Europe
Bayesian inference in spiking neurons
We propose a new interpretation of spiking neurons as Bayesian integrators accumulating evidence over time about events in the external world or the body, and communicating to other neurons their certainties about these events. In this model, spikes signal the occurrence of new information, i.e. what cannot be predicted from the past activity. As a result, firing statistics are close to Poisson, albeit providing a deterministic representation of probabilities. We proceed to develop a theory of Bayesian inference in spiking neural networks, recurrent interactions implementing a variant of belief propagation. Many perceptual and motor tasks performed by the central nervous system are probabilistic, and can be described in a Bayesian framework [4, 3].
Algebraic Set Kernels with Application to Inference Over Local Image Representations
This paper presents a general family of algebraic positive definite similarity functions over spaces of matrices with varying column rank. The columns can represent local regions in an image (whereby images have varying number of local parts), images of an image sequence, motion trajectories in a multibody motion, and so forth. The family of set kernels we derive is based on a group invariant tensor product lifting with parameters that can be naturally tuned to provide a cookbook of sorts covering the possible "wish lists" from similarity measures over sets of varying cardinality. We highlight the strengths of our approach by demonstrating the set kernels for visual recognition of pedestrians using local parts representations.
Limits of Spectral Clustering
Luxburg, Ulrike V., Bousquet, Olivier, Belkin, Mikhail
An important aspect of clustering algorithms is whether the partitions constructed on finite samples converge to a useful clustering of the whole data space as the sample size increases. This paper investigates this question for normalized and unnormalized versions of the popular spectral clustering algorithm. Surprisingly, the convergence of unnormalized spectral clustering is more difficult to handle than the normalized case. Even though recently some first results on the convergence of normalized spectral clustering have been obtained, for the unnormalized case we have to develop a completely new approach combining tools from numerical integration, spectral and perturbation theory, and probability. It turns out that while in the normalized case, spectral clustering usually converges to a nice partition of the data space, in the unnormalized case the same only holds under strong additional assumptions which are not always satisfied. We conclude that our analysis gives strong evidence for the superiority of normalized spectral clustering. It also provides a basis for future exploration of other Laplacian-based methods.
Machine Learning Applied to Perception: Decision Images for Gender Classification
Wichmann, Felix A., Graf, Arnulf B., Bรผlthoff, Heinrich H., Simoncelli, Eero P., Schรถlkopf, Bernhard
We study gender discrimination of human faces using a combination of psychophysical classification and discrimination experiments together with methods from machine learning. We reduce the dimensionality of a set of face images using principal component analysis, and then train a set of linear classifiers on this reduced representation (linear support vector machines (SVMs), relevance vector machines (RVMs), Fisher linear discriminant (FLD), and prototype (prot) classifiers) using human classification data. Because we combine a linear preprocessor with linear classifiers, the entire system acts as a linear classifier, allowing us to visualise the decision-image corresponding to the normal vector of the separating hyperplanes (SH) of each classifier. We predict that the female-tomaleness transition along the normal vector for classifiers closely mimicking human classification (SVM and RVM [1]) should be faster than the transition along any other direction. A psychophysical discrimination experiment using the decision images as stimuli is consistent with this prediction.
Heuristics for Ordering Cue Search in Decision Making
Todd, Peter M., Dieckmann, Anja
Simple lexicographic decision heuristics that consider cues one at a time in a particular order and stop searching for cues as soon as a decision can be made have been shown to be both accurate and frugal in their use of information. But much of the simplicity and success of these heuristics comes from using an appropriate cue order. For instance, the Take The Best heuristic uses validity order for cues, which requires considerable computation, potentially undermining the computational advantages of the simple decision mechanism. But many cue orders can achieve good decision performance, and studies of sequential search for data records have proposed a number of simple ordering rules that may be of use in constructing appropriate decision cue orders as well. Here we consider a range of simple cue ordering mechanisms, including tallying, swapping, and move-to-front rules, and show that they can find cue orders that lead to reasonable accuracy and considerable frugality when used with lexicographic decision heuristics.
Nonlinear Blind Source Separation by Integrating Independent Component Analysis and Slow Feature Analysis
Blaschke, Tobias, Wiskott, Laurenz
In contrast to the equivalence of linear blind source separation and linear independent component analysis it is not possible to recover the original source signal from some unknown nonlinear transformations of the sources using only the independence assumption. Integrating the objectives of statistical independence and temporal slowness removes this indeterminacy leading to a new method for nonlinear blind source separation. The principle of temporal slowness is adopted from slow feature analysis, an unsupervised method to extract slowly varying features from a given observed vectorial signal. The performance of the algorithm is demonstrated on nonlinearly mixed speech data.
Modelling Uncertainty in the Game of Go
Stern, David H., Graepel, Thore, MacKay, David
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the vast complexity of the game tree. We present a simple conditional Markov random field model for predicting the pointwise territory outcome of a game. The topology of the model reflects the spatial structure of the Go board. We describe a version of the Swendsen-Wang process for sampling from the model during learning and apply loopy belief propagation for rapid inference and prediction. The model is trained on several hundred records of professional games. Our experimental results indicate that the model successfully learns to predict territory despite its simplicity.