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Trends in Intelligent Information Knowledge Based Computer Systems. The 18th International FLAIRS Conference seeks high quality, original, Larry Holder, University of Texas at Arlington unpublished submissions in all areas of AI, including, but not limited to, holder@cse.uta.edu The FLAIRS conference offers a set of special tracks, and authors are encouraged to submit papers to a relevant track.
Precisiated Natural Language (PNL)
This article is a sequel to an article titled "A New Direction in AI -- Toward a Computational Theory of Perceptions," which appeared in the Spring 2001 issue of AI Magazine (volume 22, No. 1, 73-84). The concept of precisiated natural language (PNL) was briefly introduced in that article, and PNL was employed as a basis for computation with perceptions. In what follows, the conceptual structure of PNL is described in greater detail, and PNL's role in knowledge representation, deduction, and concept definition is outlined and illustrated by examples. What should be understood is that PNL is in its initial stages of development and that the exposition that follows is an outline of the basic ideas that underlie PNL rather than a definitive theory. A natural language is basically a system for describing perceptions. Perceptions, such as perceptions of distance, height, weight, color, temperature, similarity, likelihood, relevance, and most other attributes of physical and mental objects are intrinsically imprecise, reflecting the bounded ability of sensory organs, and ultimately the brain, to resolve detail and store information. In this perspective, the imprecision of natural languages is a direct consequence of the imprecision of perceptions (Zadeh 1999, 2000). How can a natural language be precisiated -- precisiated in the sense of making it possible to treat propositions drawn from a natural language as objects of computation? This is what PNL attempts to do. In PNL, precisiation is accomplished through translation into what is termed a precisiation language. In the case of PNL, the precisiation language is the generalized-constraint language (GCL), a language whose elements are so-called generalized constraints and their combinations. What distinguishes GCL from languages such as Prolog, LISP, SQL, and, more generally, languages associated with various logical systems, for example, predicate logic, modal logic, and so on, is its much higher expressive power. The conceptual structure of PNL mirrors two fundamental facets of human cognition: (a) partiality and (b) granularity (Zadeh 1997). Partiality relates to the fact that most human concepts are not bivalent, that is, are a matter of degree. Thus, we have partial understanding, partial truth, partial possibility, partial certainty, partial similarity, and partial relevance, to cite a few examples. Similarly, granularity and granulation relate to clumping of values of attributes, forming granules with words as labels, for example, young, middle-aged, and old as labels of granules of age. Existing approaches to natural language processing are based on bivalent logic -- a logic in which shading of truth is not allowed. PNL abandons bivalence. By so doing, PNL frees itself from limitations imposed by bivalence and categoricity, and opens the door to new approaches for dealing with long-standing problems in AI and related fields (Novak 1991). At this juncture, PNL is in its initial stages of development. As it matures, PNL is likely to find a variety of applications, especially in the realms of world knowledge representation, concept definition, deduction, decision, search, and question answering.
A Comprehensive Trainable Error Model for Sung Music Queries
Meek, C. J., Birmingham, W. P.
We propose a model for errors in sung queries, a variant of the hidden Markov model (HMM). This is a solution to the problem of identifying the degree of similarity between a (typically error-laden) sung query and a potential target in a database of musical works, an important problem in the field of music information retrieval. Similarity metrics are a critical component of `query-by-humming' (QBH) applications which search audio and multimedia databases for strong matches to oral queries. Our model comprehensively expresses the types of {m error} or variation between target and query: cumulative and non-cumulative local errors, transposition, tempo and tempo changes, insertions, deletions and modulation. The model is not only expressive, but automatically trainable, or able to learn and generalize from query examples. We present results of simulations, designed to assess the discriminatory potential of the model, and tests with real sung queries, to demonstrate relevance to real-world applications.
Universal Convergence of Semimeasures on Individual Random Sequences
Hutter, Marcus, Muchnik, Andrej
Solomonoff's central result on induction is that the posterior of a universal semimeasure M converges rapidly and with probability 1 to the true sequence generating posterior mu, if the latter is computable. Hence, M is eligible as a universal sequence predictor in case of unknown mu. Despite some nearby results and proofs in the literature, the stronger result of convergence for all (Martin-Loef) random sequences remained open. Such a convergence result would be particularly interesting and natural, since randomness can be defined in terms of M itself. We show that there are universal semimeasures M which do not converge for all random sequences, i.e. we give a partial negative answer to the open problem. We also provide a positive answer for some non-universal semimeasures. We define the incomputable measure D as a mixture over all computable measures and the enumerable semimeasure W as a mixture over all enumerable nearly-measures. We show that W converges to D and D to mu on all random sequences. The Hellinger distance measuring closeness of two distributions plays a central role.
On the Complexity of Case-Based Planning
Case-based reasoning [23, 1, 32] is a problem solving methodology based on using a library of solutions for similar problems, i.e., a library of "cases" with their respective solutions. Roughly speaking, case-based planning consists into storing generated plans and using them for finding new plans [15, 8, 29]. In practice, what is stored is not only a specific problem with a specific solution, but also some additional information that is considered useful to the aim of solving new problems, e.g., information about how the plan has been derived [30], why it works [20, 16], when it would not work [17], etc. Different case-based planners differ on how they store cases, which cases they retrieve when the solution of a new problem is needed, how they adapt a solution to a new problem, whether they use one or more cases for building a
Ordinal and Probabilistic Representations of Acceptance
Dubois, D., Fargier, H., Prade, H.
An accepted belief is a proposition considered likely enough by an agent, to be inferred from as if it were true. This paper bridges the gap between probabilistic and logical representations of accepted beliefs. To this end, natural properties of relations on propositions, describing relative strength of belief are augmented with some conditions ensuring that accepted beliefs form a deductively closed set. This requirement turns out to be very restrictive. In particular, it is shown that the sets of accepted belief of an agent can always be derived from a family of possibility rankings of states. An agent accepts a proposition in a given context if this proposition is considered more possible than its negation in this context, for all possibility rankings in the family. These results are closely connected to the non-monotonic 'preferential' inference system of Kraus, Lehmann and Magidor and the so-called plausibility functions of Friedman and Halpern. The extent to which probability theory is compatible with acceptance relations is laid bare. A solution to the lottery paradox, which is considered as a major impediment to the use of non-monotonic inference is proposed using a special kind of probabilities (called lexicographic, or big-stepped). The setting of acceptance relations also proposes another way of approaching the theory of belief change after the works of Gärdenfors and colleagues. Our view considers the acceptance relation as a primitive object from which belief sets are derived in various contexts.
Dynamic Vision-Based Intelligence
A synthesisof methods from cybernetics and AI yields a concept of intelligence for autonomous mobile systems that integrates closed-loop visual perception and goal-oriented action cycles using spatiotemporal models. In a layered architecture, systems dynamics methods with differential models prevail on the lower, data-intensive levels, but on higher levels, AI-type methods are used. Knowledge about the world is geared to classes of objects and subjects. Subjects are defined as objects with additional capabilities of sensing, data processing, decision making, and control application. Specialist processes for visual detection and efficient tracking of class members have been developed. On the upper levels, individual instantiations of these class members are analyzed jointly in the task context, yielding the situation for decision making. As an application, vertebrate-type vision for tasks in vehicle guidance in naturally perturbed environments was investigated with a distributed PC system. Experimental results with the test vehicle VAMORS are discussed.
Unrestricted Recognition of 3D Objects for Robotics Using Multilevel Triplet Invariants
Granlund, Gosta H., Moe, Anders
A method for unrestricted recognition of three-dimensional objects was developed. By unrestricted, we imply that the recognition will be done independently of object position, scale, orientation, and pose against a structured background. It does not assume any preceding segmentation or allow a reasonable degree of occlusion. The method uses a hierarchy of triplet feature invariants, which are at each level defined by a learning procedure. In the feedback learning procedure, percepts are mapped on system states corresponding to manipulation parameters of the object. The method uses a learning architecture with channel information representation. This article discusses how objects can be represented. We propose a structure to deal with object and contextual properties in a transparent manner.
Steps toward a Cognitive Vision System
An adequate natural language description of developments in a real-world scene can be taken as proof of "understanding what is going on." An algorithmic system that generates natural language descriptions from video recordings of road traffic scenes can be said to "understand" its input to the extent that algorithmically generated text is acceptable to the humans judging it. A fuzzy metrictemporal Horn logic (FMTHL) provides a formalism for representing both schematic and instantiated conceptual knowledge about the depicted scene and its temporal development. The resulting conceptual representation mediates in a systematic manner between the spatiotemporal geometric descriptions extracted from video input and a module that generates natural language text. This article outlines a 30-year effort to create such cognitive vision system, indicates its current status, summarizes lessons learned along the way, and discusses open problems against this background.