Europe
Graduality in Argumentation
Cayrol, C., Lagasquie-Schiex, M. C.
Argumentation is based on the exchange and valuation of interacting arguments, followed by the selection of the most acceptable of them (for example, in order to take a decision, to make a choice). Starting from the framework proposed by Dung in 1995, our purpose is to introduce 'graduality' in the selection of the best arguments, i.e., to be able to partition the set of the arguments in more than the two usual subsets of 'selected' and 'non-selected' arguments in order to represent different levels of selection. Our basic idea is that an argument is all the more acceptable if it can be preferred to its attackers. First, we discuss general principles underlying a 'gradual' valuation of arguments based on their interactions. Following these principles, we define several valuation models for an abstract argumentation system. Then, we introduce 'graduality' in the concept of acceptability of arguments. We propose new acceptability classes and a refinement of existing classes taking advantage of an available 'gradual' valuation.
Strong Asymptotic Assertions for Discrete MDL in Regression and Classification
We study the properties of the MDL (or maximum penalized complexity) estimator for Regression and Classification, where the underlying model class is countable. We show in particular a finite bound on the Hellinger losses under the only assumption that there is a "true" model contained in the class. This implies almost sure convergence of the predictive distribution to the true one at a fast rate. It corresponds to Solomonoff's central theorem of universal induction, however with a bound that is exponentially larger.
Reinforcement Learning for Agents with Many Sensors and Actuators Acting in Categorizable Environments
In this paper, we confront the problem of applying reinforcement learning to agents that perceive the environment through many sensors and that can perform parallel actions using many actuators as is the case in complex autonomous robots. We argue that reinforcement learning can only be successfully applied to this case if strong assumptions are made on the characteristics of the environment in which the learning is performed, so that the relevant sensor readings and motor commands can be readily identified. The introduction of such assumptions leads to strongly-biased learning systems that can eventually lose the generality of traditional reinforcement-learning algorithms. In this line, we observe that, in realistic situations, the reward received by the robot depends only on a reduced subset of all the executed actions and that only a reduced subset of the sensor inputs (possibly different in each situation and for each action) are relevant to predict the reward. We formalize this property in the so called 'categorizability assumption' and we present an algorithm that takes advantage of the categorizability of the environment, allowing a decrease in the learning time with respect to existing reinforcement-learning algorithms. Results of the application of the algorithm to a couple of simulated realistic-robotic problems (landmark-based navigation and the six-legged robot gait generation) are reported to validate our approach and to compare it to existing flat and generalization-based reinforcement-learning approaches.
Combining Spatial and Temporal Logics: Expressiveness vs. Complexity
Gabelaia, D., Kontchakov, R., Kurucz, A., Wolter, F., Zakharyaschev, M.
In this paper, we construct and investigate a hierarchy of spatio-temporal formalisms that result from various combinations of propositional spatial and temporal logics such as the propositional temporal logic PTL, the spatial logics RCC-8, BRCC-8, S4u and their fragments. The obtained results give a clear picture of the trade-off between expressiveness and `computational realisability' within the hierarchy. We demonstrate how different combining principles as well as spatial and temporal primitives can produce NP-, PSPACE-, EXPSPACE-, 2EXPSPACE-complete, and even undecidable spatio-temporal logics out of components that are at most NP- or PSPACE-complete.
Extremal Behaviour in Multiagent Contract Negotiation
We examine properties of a model of resource allocation in which several agents exchange resources in order to optimise their individual holdings. The schemes discussed relate to well-known negotiation protocols proposed in earlier work and we consider a number of alternative notions of ``rationality'' covering both quantitative measures, e.g. cooperative and individual rationality and more qualitative forms, e.g. Pigou-Dalton transfers. While it is known that imposing particular rationality and structural restrictions may result in some reallocations of the resource set becoming unrealisable, in this paper we address the issue of the number of restricted rational deals that may be required to implement a particular reallocation when it is possible to do so. We construct examples showing that this number may be exponential (in the number of resources m), even when all of the agent utility functions are monotonic. We further show that k agents may achieve in a single deal a reallocation requiring exponentially many rational deals if at most k-1 agents can participate, this same reallocation being unrealisable by any sequences of rational deals in which at most k-2 agents are involved.
Finding Approximate POMDP solutions Through Belief Compression
Roy, N., Gordon, G., Thrun, S.
Standard value function approaches to finding policies for Partially Observable Markov Decision Processes (POMDPs) are generally considered to be intractable for large models. The intractability of these algorithms is to a large extent a consequence of computing an exact, optimal policy over the entire belief space. However, in real-world POMDP problems, computing the optimal policy for the full belief space is often unnecessary for good control even for problems with complicated policy classes. The beliefs experienced by the controller often lie near a structured, low-dimensional subspace embedded in the high-dimensional belief space. Finding a good approximation to the optimal value function for only this subspace can be much easier than computing the full value function. We introduce a new method for solving large-scale POMDPs by reducing the dimensionality of the belief space. We use Exponential family Principal Components Analysis (Collins, Dasgupta & Schapire, 2002) to represent sparse, high-dimensional belief spaces using small sets of learned features of the belief state. We then plan only in terms of the low-dimensional belief features. By planning in this low-dimensional space, we can find policies for POMDP models that are orders of magnitude larger than models that can be handled by conventional techniques. We demonstrate the use of this algorithm on a synthetic problem and on mobile robot navigation tasks.
Synchrony Detection by Analogue VLSI Neurons with Bimodal STDP Synapses
Bofill-i-petit, Adria, Murray, Alan F.
We present test results from spike-timing correlation learning experiments carried out with silicon neurons with STDP (Spike Timing Dependent Plasticity) synapses. The weight change scheme of the STDP synapses can be set to either weight-independent or weight-dependent mode. We present results that characterise the learning window implemented for both modes of operation. When presented with spike trains with different types of synchronisation the neurons develop bimodal weight distributions. We also show that a 2-layered network of silicon spiking neurons with STDP synapses can perform hierarchical synchrony detection.
Semi-Definite Programming by Perceptron Learning
Graepel, Thore, Herbrich, Ralf, Kharechko, Andriy, Shawe-taylor, John S.
We present a modified version of the perceptron learning algorithm (PLA) which solves semidefinite programs (SDPs) in polynomial time. The algorithm is based on the following three observations: (i) Semidefinite programs are linear programs with infinitely many (linear) constraints; (ii) every linear program can be solved by a sequence of constraint satisfaction problems with linear constraints; (iii) in general, the perceptron learning algorithm solves a constraint satisfaction problem with linear constraints in finitely many updates. Combining the PLA with a probabilistic rescaling algorithm (which, on average, increases the size of the feasable region) results in a probabilistic algorithm for solving SDPs that runs in polynomial time. We present preliminary results which demonstrate that the algorithm works, but is not competitive with state-of-the-art interior point methods.
Probabilistic Inference in Human Sensorimotor Processing
Körding, Konrad P., Wolpert, Daniel M.
When we learn a new motor skill, we have to contend with both the variability inherent in our sensors and the task. The sensory uncertainty can be reduced by using information about the distribution of previously experienced tasks. Here we impose a distribution on a novel sensorimotor task and manipulate the variability of the sensory feedback. We show that subjects internally represent both the distribution of the task as well as their sensory uncertainty. Moreover, they combine these two sources of information in a way that is qualitatively predicted by optimal Bayesian processing. We further analyze if the subjects can represent multimodal distributions such as mixtures of Gaussians. The results show that the CNS employs probabilistic models during sensorimotor learning even when the priors are multimodal.