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Support Vector Machines with a Reject Option

Neural Information Processing Systems

We consider the problem of binary classification where the classifier may abstain instead of classifying each observation. The Bayes decision rule for this setup, known as Chow's rule, is defined by two thresholds on posterior probabilities. From simple desiderata, namely the consistency and the sparsity of the classifier, we derive the double hinge loss function that focuses on estimating conditional probabilities only in the vicinity of the threshold points of the optimal decision rule. We show that, for suitable kernel machines, our approach is universally consistent. We cast the problem of minimizing the double hinge loss as a quadratic program akin to the standard SVM optimization problem and propose an active set method to solve it efficiently. We finally provide preliminary experimental results illustrating the interest of our constructive approach to devising loss functions.


Self-organization using synaptic plasticity

Neural Information Processing Systems

Large networks of spiking neurons show abrupt changes in their collective dynamics resemblingphase transitions studied in statistical physics. An example of this phenomenon is the transition from irregular, noise-driven dynamics to regular, self-sustainedbehavior observed in networks of integrate-and-fire neurons as the interaction strength between the neurons increases. In this work we show how a network of spiking neurons is able to self-organize towards a critical state for which the range of possible inter-spike-intervals (dynamic range) is maximized. Self-organization occurs via synaptic dynamics that we analytically derive. The resulting plasticity rule is defined locally so that global homeostasis near the critical stateis achieved by local regulation of individual synapses.


Dependent Dirichlet Process Spike Sorting

Neural Information Processing Systems

In this paper we propose a new incremental spike sorting model that automatically eliminates refractory period violations, accounts for action potential waveform drift, and can handle appearance" and "disappearance" of neurons. Our approach is to augment a known time-varying Dirichlet process that ties together a sequence of infinite Gaussian mixture models, one per action potential waveform observation, with an interspike-interval-dependent likelihood that prohibits refractory period violations. We demonstrate this model by showing results from sorting two publicly available neural data recordings for which the a partial ground truth labeling is known."


Load and Attentional Bayes

Neural Information Processing Systems

Selective attention is a most intensively studied psychological phenomenon, rife with theoretical suggestions and schisms. A critical idea is that of limited capacity, the allocation of which has produced half a century's worth of conflict about such phenomena as early and late selection. An influential resolution of this debate is based on the notion of perceptual load (Lavie, 2005, TICS, 9: 75), which suggests that low-load, easy tasks, because they underuse the total capacity of attention, mandatorily lead to the processing of stimuli that are irrelevant to the current attentional set; whereas high-load, difficult tasks grab all resources for themselves, leaving distractors high and dry. We argue that this theory presents a challenge to Bayesian theories of attention, and suggest an alternative, statistical, account of key supporting data.


Particle Filter-based Policy Gradient in POMDPs

Neural Information Processing Systems

Our setting is a Partially Observable Markov Decision Process with continuous state, observation and action spaces. Decisions are based on a Particle Filter for estimating the belief state given past observations. We consider a policy gradient approach for parameterized policy optimization. For that purpose, we investigate sensitivity analysis of the performance measure with respect to the parameters of the policy, focusing on Finite Difference (FD) techniques. We show that the naive FD is subject to variance explosion because of the non-smoothness of the resampling procedure. We propose a more sophisticated FD method which overcomes this problem and establish its consistency.


Using Bayesian Dynamical Systems for Motion Template Libraries

Neural Information Processing Systems

Motor primitives or motion templates have become an important concept for both modeling human motor control as well as generating robot behaviors using imitation learning. Recent impressive results range from humanoid robot movement generation to timing models of human motions. The automatic generation of skill libraries containing multiple motion templates is an important step in robot learning. Such a skill learning system needs to cluster similar movements together and represent each resulting motion template as a generative model which is subsequently used for the execution of the behavior by a robot system. In this paper, we show how human trajectories captured as multidimensional time-series can be clustered using Bayesian mixtures of linear Gaussian state-space models based on the similarity of their dynamics. The appropriate number of templates is automatically determined by enforcing a parsimonious parametrization. As the resulting model is intractable, we introduce a novel approximation method based on variational Bayes, which is especially designed to enable the use of efficient inference algorithms. On recorded human Balero movements, this method is not only capable of finding reasonable motion templates but also yields a generative model which works well in the execution of this complex task on a simulated anthropomorphic SARCOS arm.


Mortal Multi-Armed Bandits

Neural Information Processing Systems

We formulate and study a new variant of the $k$-armed bandit problem, motivated by e-commerce applications. In our model, arms have (stochastic) lifetime after which they expire. In this setting an algorithm needs to continuously explore new arms, in contrast to the standard $k$-armed bandit model in which arms are available indefinitely and exploration is reduced once an optimal arm is identified with near-certainty. The main motivation for our setting is online-advertising, where ads have limited lifetime due to, for example, the nature of their content and their campaign budget. An algorithm needs to choose among a large collection of ads, more than can be fully explored within the ads' lifetime. We present an optimal algorithm for the state-aware (deterministic reward function) case, and build on this technique to obtain an algorithm for the state-oblivious (stochastic reward function) case. Empirical studies on various reward distributions, including one derived from a real-world ad serving application, show that the proposed algorithms significantly outperform the standard multi-armed bandit approaches applied to these settings.


Sparse Signal Recovery Using Markov Random Fields

Neural Information Processing Systems

Compressive Sensing (CS) combines sampling and compression into a single sub-Nyquist linear measurement process for sparse and compressible signals. In this paper, we extend the theory of CS to include signals that are concisely represented in terms of a graphical model. In particular, we use Markov Random Fields (MRFs) to represent sparse signals whose nonzero coefficients are clustered. Our new model-based reconstruction algorithm, dubbed Lattice Matching Pursuit (LaMP), stably recovers MRF-modeled signals using many fewer measurements and computations than the current state-of-the-art algorithms.


Linear Classification and Selective Sampling Under Low Noise Conditions

Neural Information Processing Systems

We provide a new analysis of an efficient margin-based algorithm for selective sampling in classification problems. Using the so-called Tsybakov low noise condition to parametrize the instance distribution, we show bounds on the convergence rate to the Bayes risk of both the fully supervised and the selective sampling versions of the basic algorithm. Our analysis reveals that, excluding logarithmic factors, the average risk of the selective sampler converges to the Bayes risk at rate $n^{-(1+\alpha)/(3+\alpha)}$, with labels being sampled at the same rate (here $n$ denotes the sample size, and $\alpha > 0$ is the exponent in the low noise condition). We compare this convergence rate to the rate $n^{-(1+\alpha)/(2+\alpha)}$ achieved by the fully supervised algorithm using all labels. Experiments on textual data reveal that simple variants of the proposed selective sampler perform much better than popular and similarly efficient competitors.


Human Active Learning

Neural Information Processing Systems

We investigate a topic at the interface of machine learning and cognitive science. Human active learning, where learners can actively query the world for information, is contrasted with passive learning from random examples. Furthermore, we compare human active learning performance with predictions from statistical learning theory. We conduct a series of human category learning experiments inspired by a machine learning task for which active and passive learning error bounds are well understood, and dramatically distinct. Our results indicate that humans are capable of actively selecting informative queries, and in doing so learn better and faster than if they are given random training data, as predicted by learning theory. However, the improvement over passive learning is not as dramatic as that achieved by machine active learning algorithms. To the best of our knowledge, this is the first quantitative study comparing human category learning in active versus passive settings.