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A Switching Planner for Combined Task and Observation Planning

AAAI Conferences

From an automated planning perspective the problem of practical mobile robot control in realistic environments poses many important and contrary challenges. On the one hand, the planning process must be lightweight, robust, and timely. Over the lifetime of the robot it must always respond quickly with new plans that accommodate exogenous events, changing objectives, and the underlying unpredictability of the environment. On the other hand, in order to promote efficient behaviours the planning process must perform computationally expensive reasoning about contingencies and possible revisions of subjective beliefs according to quantitatively modelled uncertainty in acting and sensing. Towards addressing these challenges, we develop a continual planning approach that switches between using a fast satisficing "classical" planner, to decide on the overall strategy, and decision-theoretic planning to solve small abstract subproblems where deeper consideration of the sensing model is both practical, and can significantly impact overall performance. We evaluate our approach in large problems from a realistic robot exploration domain.


Recognizing Plans with Loops Represented in a Lexicalized Grammar

AAAI Conferences

This paper extends existing plan recognition research to handle plans containing loops. We supply an encoding of plans with loops for recognition, based on techniques used to parse lexicalized grammars, and demonstrate its effectiveness empirically. To do this, the paper first shows how encoding plan libraries as context free grammars permits the application of standard rewriting techniques to remove left recursion and ε-productions, thereby enabling polynomial time parsing. However, these techniques alone fail to provide efficient algorithms for plan recognition. We show how the loop-handling methods from formal grammars can be extended to the more general plan recognition problem and provide a method for encoding loops in an existing plan recognition system that scales linearly in the number of loop iterations.


A POMDP Model of Eye-Hand Coordination

AAAI Conferences

This paper presents a generative model of eye-hand coordination. We use numerical optimization to solve for the joint behavior of an eye and two hands, deriving a predicted motion pattern from first principles, without imposing heuristics. We model the planar scene as a POMDP with 17 continuous state dimensions. Belief-space optimization is facilitated by using a nominal-belief heuristic, whereby we assume (during planning) that the maximum likelihood observation is always obtained. Since a globally-optimal solution for such a high-dimensional domain is computationally intractable, we employ local optimization in the belief domain. By solving for a locally-optimal plan through belief space, we generate a motion pattern of mutual coordination between hands and eye: the eye's saccades disambiguate the scene in a task-relevant manner, and the hands' motions anticipate the eye's saccades. Finally, the model is validated through a behavioral experiment, in which human subjects perform the same eye-hand coordination task. We show how simulation is congruent with the experimental results.


Identifying Evaluative Sentences in Online Discussions

AAAI Conferences

Much of opinion mining research focuses on product reviews because reviews are opinion-rich and contain little irrelevant information. However, this cannot be said about online discussions and comments. In such postings, the discussions can get highly emotional and heated with many emotional statements, and even personal attacks. As a result, many of the postings and sentences do not express positive or negative opinions about the topic being discussed. To find people’s opinions on a topic and its different aspects, which we call evaluative opinions, those irrelevant sentences should be removed. The goal of this research is thus to identify evaluative opinion sentences. A novel unsupervised approach is proposed to solve the problem, and our experimental results show that it performs well.


Exploiting Phase Transition in Latent Networks for Clustering

AAAI Conferences

In this paper, we model the pair-wise similarities of a setof documents as a weighted network with a single cutoffparameter. Such a network can be thought of an ensemble of unweighted graphs, each consisting of edges withweights greater than the cutoff value. We look at this network ensemble as a complex system with a temperature parameter, and refer to it as a Latent Network. Ourexperiments on a number of datasets from two different domains show that certain properties of latent networks like clustering coefficient, average shortest path,and connected components exhibit patterns that are significantly divergent from randomized networks. We explain that these patterns reflect the network phase transition as well as the existence of a community structure in document collections. Using numerical analysis,we show that we can use the aforementioned networkproperties to predicts the clustering Normalized MutualInformation (NMI) with high correlation (rho > 0.9). Finally we show that our clustering method significantlyoutperforms other baseline methods (NMI > 0.5)


Partially Supervised Text Classification with Multi-Level Examples

AAAI Conferences

Partially supervised text classification has received great research attention since it only uses positive and unlabeled examples as training data. This problem can be solved by automatically labeling some negative (and more positive) examples from unlabeled examples before training a text classifier. But it is difficult to guarantee both high quality and quantity of the new labeled examples. In this paper, a multi-level example based learning method for partially supervised text classification is proposed, which can make full use of all unlabeled examples. A heuristic method is proposed to assign possible labels to unlabeled examples and partition them into multiple levels according to their labeling confidence. A text classifier is trained on these multi-level examples using weighted support vector machines. Experiments show that the multi-level example based learning method is effective for partially supervised text classification, and outperforms the existing popular methods such as Biased-SVM, ROC-SVM, S-EM and WL.


Semantic Relatedness Using Salient Semantic Analysis

AAAI Conferences

Semantic relatedness is the task of finding and quantifying Knowledge-based measures such as L&C (Leacock the strength of the semantic connections that exist between and Chodorow 1998), Lesk (Lesk 1986), Wu&Palmer (Wu textual units, be they word pairs, sentence pairs, or document and Palmer 1994), Resnik (Resnik 1995), J&C (Jiang and pairs. For instance, one may want to determine how Conrath 1997), H&S (Hirst and St Onge 1998), and many semantically related are car and automobile, ornoon and others, employ information extracted from manually constructed string. To make such a judgment, we rely on our accumulated lexical taxonomies like Wordnet (Fellbaum 1998), knowledge and experiences, and utilize our ability Roget (Jarmasz 2003), and Wiktionary (Zesch, Muller, and of conceptual thinking, abstraction, and generalization.


Leveraging Wikipedia Characteristics for Search and Candidate Generation in Question Answering

AAAI Conferences

Most existing Question Answering (QA) systems adopt a type-and-generate approach to candidate generation that relies on a pre-defined domain ontology. This paper describes a type independent search and candidate generation paradigm for QA that leverages Wikipedia characteristics. This approach is particularly useful for adapting QA systems to domains where reliable answer type identification and type-based answer extraction are not available. We present a three-pronged search approach motivated by relations an answer-justifying title-oriented document may have with the question/answer pair. We further show how Wikipedia metadata such as anchor texts and redirects can be utilized to effectively extract candidate answers from search results without a type ontology. Our experimental results show that our strategies obtained high binary recall in both search and candidate generation on TREC questions, a domain that has mature answer type extraction technology, as well as on Jeopardy! questions, a domain without such technology. Our high-recall search and candidate generation approach has also led to high overall QA performance in Watson, our end-to-end system.


Reasoning About General Games Described in GDL-II

AAAI Conferences

Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning — without human intervention — to play such games poses a reasoning challenge for general game-playing systems that is much more intricate than in case of complete information games. Action formalisms like the Situation Calculus have been developed for precisely this purpose. In this paper we present a full embedding of the Game Description Language into the Situation Calculus (with Scherl and Levesque's knowledge fluent ). We formally prove that this provides a sound and complete reasoning method for players' knowledge about game states as well as about the knowledge of the other players.


Human Spatial Relational Reasoning: Processing Demands, Representations, and Cognitive Model

AAAI Conferences

Empirical findings indicate that humans draw infer- ences about spatial arrangements by constructing and manipulating mental models which are internal representations of objects and relations in spatial working memory. Central to the Mental Model Theory (MMT), is the assumption that the human reasoning process can be divided into three phases: (i) Mental model construction, (ii) model inspection, and (iii) model validation. The MMT can be formalized with respect to a computational model, connecting the reasoning process to operations on mental model representations. In this respect a computational model has been implemented in the cognitive architecture ACT-R capable of explaining human reasoning difficulty by the number of model operations. The presented ACT-R model allows simulation of psychological findings about spatial reasoning problems from a previous study that investigated conventional behavioral data such as response times and error rates in the context of certain mental model construction principles.