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Incentive Engineering for Boolean Games

AAAI Conferences

We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes. In a Boolean game, each player has unique control of a set of Boolean variables, and the choices available to the player correspond to the possible assignments that may be made to these variables. Each player also has a goal, represented by a Boolean formula, that they desire to see satisfied. Whether or not a player’s goal is satisfied will depend both on their own choices and on the choices of others, which gives Boolean games their strategic charac- ter. We extend this basic framework by introducing an external principal who is able to levy a taxation scheme on the game, which imposes a cost on every possible action that a player can choose. By designing a taxation scheme appropriately, it is possible to perturb the preferences of the players, so that they are incentivised to choose some equilibrium that would not otherwise be chosen. After motivating and formally presenting our model, we explore some issues surrounding it, including the complexity of finding a taxation scheme that implements some socially desirable outcome, and then discuss desirable properties of taxation schemes.


Translation-Based Constraint Answer Set Solving

AAAI Conferences

We solve constraint satisfaction problems through translation to answer set programming (ASP). Our reformulations have the property that unit-propagation in the ASP solver achieves well defined local consistency properties like arc, bound and range consistency. Experiments demonstrate the computational value of this approach.


Exploring Protein Fragment Assembly Using CLP

AAAI Conferences

The paper investigates a novel approach, based on Constraint Logic Programming (CLP), to predict potential 3D conformations of a protein via fragments assembly. The fragments are extracted and clustered by a preprocessor from a database of known protein structures. Assembling fragments into a complete conformation is modeled as a constraint satisfaction problem solved using CLP. The approach makes use of a simplified CA-side chain centroid protein model, that offers efficiency and a good approximation for space filling. The approach adapts existing energy models for protein representation and applies a large neighboring search (LNS) strategy. The results show the feasibility and efficiency of the method, and the declarative nature of the approach simplifies the introduction of additional knowledge and variations of the model.


An Algorithm for Adapting Cases Represented in ALC

AAAI Conferences

This paper presents an algorithm of adaptation for a case-based reasoning system with cases and domain knowledge represented in the expressive description logic ALC. The principle is to first pretend that the source case to be adapted solves the current target case. This may raise some contradictions with the specification of the target case and with the domain knowledge. The adaptation consists then in repairing these contradictions. This adaptation algorithm is based on an extension of the classical tableau method used for deductive inferences in ALC.


Community Detection in Social Networks Through Community Formation Games

AAAI Conferences

We introduce a game-theoretic framework to address the community detection problem based on the social networks’ structure. The dynamics of community formation is framed as a strategic game called community formation game: Given a social network, each node is selfish and selects communities to join or leave based on her own utility measurement. A community structure can be interpreted as an equilibrium of this game. We formulate the agents’ utility by the combination of a gain function and a loss function. Each agent can select multiple communities, which naturally captures the concept of “overlapping communities”. We propose a gain function based on Newman’s modularity function and a simple loss function that reflects the intrinsic costs incurred when people join the communities. We conduct extensive experiments under this framework; our results show that our algorithm is effective in identifying overlapping communities, and is often better than other algorithms we evaluated especially when many people belong to multiple communities.


Lower Bounds for Width-Restricted Clause Learning on Formulas of Small Width

AAAI Conferences

Clause learning is a technique used by back-tracking-based propositional satisfiability solvers, where some clauses obtained by analysis of conflicts are added to the formula during backtracking. It has been observed empirically that clause learning does not significantly improve the performance of a solver when restricted to learning clauses of small width only. This experience is supported by lower bound theorems. It is shown that lower bounds on the runtime of width-restricted clause learning follow from lower bounds on the width of resolution proofs. This yields the first lower bounds on width-restricted clause learning for formulas in 3-CNF.


Cross-People Mobile-Phone Based Activity Recognition

AAAI Conferences

Activity recognition using mobile phones has great potential in many applications including mobile healthcare. In order to let a person easily know whether he is in strict compliance with the doctor's exercise prescription and adjust his exercise amount accordingly, we can use a smart-phone based activity reporting system to accurately recognize a range of daily activities and report the duration of each activity. A triaxial accelerometer embedded in the smart phone is used for the classification of several activities, such as staying still, walking, running, and going upstairs and downstairs. The model learnt from a specific person often cannot yield accurate results when used on a different person. To solve the cross-people activity recognition problem, we propose an algorithm known as TransEMDT (Transfer learning EMbedded Decision Tree) that integrates a decision tree and the k-means clustering algorithm for personalized activity-recognition model adaptation. Tested on a real-world data set, the results show that our algorithm outperforms several traditional baseline algorithms.


Integrating Learning into a BDI Agent for Environments with Changing Dynamics

AAAI Conferences

We propose a framework that adds learning for improving plan selection in the popular BDI agent programming paradigm. In contrast with previous proposals, the approach given here is able to scale up well with the complexity of the agent's plan library. Technically, we develop a novel confidence measure which allows the agent to adjust its reliance on the learning dynamically, facilitating in principle infinitely many (re)learning phases. We demonstrate the benefits of the approach in an example controller for energy management.


Extending Computer Assisted Assessment Systems with Natural Language Processing, User Modeling and Recommendations Based on Human Computer Interaction and Data Mining

AAAI Conferences

Willow is a free-text Adaptive Computer Assisted Assessment system, which supports natural language processing and user modeling. In this paper we discuss the benefits coming from extending Willow with recommendations. The approach combines human computer interaction methods to elicit the recommendations with data mining techniques to adjust their definition. Following a scenario-based approach, 12 recommendations were designed and delivered in a large scale evaluation with 377 learners. A statistically significant positive impact was found on indicators dealing with the engagement in the course, the learning effectiveness and efficiency, as well as the knowledge acquisition. We present the overall system functionality, the interaction among the different subsystems involved and some evaluation findings.


Coordinating Logistics Operations with Privacy Guarantees

AAAI Conferences

Several logistics service providers serve a certain number of customers, geographically spread over an area of operations. They would like to coordinate their operations so as to minimize overall cost. At the same time, they would like to keep information about their costs, constraints and preferences private, thus precluding conventional negotiation. We show how AI techniques, in particular Distributed Constraint Optimization (DCOP), can be integrated with cryptographic techniques to allow such coordination without revealing agents' private information. The problem of assigning customers to companies is formulated as a DCOP, for which we propose two novel, privacy-preserving algorithms. We compare their performances and privacy properties on a set of Vehicle Routing Problem benchmarks.