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On the Generalization Ability of On-Line Learning Algorithms

Neural Information Processing Systems

In this paper we show that online algorithms for classification and regression canbe naturally used to obtain hypotheses with good datadependent tailbounds on their risk. Our results are proven without requiring complicated concentration-of-measure arguments and they hold for arbitrary online learning algorithms. Furthermore, when applied to concrete online algorithms, our results yield tail bounds that in many cases are comparable or better than the best known bounds.



Motivated Reinforcement Learning

Neural Information Processing Systems

Competition between actions is based on the motivating characteristics of their consequent states in this sense. Substantial, careful, experiments reviewed in Dickinson & Balleine,12,13 into the neurobiology and psychology ofmotivation shows that this view is incomplete. In many cases, animals are faced with the choice not between many different actionsat a given state, but rather whether a single response isworth executing at all. Evidence suggests that the motivational process underlying this choice has different psychological andneural properties from that underlying action choice. We describe and model these motivational systems, and consider the way they interact.


Infinite Mixtures of Gaussian Process Experts

Neural Information Processing Systems

We present an extension to the Mixture of Experts (ME) model, where the individual experts are Gaussian Process (GP) regression models. Using aninput-dependent adaptation of the Dirichlet Process, we implement agating network for an infinite number of Experts. Inference in this model may be done efficiently using a Markov Chain relying on Gibbs sampling. The model allows the effective covariance function to vary with the inputs, and may handle large datasets - thus potentially overcoming twoof the biggest hurdles with GP models.


Novel iteration schemes for the Cluster Variation Method

Neural Information Processing Systems

It has been noted by several authors that Belief Propagation can can also give impressive results for graphs that are not trees [2]. The Cluster Variation Method (CVM), is a method that has been developed in the physics community for approximate inference in the Ising model [3]. The CVM approximates thejoint probability distribution by a number of (overlapping) marginal distributions (clusters). The quality of the approximation is determined by the size and number of clusters. When the clusters consist of only two variables, the method is known as the Bethe approximation.


A Natural Policy Gradient

Neural Information Processing Systems

Sham Kakade Gatsby Computational Neuroscience Unit 17 Queen Square, London, UK WC1N 3AR http://www.gatsby.ucl.ac.uk sham@gatsby.ucl.ac.uk Abstract We provide a natural gradient method that represents the steepest descent direction based on the underlying structure of the parameter space.Although gradient methods cannot make large changes in the values of the parameters, we show that the natural gradient ismoving toward choosing a greedy optimal action rather than just a better action. These greedy optimal actions are those that would be chosen under one improvement step of policy iteration with approximate, compatible value functions, as defined by Sutton etal. We then show drastic performance improvements in simple MDPs and in the more challenging MDP of Tetris. 1 Introduction There has been a growing interest in direct policy-gradient methods for approximate planning in large Markov decision problems (MDPs). Unfortunately, the standard gradient descent rule is noncovariant. In this paper, we present a covariant gradient by defining a metric based on the underlying structure of the policy.


Eye movements and the maturation of cortical orientation selectivity

Neural Information Processing Systems

Neural activity appears to be a crucial component for shaping the receptive fieldsof cortical simple cells into adjacent, oriented subregions alternately receivingON-and OFFcenter excitatory geniculate inputs. It is known that the orientation selective responses of V1 neurons are refined by visual experience. After eye opening, the spatiotemporal structure of neural activity in the early stages of the visual pathway depends both on the visual environment and on how the environment is scanned. We have used computational modeling to investigate how eye movements might affect the refinement of the orientation tuning of simple cells in the presence ofa Hebbian scheme of synaptic plasticity. Levels of correlation between theactivity of simulated cells were examined while natural scenes were scanned so as to model sequences of saccades and fixational eye movements, such as microsaccades, tremor and ocular drift. The specific patterns of activity required for a quantitatively accurate development of simple cell receptive fields with segregated ON and OFF subregions were observed during fixational eye movements, but not in the presence of saccades or with static presentation of natural visual input.


Algorithmic Luckiness

Neural Information Processing Systems

In contrast to standard statistical learning theory which studies uniform bounds on the expected error we present a framework that exploits the specific learning algorithm used. Motivated by the luckiness framework [8] we are also able to exploit the serendipity of the training sample. The main difference to previous approaches lies in the complexity measure; rather than covering all hypotheses ina given hypothesis space it is only necessary to cover the functions which could have been learned using the fixed learning algorithm. We show how the resulting framework relates to the VC, luckiness and compression frameworks. Finally, we present an application of this framework to the maximum margin algorithm for linear classifiers which results in a bound that exploits both the margin and the distribution of the data in feature space. 1 Introduction Statistical learning theory is mainly concerned with the study of uniform bounds on the expected error of hypotheses from a given hypothesis space [9, 1].


Kernel Feature Spaces and Nonlinear Blind Souce Separation

Neural Information Processing Systems

In kernel based learning the data is mapped to a kernel feature space of a dimension that corresponds to the number of training data points. In practice, however, the data forms a smaller submanifold in feature space, a fact that has been used e.g. by reduced set techniques for SVMs. We propose a new mathematical construction that permits to adapt to the intrinsic dimensionand to find an orthonormal basis of this submanifold. In doing so, computations get much simpler and more important our theoretical framework allows to derive elegant kernelized blind source separation (BSS) algorithms for arbitrary invertible nonlinear mixings. Experiments demonstrate the good performance and high computational efficiency of our kTDSEP algorithm for the problem of nonlinear BSS.


Effective Size of Receptive Fields of Inferior Temporal Visual Cortex Neurons in Natural Scenes

Neural Information Processing Systems

Inferior temporal cortex (IT) neurons have large receptive fields when a single effective object stimulus is shown against a blank background, but have much smaller receptive fields when the object is placed in a natural scene. Thus, translation invariant object recognition is reduced in natural scenes, and this may help object selection. We describe a model which accounts for this by competition within an attractor in which the neurons are tuned to different objects in the scene, and the fovea has a higher cortical magnification factor than the peripheral visual field. Furthermore, weshow that top-down object bias can increase the receptive field size, facilitating object search in complex visual scenes, and providing a model of object-based attention. The model leads to the prediction that introduction of a second object into a scene with blank background will reduce the receptive field size to values that depend on the closeness of the second object to the target stimulus. We suggest that mechanisms of this type enable the output of IT to be primarily about one object, so that the areas that receive from IT can select the object as a potential target for action.