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KODAK lMAGELINK™ OCR Alphanumeric Handprint Module

Neural Information Processing Systems

There are two neural network algorithms at its cme: the first network is trained to find individual characters in an alphamuneric field, while the second one perfmns the classification. Both networks were trained on Gabor projections of the ociginal pixel images, which resulted in higher recognition rates and greater noise immunity. Compared to its purely numeric counterpart (Shusurovich and Thrasher, 1995), this version of the system has a significant applicatim specific postprocessing module. The system has been implemented in specialized parallel hardware, which allows it to run at 80 char/sec/board. It has been installed at the Driver and Vehicle Licensing Agency (DVLA) in the United Kingdom.


Modern Analytic Techniques to Solve the Dynamics of Recurrent Neural Networks

Neural Information Processing Systems

We describe the use of modern analytical techniques in solving the dynamics of symmetric and nonsymmetric recurrent neural networks near saturation. These explicitly take into account the correlations between the post-synaptic potentials, and thereby allow for a reliable prediction of transients. 1 INTRODUCTION Recurrent neural networks have been rather popular in the physics community, because they lend themselves so naturally to analysis with tools from equilibrium statistical mechanics. This was the main theme of physicists between, say, 1985 and 1990. Less familiar to the neural network community is a subsequent wave of theoretical physical studies, dealing with the dynamics of symmetric and nonsymmetric recurrent networks. The strategy here is to try to describe the processes at a reduced level of an appropriate small set of dynamic macroscopic observables.


Visual gesture-based robot guidance with a modular neural system

Neural Information Processing Systems

We report on the development of the modular neural system "SEE EAGLE" for the visual guidance of robot pick-and-place actions. Several neural networks are integrated to a single system that visually recognizes human hand pointing gestures from stereo pairs of color video images. The output of the hand recognition stage is processed by a set of color-sensitive neural networks to determine the cartesian location of the target object that is referenced by the pointing gesture. Finally, this information is used to guide a robot to grab the target object and put it at another location that can be specified by a second pointing gesture. The accuracy of the current system allows to identify the location of the referenced target object to an accuracy of 1 cm in a workspace area of 50x50 cm.


Statistical Theory of Overtraining - Is Cross-Validation Asymptotically Effective?

Neural Information Processing Systems

A statistical theory for overtraining is proposed. The analysis treats realizable stochastic neural networks, trained with Kullback Leibler loss in the asymptotic case. It is shown that the asymptotic gain in the generalization error is small if we perform early stopping, even if we have access to the optimal stopping time. Considering cross-validation stopping we answer the question: In what ratio the examples should be divided into training and testing sets in order to obtain the optimum performance. In the non-asymptotic region cross-validated early stopping always decreases the generalization error. Our large scale simulations done on a CM5 are in nice agreement with our analytical findings.


Discovering Structure in Continuous Variables Using Bayesian Networks

Neural Information Processing Systems

We study Bayesian networks for continuous variables using nonlinear conditional density estimators. We demonstrate that useful structures can be extracted from a data set in a self-organized way and we present sampling techniques for belief update based on Markov blanket conditional density models.


Active Gesture Recognition using Learned Visual Attention

Neural Information Processing Systems

We have developed a foveated gesture recognition system that runs in an unconstrained office environment with an active camera. Using vision routines previously implemented for an interactive environment, we determine the spatial location of salient body parts of a user and guide an active camera to obtain images of gestures or expressions. A hidden-state reinforcement learning paradigm is used to implement visual attention. The attention module selects targets to foveate based on the goal of successful recognition, and uses a new multiple-model Q-Iearning formulation. Given a set of target and distractor gestures, our system can learn where to foveate to maximally discriminate a particular gesture. 1 INTRODUCTION Vision has numerous uses in the natural world.


Optimal Asset Allocation using Adaptive Dynamic Programming

Neural Information Processing Systems

In recent years, the interest of investors has shifted to computerized asset allocation (portfolio management) to exploit the growing dynamics of the capital markets. In this paper, asset allocation is formalized as a Markovian Decision Problem which can be optimized by applying dynamic programming or reinforcement learning based algorithms. Using an artificial exchange rate, the asset allocation strategy optimized with reinforcement learning (Q-Learning) is shown to be equivalent to a policy computed by dynamic programming. The approach is then tested on the task to invest liquid capital in the German stock market. Here, neural networks are used as value function approximators. The resulting asset allocation strategy is superior to a heuristic benchmark policy. This is a further example which demonstrates the applicability of neural network based reinforcement learning to a problem setting with a high dimensional state space.


Generalization in Reinforcement Learning: Successful Examples Using Sparse Coarse Coding

Neural Information Processing Systems

On large problems, reinforcement learning systems must use parameterized function approximators such as neural networks in order to generalize between similar situations and actions. In these cases there are no strong theoretical results on the accuracy of convergence, and computational results have been mixed. In particular, Boyan and Moore reported at last year's meeting a series of negative results in attempting to apply dynamic programming together with function approximation to simple control problems with continuous state spaces. In this paper, we present positive results for all the control tasks they attempted, and for one that is significantly larger. The most important differences are that we used sparse-coarse-coded function approximators (CMACs) whereas they used mostly global function approximators, and that we learned online whereas they learned offline. Boyan and Moore and others have suggested that the problems they encountered could be solved by using actual outcomes ("rollouts"), as in classical Monte Carlo methods, and as in the TD().) algorithm when).


Constructive Algorithms for Hierarchical Mixtures of Experts

Neural Information Processing Systems

By applying a likelihood splitting criteria to each expert in the HME we "grow" the tree adaptively during training. Secondly, by considering only the most probable path through the tree we may "prune" branches away, either temporarily, or permanently if they become redundant. We demonstrate results for the growing and path pruning algorithms which show significant speed ups and more efficient use of parameters over the standard fixed structure in discriminating between two interlocking spirals and classifying 8-bit parity patterns. INTRODUCTION The HME (Jordan & Jacobs 1994) is a tree structured network whose terminal nodes are simple function approximators in the case of regression or classifiers in the case of classification. The outputs of the terminal nodes or experts are recursively combined upwards towards the root node, to form the overall output of the network, by "gates" which are situated at the non-terminal nodes.


A Model of Auditory Streaming

Neural Information Processing Systems

The formation of associations between signals, which are considered to arise from the same external source, allows the organism to recognise significant patterns and relationships within the signals from each source without being confused by accidental coincidences between unrelated signals (Bregman, 1990). The intrinsically temporal nature of sound means that in addition to being able to focus on the signal of interest, perhaps of equal significance, is the ability to predict how that signal is expected to progress; such expectations can then be used to facilitate further processing of the signal. It is important to remember that perception is a creative act (Luria, 1980). The organism creates its interpretation of the world in response to the current stimuli, within the context of its current state of alertness, attention, and previous experience. The creative aspects of perception are exemplified in the auditory system where peripheral processing decomposes acoustic stimuli.