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Gaussian Mixture Modeling with Gaussian Process Latent Variable Models

arXiv.org Machine Learning

Density modeling is notoriously difficult for high dimensional data. One approach to the problem is to search for a lower dimensional manifold which captures the main characteristics of the data. Recently, the Gaussian Process Latent Variable Model (GPLVM) has successfully been used to find low dimensional manifolds in a variety of complex data. The GPLVM consists of a set of points in a low dimensional latent space, and a stochastic map to the observed space. We show how it can be interpreted as a density model in the observed space. However, the GPLVM is not trained as a density model and therefore yields bad density estimates. We propose a new training strategy and obtain improved generalisation performance and better density estimates in comparative evaluations on several benchmark data sets.


Integrating Reinforcement Learning into a Programming Language

AAAI Conferences

Creating artificial intelligent agents that are high-fidelity simulations of natural agents will require the engagement of behavioral scientists. However, agent programming systems that are accessible to behavioral scientists are too limited to create rich agents, and systems for creating rich agents are accessible mainly to computer scientists, not behavioral scientists. We are solving this problem by engaging behavioral scientists in the design of a programming language, and integrating reinforcement learning into the programming language. This strategy will help our language achieve adaptivity, modularity, and, most importantly, accessibility to behavioral scientists. In addition to allowing behavioral scientist to write rich agent programs, our language โ€” AFABL (A Friendly Behavior Language) โ€” will enable a true discipline of modular agent software engineering with broad implications for games, interactive storytelling, and social simulations.


On Multi-Robot Area Coverage

AAAI Conferences

Area coverage is one of the emerging problems in multi-robot coordination. In this task a team of robots is cooperatively trying to observe or sweep an entire area, possibly containing obstacles, with their sensors or actuators. The goal is to build an efficient path for each robot which jointly ensure that every single point in the environment can be seen or swept by at least one of the robots while performing the task.


Towards a Robust Deep Language Understanding System

AAAI Conferences

We propose a system that bridges the gap between the two major approaches toward natural language processing: robust shallow text processing and domain-specific (often linguistically-based) deep understanding. We propose to use an existing linguistically motivated deep understanding system as the core and to leverage statistical techniques and external resources such as world knowledge to broaden coverage and increase robustness. We will also develop a semantic representation framework, which supports underspecification, granularity and incrementality, the critical factors of robustness in representing natural language semantics.


Enhancing Affective Communication in Embodied Conversational Agents

AAAI Conferences

The Embodied Conversational Agents (ECAs) are computergenerated motivation for the study of ECAs, inside PRAIA project, characters whose purpose is to exhibit the same started with the belief that ECAs represent a promising solution properties as humans in face-to-face conversation. The general for responding appropriately to student's in educational goal of researchers in the field of ECAs is to create environments. This work, however, cannot be placed inside agents that can be more natural, believable and easy to use. the "task and Application domains" concentration of the taxonomy Due to the broad scope of research and the multidisciplinary presented above. We are not interested in designing of the field, many other investigations can arise in many different and implementing an ECA to meet the needs and fill a suitable areas, leading researchers to face numerous questions: role within one specific educational environment. We What kind of embodiment to use? What parts of the body to believe that making a general contribution in other concentrations represent? What kind of modalities to explore? What personality will increase the possibilities of future research inside model to consider? Will the ECA have emotions?


Detecting Social Ties and Copying Events from Af๏ฌliation Data

AAAI Conferences

The goal of my work is to detect implicit social ties or closely-linked entities within a data set. In data consisting of people (or other entities) and their af๏ฌliations or discrete attributes, we identify unusually similar pairs of people, and we pose the question: Can their similarity be explained by chance, or it is due to a direct (โ€œcopyingโ€) relationship between the people? The thesis will explore how to assess this question, and in particular how oneโ€™s judgments and con๏ฌdence depend not only on the two people in question but also on properties of the entire data set. I will provide a framework for solving this problem and experiment with it across multiple synthetic and real-world data sets. My approach requires a model of the copying relationship, a model of independent people, and a method for distinguishing between them. I will focus on two aspects of the problem: (1) choosing background models to ๏ฌt arbitrary, correlated af๏ฌliation data, and (2) understanding how the ability to detect copies is affected by factors like data sparsity and the numbers of people and af๏ฌliations, independent of the ๏ฌt of the models.


Integrating Expert Knowledge and Experience

AAAI Conferences

This My thesis work combines AI, programming language design, incompleteness of perception and dynamism in the environment and software engineering. I am integrating reinforcement creates a strong need for adaptivity. Programming this learning (RL) into a programming language so adaptivity by hand in a language that does not provide builtin that the language achieves three primary goals: accessibility, support for adaptivity is very cumbersome. As I demonstrated adaptivity, and modularity. If I am successful, my or designer specifies the structure of certain parts work will enable a discipline of modular large-scale agent of a program while leaving other portions unspecified, such software engineering while making advanced agent modeling that a learning system can learn how to perform them.


Preferences and Learning in Multi-Agent Negotiation

AAAI Conferences

In online, dynamic environments, the service requested by consumers may not be readily served by the producers. This requires the consumers and producers to negotiate on the content of the service. To automate this process, agents play a key role in e-commerce. As far as the agents' negotiation strategies are concerned, understanding and reasoning on their users' preferences are important to generate the right offers on behalf of their users. Besides taking other participant's needs into account is important to be able to negotiate effectively. However, preferences of participants are almost always private. The best that can happen is that participants may learn each other's preferences through interactions over time. As agents learn each other's preferences, they can provide better-targeted offers and thus enable faster negotiation. My research direction involves representing and reasoning on preferences, and learning preferences though interaction in automated negotiation.


Learning Bayesian Networks with the bnlearn R Package

arXiv.org Machine Learning

In recent years Bayesian networks have been used in many fields, from Online Analytical Processing (OLAP) performance enhancement (Margaritis 2003) to medical service performance analysis (Acid et al. 2004), gene expression analysis (Friedman et al. 2000), breast cancer prognosis and epidemiology (Holmes and Jain 2008). The high dimensionality of the data sets common in these domains have led to the development of several learning algorithms focused on reducing computational complexity while still learning the correct network. Some examples are the Grow-Shrink algorithm in Margaritis (2003), the Incremental Association algorithm and its derivatives in Tsamardinos et al. (2003) and in Yaramakala and Margaritis (2005), the Sparse Candidate algorithm in Friedman et al. (1999), the Optimal Reinsertion in Moore and Wong (2003) and the Greedy Equivalent Search in Chickering (2002). The aim of the bnlearn package is to provide a free implementation of some of these structure learning algorithms along with the conditional independence tests and network scores used 2 Learning Bayesian Networks with the bnlearn R Package to construct the Bayesian network. Both discrete and continuous data are supported. Furthermore, the learning algorithms can be chosen separately from the statistical criterion they are based on (which is usually not possible in the reference implementation provided by the algorithms' authors), so that the best combination for the data at hand can be used.


Lifted Message Passing for Satisfiability

AAAI Conferences

Unifying logical and probabilistic reasoning is a longstanding goal of AI. While recent work in lifted belief propagation, handling whole sets of indistinguishable objects together, are promising steps towards achieving this goal that even scale to realistic domains, they are not tailored towards solving combinatorial problems such as determining the satisfiability of Boolean formulas. Recent results, however, show that certain other message passing algorithms, namely, survey propagation, are remarkably successful at solving such problems. In this paper, we propose the first lifted variants of survey propagation and its simpler version warning propagation. Our initial experimental results indicate that they are faster than using lifted belief propagation to determine the satisfiability of Boolean formulas.