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Community-Guided Learning: Exploiting Mobile Sensor Users to Model Human Behavior

AAAI Conferences

Modeling human behavior requires vast quantities of accurately labeled training data, but for ubiquitous people-aware applications such data is rarely attainable. Even researchers make mistakes when labeling data, and consistent, reliable labels from low-commitment users are rare. In particular, users may give identical labels to activities with characteristically different signatures (e.g., labeling eating at home or at a restaurant as "dinner") or may give different labels to the same context (e.g., "work" vs. "office"). In this scenario, labels are unreliable but nonetheless contain valuable information for classification. To facilitate learning in such unconstrained labeling scenarios, we propose Community-Guided Learning (CGL), a framework that allows existing classifiers to learn robustly from unreliably-labeled user-submitted data. CGL exploits the underlying structure in the data and the unconstrained labels to intelligently group crowd-sourced data. We demonstrate how to use similarity measures to determine when and how to split and merge contributions from different labeled categories and present experimental results that demonstrate the effectiveness of our framework.


Biped Walk Learning Through Playback and Corrective Demonstration

AAAI Conferences

Developing a robust, flexible, closed-loop walking algorithm for a humanoid robot is a challenging task due to the complex dynamics of the general biped walk. Common analytical approaches to biped walk use simplified models of the physical reality. Such approaches are partially successful as they lead to failures of the robot walk in terms of unavoidable falls. Instead of further refining the analytical models, in this work we investigate the use of human corrective demonstrations, as we realize that a human can visually detect when the robot may be falling. We contribute a two-phase biped walk learning approach, which we experiment on the Aldebaran NAO humanoid robot. In the first phase, the robot walks following an analytical simplified walk algorithm, which is used as a black box, and we identify and save a walk cycle as joint motion commands. We then show how the robot can repeatedly and successfully play back the recorded motion cycle, even if in open-loop. In the second phase, we create a closed-loop walk by modifying the recorded walk cycle to respond to sensory data. The algorithm learns joint movement corrections to the open-loop walk based on the corrective feedback provided by a human, and on the sensory data, while walking autonomously. In our experimental results, we show that the learned closed-loop walking policy outperforms a hand-tuned closed-loop policy and the open-loop playback walk, in terms of the distance traveled by the robot without falling.


Activity and Gait Recognition with Time-Delay Embeddings

AAAI Conferences

Activity recognition based on data from mobile wearable devices is becoming an important application area for machine learning. We propose a novel approach based on a combination of feature extraction using time-delay embedding and supervised learning. The computational requirements are considerably lower than existing approaches, so the processing can be done in real time on a low-powered portable device such as a mobile phone. We evaluate the performance of our algorithm on a large, noisy data set comprising over 50 hours of data from six different subjects, including activities such as running and walking up or down stairs. We also demonstrate the ability of the system to accurately classify an individual from a set of 25 people, based only on the characteristics of their walking gait. The system requires very little parameter tuning, and can be trained with small amounts of data.


Instance-Based Online Learning of Deterministic Relational Action Models

AAAI Conferences

We present an instance-based, online method for learning action models in unanticipated, relational domains. Our algorithm memorizes pre- and post-states of transitions an agent encounters while experiencing the environment, and makes predictions by using analogy to map the recorded transitions to novel situations. Our algorithm is implemented in the Soar cognitive architecture, integrating its task-independent episodic memory module and analogical reasoning implemented in procedural memory. We evaluate this algorithm’s prediction performance in a modified version of the blocks world domain and the taxi domain. We also present a reinforcement learning agent that uses our model learning algorithm to significantly speed up its convergence to an optimal policy in the modified blocks world domain.


Integrated Systems for Inducing Spatio-Temporal Process Models

AAAI Conferences

Quantitative modeling plays a key role in the natural sciences, and systems that address the task of inductive process modeling can assist researchers in explaining their data. In the past, such systems have been limited to data sets that recorded change over time, but many interesting problems involve both spatial and temporal dynamics. To meet this challenge, we introduce SCISM, an integrated intelligent system which solves the task of inducing process models that account for spatial and temporal variation. We also integrate SCISM with a constraint learning method to reduce computation during induction. Applications to ecological modeling demonstrate that each system fares well on the task, but that the enhanced system does so much faster than the baseline version.


Goal-Driven Autonomy in a Navy Strategy Simulation

AAAI Conferences

Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous events. We present ARTUE (Autonomous Response to Unexpected Events), a domain-independent autonomous agent that dynamically reasons about what goals to pursue in response to unexpected circumstances in these types of environments. ARTUE integrates AI research in planning, environment monitoring, explanation, goal generation, and goal management. To explain our conceptualization of the problem ARTUE addresses, we present a new conceptual framework, goal-driven autonomy, for agents that reason about their goals. We evaluate ARTUE on scenarios in the TAO Sandbox, a Navy training simulation, and demonstrate its novel architecture, which includes components for Hierarchical Task Network planning, explanation, and goal management. Our evaluation shows that ARTUE can perform well in a complex environment and that each component is necessary and contributes to the performance of the integrated system.


An Integrated Systems Approach to Explanation-Based Conceptual Change

AAAI Conferences

Understanding conceptual change is an important problem in modeling human cognition and in making integrated AI systems that can learn autonomously. This paper describes a model of explanation-based conceptual change, integrating sketch understanding, analogical processing, qualitative models, truth-maintenance, and heuristic-based reasoning within the Companions cognitive architecture. Sketch understanding is used to automatically encode stimuli in the form of comic strips. Qualitative models and conceptual quantities are constructed for new phenomena via analogical reasoning and heuristics. Truth-maintenance is used to integrate conceptual and episodic knowledge into explanations, and heuristics are used to modify existing conceptual knowledge in order to produce better explanations. We simulate the learning and revision of the concept of force, testing the concepts learned via a questionnaire of sketches given to students, showing that our model follows a similar learning trajectory.


Creating Dynamic Story Plots with Continual Multiagent Planning

AAAI Conferences

An AI system that is to create a story (autonomously or in interaction with human users) requires capabilities from many subfields of AI in order to create characters that themselves appear to act intelligently and believably in a coherent story world. Specifically, the system must be able to reason about the physical actions and verbal interactions of the characters as well as their perceptions of the world. Furthermore it must make the characters act believably--i.e. in a goal-directed yet emotionally plausible fashion. Finally, it must cope with (and embrace!) the dynamics of a multiagent environment where beliefs, sentiments, and goals may change during the course of a story and where plans are thwarted, adapted and dropped all the time.  In this paper, we describe a representational and algorithmic framework for modelling such dynamic story worlds, Continual Multiagent Planning. It combines continual planning (i.e. an integrated approach to planning and execution) with a rich description language for modelling epistemic and affective states, desires and intentions, sensing and communication. Analysing story examples generated by our implemented system we show the benefits of such an integrated approach for dynamic plot generation.


Automated Modelling and Solving in Constraint Programming

AAAI Conferences

Constraint programming can be divided very crudely into modeling and solving. Modeling defines the problem, in terms of variables that can take on different values, subject to restrictions (constraints) on which combinations of variables are allowed. Solving finds values for all the variables that simultaneously satisfy all the constraints. However, the impact of constraint programming has been constrained by a lack of "user-friendliness''. Constraint programming has a major "declarative" aspect, in that a problem model can be handed off for solution to a variety of standard solving methods. These methods are embedded in algorithms, libraries, or specialized constraint programming languages. To fully exploit this declarative opportunity however, we must provide more assistance and automation in the modeling process, as well as in the design of application-specific problem solvers. Automated modelling and solving in constraint programming presents a major challenge for the artificial intelligence community. Artificial intelligence, and in particular machine learning, is a natural field in which to explore opportunities for moving more of the burden of constraint programming from the user to the machine. This paper presents technical challenges in the areas of constraint model acquisition, formulation and reformulation, synthesis of filtering algorithms for global constraints, and automated solving. We also present the metrics by which success and progress can be measured.


A General Framework for Representing and Reasoning with Annotated Semantic Web Data

AAAI Conferences

We describe a generic framework for representing and reasoning with annotated Semantic Web data, formalise the annotated language, the corresponding deductive system, and address the query answering problem. We extend previous contributions on RDF annotations by providing a unified reasoning formalism and allowing the seamless combination of different annotation domains. We demonstrate the feasibility of our method by instantiating it on (i) temporal RDF; (ii) fuzzy RDF; (iii) and their combination. A prototype shows that implementing and combining new domains is easy and that RDF stores can easily be extended to our framework.