Europe
Context Representation and Reasoning with Formal Ontologies
Gomez-Romero, Juan (University Carlos III of Madrid) | Bobillo, Fernando (University of Zaragoza) | Delgado, Miguel (University of Granada)
Ontologies are not only becoming a widespread formalism to create the knowledge base of current intelligent and semantic systems, but they are also suitable for modeling context information in ubiquitous applications, which require expressive representation and reasoning languages. In this paper, we discuss different approaches for ontological context management, as well as a proposal to represent and exploit significance-based relations with standard and fuzzy ontologies.
A Formal Systems Approach to Machine Capture, Representation and Use of Activity Context
Britain's trains are not noted for their AAAI Activity Context Representation Workshop. The punctuality and they are deemed on-time within a window first paper, 'Defining and Representing Activity Context of ten or so minutes, so just using the train timetable to for Systems Analysis', summarizes the author's formal predict bad spots is not feasible. Over a number of journeys, Simplified Set Theory (SST) approach and the use of his the user attempts to find journey landmarks that precede PentaVenn diagram. This second paper uses these in a the bad spots by a few minutes ("a few" being less modest, partially worked example to explore the contexts than the predicted time for file transfer). Some landmarks of an activity and how a formal approach can aid systems might be easy to identify, e.g.
Agent Based Intelligent Decluttering Enhancements
Pfautz, Stacy Lovell (Aptima, Inc.) | Schurr, Nathan (Aptima, Inc.) | Ganberg, Gabriel (Aptima, Inc.) | Bauer, David (Aptima, Inc.) | Scerri, Paul (Carnegie Mellon University)
Model-driven visualization (MDV) is a novel framework that supports more effective, intelligent user interfaces to improve decision making in complex environments by coupling cognitive and perceptual theories of information processing with advanced artificial intelligence methods. It embeds empirical and theory driven approaches for identifying and prioritizing data based on the information requirements and needs of the human decision maker within intelligent agents. The agents automatically deliver and present information based on its likely value using visualizations that best convey that information to the user(s) of the system. Agents also reason about the context and constraints of the user, environment, and display to enable a higher degree of personalization within an interactive user interface (e.g., by drawing a userโs attention to interesting aspects of the data such as trends, anomalies, and patterns). We apply cognitive systems engineering processes to help identify the information available to individuals and/or teams, where it resides, where it is needed, and ultimately how to create the mappings required in connecting critical information to those who need it with innovative visualizations that most effectively support the end user. This paper describes the application of MDV to intelligently deliver timely, mission-critical information by adapting a Common Tactical Picture (CTP) display used for maritime situation awareness, threat assessment, and decision support.
Fixing a Hole in Lexicalized Plan Recognition
Geib, Christopher (University of Edinburgh)
Previous work has suggested the use of lexicalized grammars for probabilistic plan recognition. Such grammars allow the domain builder to delay commitment to hypothesizing high level goals in order to reduce computational costs. However this delay has limitations. In the case of only partial observation traces, delaying commitment can prevent such algorithms from forming correct conclusions about some goals. This paper presents a heuristic metric to address this limitation. It advocates computing the maximum change in conditional probability across all the computed explanations given the observations explicitly considering a goal of interest.
Discovering Patterns of Autistic Planning
Galitsky, Boris (University of Girona) | Jarrold, William (University of California, Davis)
We analyze the patterns of autistic reasoning while performing planning tasks. The formalism of non-monotonic logic of defaults is used to simulate the autistic decision-making while adjusting an action to a context. Our current main finding is that while people with autism may be able to process single default rules, they have a characteristic difficulty in cases where multiple default rules conflict. Even though default reasoning was intended to simulate the reasoning of typical human subjects, it turns out that following the operational semantics of default reasoning in a literal way leads to the peculiarities of autistic behavior observed in the literature.
Lifelong Credit Assignment with the Success-Story Algorithm
Schmidhuber, Juergen (The Swiss AI Lab IDSIA, University of Lugano, and SUPSI)
Consider an embedded agent with a self-modifying, Turing-equivalent policy that can change only through active self-modifications. How can we make sure that it learns to continually accelerate reward intake? Throughout its life the agent remains ready to undo any self-modification generated during any earlier point of its life, provided the reward per time since then has not increased, thus enforcing a lifelong success-story of self-modifications, each followed by long-term reward acceleration up to the present time. The stack-based method for enforcing this is called the success-story algorithm. It fully takes into account that early self-modifications set the stage for later ones (learning a learning algorithm), and automatically learns to extend self-evaluations until the collected reward statistics are reliable ... a very simple but general method waiting to be re-discovered! Time permitting, I will also briefly discuss more recent mathematically optimal universal maximizers of lifelong reward, in particular, the fully self-referential Goedel machine.
Incremental Sensorimotor Learning with Constant Update Complexity
Gijsberts, Arjan (Italian Institute of Technology) | Metta, Giorgio (Italian Institute of Technology)
The robotics domain is challenging from a learning perspective, since subsequent observations are dependent and the environment is typically non-stationary. Successful modeling of sensorimotor relationships therefore necessitates an open-ended learning process that continuously updates existing models when novel observations become available, while at the same time respecting strict timing constraints. These requirements can be met by combining standard Bayesian regression with an exact update rule for incremental operation and a kernel approximation for non-linearity. The resulting method is characterized by a constant update complexity, which effectively allows lifelong operation. Furthermore, an experimental validation on predicting inverse dynamics of the iCub humanoid demonstrates superior generalization and timing performance with respect to competitive methods.
Aligned Scene Modeling of a Robot's Vista Space โ An Evaluation
Swadzba, Agnes (Bielefeld University) | Wachsmuth, Sven (Bielefeld University)
One kind of meaningful structures in indoor rooms are supporting structures like tables and cupboards. A robot will need to know these structures for a natural interaction with the human and the environment. As bottom-up detection of such structures is a challenging problem, we propose to estimate potential supporting structures from a spatial description like ``a bowl on the table''. As language and cognition schematize the space in the same way it is possible to estimate the representation of the space underlying a scene description. To do so, we introduce the aligned modeling approach which consists of rules transforming a sequence of object relations into a set of trees and a methodology to ground the abstract representation of the scene layout in the current perception using detectors for small movable objects and an extraction of planar surfaces. An analysis of 30 descriptions shows the robustness of our approach to a variety of description strategies and object detection errors.
Embodied Language Processing: A New Generation of Language Technology
Pastra, Katerina (Cognitive Systems Research Institute) | Balta, Eirini (Cognitive Systems Research Institute) | Dimitrakis, Panagiotis (Cognitive Systems Research Institute) | Karakatsiotis, Giorgos (Cognitive Systems Research Institute)
At a computational level, language processing tasks are traditionally processed in a language-only space/context, isolated from perception and action. However, at a cognitive level, language processing has been shown experimentally to be embodied, i.e. to inform and be informed by perception and action. In this paper, we argue that embodied cognition dictates the development of a new generation of language processing tools that bridge the gap between the symbolic and the sensorimotor representation spaces. We describe that tasks and challenges such tools need to address and provide an overview of the first such suite of processing tools developed in the framework of the POETICON project.
The Common Origins of Language and Action
D' (IIT - Istituto Italiano di Tecnologia) | Ausilio, Alessandro ( IIT - Istituto Italiano di Tecnologia ) | Fadiga, Luciano
In fact, goal-driven hierarchical structure to concatenate simple human behavior is mostly constituted by goal-directed motor acts. This hierarchical goal structure as well as the actions based on the synergic composition of simpler rules, which connect individual motor elements, might be motor constituents chained together according to a precise paralleled to the syntactic organization of language.