Europe
Requirements for Computational Models of Interactive Narrative
Szilas, Nicolas (University of Geneva)
The aim of this paper is to revisit the fundamental requirements for bulding computational models for Interactive Narrative. We express the need for broader computational models of narrative and underline the fundamental difference between models for story generation and models for Interactive Narrative. Research directions are finally sketched to move towards dedicated computational models for Interactive Narrative.
Discourse Structure Effects on the Global Coherence of Texts
Sagi, Eyal (Northwestern University)
Many theories of discourse structure rely on the idea that the segments comprising the discourse are linked through inferred relations such as causality and temporal contiguity. These theories suggest that the resulting discourse is represented hierarchically. Two experiments examine some of the implications of these hierarchical structures on the perceived coherence of texts. Experiment 1 shows that texts with more levels to their hierarchical structure are judged to be more coherent. Experiment 2 demonstrates that these effects are sensitive to the genre of the text. Specifically, narratives seem to be more affected by manipulation of the discourse structure than procedural texts.
Towards a Black Box Approximation to Human Processing of Narratives Based on Heuristics over Surface Form
León, Carlos (Universidad Complutense de Madrid) | Gervás, Pablo (Universidad Complutense de Madrid)
Computational Narrative has provided several examples of how to process narrations using semantical approaches. While many useful concepts for computational management of stories have been unveiled, a common barrier has hindered their development: semantic knowledge is still too complex to handle. In this paper, a focus shift based on narrative structure is proposed. Instead of digging deeper into the possibilities of semantic processing, analysing structural properties of stories and keeping the semantic load to a minimum can allow for a more efficient use of available narrative corpora, even without mimicking human behaviour.
Persistence in the Political Economy of Conflict: The Case of the Afghan Drug Industry
Latek, Maciej M. (George Mason University) | Rizi, Seyed M. Mussavi (George Mason University) | Geller, Armando (George Mason University)
Links between licit and illicit economies fuel conflict in countries mired in irregular warfare. We argue that in Afghanistan, cultivating poppy and trading drugs bring stability to farmers who face the unintended consequences of haphazard development efforts while lacking alternative livelihoods and security necessary to access markets. Drug trafficking funds the crime-insurgency nexus and government corruption, in turn foiling attempts to establish a unified governance body. We show how individual rationality, market forces, corruption and opium stocks accumulated at different stages in the supply chain counteract the effects of poppy eradication. To that end, we use initial results from a multiagent model of the Afghan drug industry. We define physical, administrative, social and infrastructural environments in the simulation, and outline objectives and inputs for decision making and the structure of actor interactions.
Replicator Dynamics of Coevolving Networks
Galstyan, Aram (University of Southern California) | Kianercy, Ardeshir (University of Southern California) | Allahverdyan, Armen (Yerevan Physics Institute)
We propose a simple model of network co-evolution in a game-dynamical system of interacting agents that play repeated games with their neighbors, and adapt their behaviors and network links based on the outcome of those games. The adaptation is achieved through a simple reinforcement learning scheme. We show that the collective evolution of such a system can be described by appropriately defined replicator dynamics equations. In particular, we suggest an appropriate factorization of the agents strategies thats results in a coupled system of equations characterizing the evolution of both strategies and network structure, and illustrate the framework on two simple examples.
Formal Measures of Dynamical Properties: Robustness and Sustainability
Bramson, Aaron Louis (University of Michigan, University of Toronto)
Robustness and its many related concepts (stability, resilience, reliability, sustainability, etc.) are essential to understanding and maintaining systems of all kinds: engineered systems, ecologies, political regimes, computer algorithms, economies, homeostatic organisms, and decision procedures to name a few. However the concepts in this family have not been generally and formally defined and, as a result, the terms' uses across these various applications are inconsistent and sometimes contradictory. As part of a larger research project encompassing several categories of dynamical properties this paper distinguishes among several different robustness-related concepts using formal and general definitions of each. In addition to providing conceptual clarity through rigorous mathematical definitions, the techniques can also be used as domain-agnostic measures of the included properties. To help realize the potential of complex systems models we need such measures to capture features of processes that exhibit feedback, nonlinearity, heterogeneity, and emergence. The paper finishes with several branches of future work involving applications of these measures, more new measures for complex systems, and establishing of equivalence classes for the dynamics of complex systems for behavior-based categorization.
Aspects of Metacognitive Self-Awareness in Maryland Virtual Patient
Nirenburg, Sergei (University of Maryland, Baltimore County) | McShane, Marjorie (University of Maryland, Baltimore County) | Beale, Stephen (University of Maryland, Baltimore County)
This paper describes Maryland Virtual Patient (MVP), a simulation and tutoring environment developed to support training cognitive decision making in clinical medicine. MVP is implemented as a society of agents, with one role – that of the trainee – played by a human and other roles played by artificial intelligent agents. In order to make the trainee’s experience as similar as possible to the traditional medical training environment, MVP is implemented as a collection of knowledge-based models of simulated human-like perception, reasoning and action processes. MVP operation involves metacognition: for example, the MVP virtual patient is aware of the physiological state of its body, of its physiological and character traits as well as of lacunae in its knowledge about the world and about language. This self-awareness influences the virtual patient’s reasoning and actions. In this paper we illustrate the role of metacognitive self-awareness in the overall operation of MVP.
Designing and Building Multimedia Cultural Stories Using Concepts of Film Theories and Logic Programming
Mele, Francesco (Institute of Cybernetics National Research Council Italy) | Sorgente, Antonio (Institute of Cybernetics National Research Council Italy) | Vettigli, Giuseppe (Institute of Cybernetics National Research Council Italy)
In this paper we propose a middleware to reuse multimedia resources in order to produce new types of multimedia artifacts. In this work we adopt some basic concepts of film theory, such as the notions of plot, fabula and, in particular, diegetic time. The techniques we use are located within the area of artificial intelligence, using an explicit representation of time. The middleware consists of several modules, some devoted to the semantic annotation of multimedia components, and others to their visualization. Some modules regard the analysis of temporal connectivity and consistency of events. From a methodological point of view, an important module of the middleware contains the representation of a story (time of the narration and time of the story) and the temporal reasoning services, which are both implemented using a logic programming language (Flora2). Finally, there is a module in the middleware that translates the logical representation (in Flora2 language) into SMIL language, which allows the use of the final composition by a standard player.
A Semantic Metacognitive Learning Environment
Mangione, Giuseppina Rita (University of Salerno) | Gaeta, Matteo (University of Salerno) | Orciuoli, Francesco (University of Salerno) | Salerno, Saverio (University of Salerno)
In the last years, knowledge technologies have been exploited for self-regulation functionalities inside e-learning systems. The definition of integrated system suitably scaffolding learners to improve their experi- ence is still lacking though. In this work, we propose an innovative Web-based educational environment that sustains metacognitive self-regulated learning processes upon Semantic Web and Social Web methods and technologies.
Scaffold Ill-Structured Problem Solving Processes through Fostering Self-Regulation — A Web-Based Cognitive Support System
Ge, Xun (The University of Oklahoma)
This paper provides an overview of a web-based, database-driven cognitive support system for scaffolding ill-structured problem solving processes through fostering self-regulation. Self-regulation learning and ill-structured problem-solving theories guided the design framework of this cognitive tool. Of particular interest are the roles of question prompts, expert view, and peer review mechanisms in supporting self-monitoring, self-regulation, and self-reflection in the processes of ill-structured problem solving, which have been tested through empirical studies in various content domains and contexts. Based on findings, suggestions are made to improve the cognitive support system for future research, including mapping self-regulation learning processes more closely with ill-structured problem-solving processes, and focusing on the system’s capability to automatically adapt scaffolding based on individual needs and prior knowledge.