a policy computed by dynamic programming. The approach is then tested on the task to invest liquid capital in the German stock market. Here, neural networks are used as value function approximators. The resulting asset allocation strategy is superior to a heuristic benchmark policy. This is a further example which demonstrates the applicability of neural network based reinforcement learning to a problem setting with a high dimensional state space.
Generalization in Reinforcement Learning: Successful Examples Using Sparse Coarse Coding
On large problems, reinforcement learning systems must use parameterized function approximators such as neural networks in order to generalize between similar situations and actions. In these cases there are no strong theoretical results on the accuracy of convergence, and computational results have been mixed. In particular, Boyan and Moore reported at last year's meeting a series of negative results in attempting to apply dynamic programming together with function approximation to simple control problems with continuous state spaces. In this paper, we present positive results for all the control tasks they attempted, and for one that is significantly larger. The most important differences are that we used sparse-coarse-coded function approximators (CMACs) whereas they used mostly global function approximators, and that we learned online whereas they learned offline. Boyan and Moore and others have suggested that the problems they encountered could be solved by using actual outcomes ("rollouts"), as in classical Monte Carlo methods, and as in the TD().) algorithm when).
Constructive Algorithms for Hierarchical Mixtures of Experts
Waterhouse, Steve R., Robinson, Anthony J.
By applying a likelihood splitting criteria to each expert in the HME we "grow" the tree adaptively during training. Secondly, by considering only the most probable path through the tree we may "prune" branches away, either temporarily, or permanently if they become redundant. We demonstrate results for the growing and path pruning algorithms which show significant speed ups and more efficient use of parameters over the standard fixed structure in discriminating between two interlocking spirals and classifying 8-bit parity patterns. INTRODUCTION The HME (Jordan & Jacobs 1994) is a tree structured network whose terminal nodes are simple function approximators in the case of regression or classifiers in the case of classification. The outputs of the terminal nodes or experts are recursively combined upwards towards the root node, to form the overall output of the network, by "gates" which are situated at the non-terminal nodes.
A Model of Auditory Streaming
McCabe, Susan L., Denham, Michael J.
The formation of associations between signals, which are considered to arise from the same external source, allows the organism to recognise significant patterns and relationships within the signals from each source without being confused by accidental coincidences between unrelated signals (Bregman, 1990). The intrinsically temporal nature of sound means that in addition to being able to focus on the signal of interest, perhaps of equal significance, is the ability to predict how that signal is expected to progress; such expectations can then be used to facilitate further processing of the signal. It is important to remember that perception is a creative act (Luria, 1980). The organism creates its interpretation of the world in response to the current stimuli, within the context of its current state of alertness, attention, and previous experience. The creative aspects of perception are exemplified in the auditory system where peripheral processing decomposes acoustic stimuli.
A Model of Auditory Streaming
McCabe, Susan L., Denham, Michael J.
The formation of associations between signals, which are considered to arise from the same external source, allows the organism to recognise significant patterns and relationships within the signals from each source without being confused by accidental coincidences between unrelated signals (Bregman, 1990). The intrinsically temporal nature of sound means that in addition to being able to focus on the signal of interest, perhaps of equal significance, is the ability to predict how that signal is expected to progress; such expectations can then be used to facilitate further processing of the signal. It is important to remember that perception is a creative act (Luria, 1980). The organism creates its interpretation of the world in response to the current stimuli, within the context of its current state of alertness, attention, and previous experience. The creative aspects of perception are exemplified in the auditory system where peripheral processing decomposes acoustic stimuli.
Investment Learning with Hierarchical PSOMs
Walter, Jörg A., Ritter, Helge
We propose a hierarchical scheme for rapid learning of context dependent "skills" that is based on the recently introduced "Parameterized Self Organizing Map" ("PSOM"). The underlying idea is to first invest some learning effort to specialize the system into a rapid learner for a more restricted range of contexts. The specialization is carried out by a prior "investment learning stage", during which the system acquires a set of basis mappings or "skills" for a set of prototypical contexts. Adaptation of a "skill" to a new context can then be achieved by interpolating in the space of the basis mappings and thus can be extremely rapid. We demonstrate the potential of this approach for the task of a 3D visuomotor map for a Puma robot and two cameras. This includes the forward and backward robot kinematics in 3D end effector coordinates, the 2D 2D retina coordinates and also the 6D joint angles. After the investment phase the transformation can be learned for a new camera setup with a single observation.
On the Computational Power of Noisy Spiking Neurons
It has remained unknown whether one can in principle carry out reliable digital computations with networks of biologically realistic models for neurons. This article presents rigorous constructions for simulating in real-time arbitrary given boolean circuits and finite automata with arbitrarily high reliability by networks of noisy spiking neurons. In addition we show that with the help of "shunting inhibition" even networks of very unreliable spiking neurons can simulate in real-time any McCulloch-Pitts neuron (or "threshold gate"), and therefore any multilayer perceptron (or "threshold circuit") in a reliable manner. These constructions provide a possible explanation for the fact that biological neural systems can carry out quite complex computations within 100 msec. It turns out that the assumption that these constructions require about the shape of the EPSP's and the behaviour of the noise are surprisingly weak. 1 Introduction
EM Optimization of Latent-Variable Density Models
Bishop, Christopher M., Svensén, Markus, Williams, Christopher K. I.
There is currently considerable interest in developing general nonlinear density models based on latent, or hidden, variables. Such models have the ability to discover the presence of a relatively small number of underlying'causes' which, acting in combination, give rise to the apparent complexity of the observed data set. Unfortunately, to train such models generally requires large computational effort. In this paper we introduce a novel latent variable algorithm which retains the general nonlinear capabilities of previous models but which uses a training procedure based on the EM algorithm. We demonstrate the performance of the model on a toy problem and on data from flow diagnostics for a multiphase oil pipeline.