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Seven Aspects of Mixed-Initiative Reasoning:An Introduction to this Special Issue on Mixed-Initiative Assistants

AI Magazine

Mixed-initiative assistants are agents that interact seamlessly with humans to extend their problem-solving capabilities or provide new capabilities. Developing such agents requires the synergistic integration of many areas of AI, including knowledge representation, problem solving and planning, knowledge acquisition and learning, multiagent systems, discourse theory, and human-computer interaction. This paper introduces seven aspects of mixed-initiative reasoning (task, control, awareness, communication, personalization, architecture, and evaluation) and discusses them in the context of several state-of-the-art mixed-initiative assistants. The goal is to provide a framework for understanding and comparing existing mixed-initiative assistants and for developing general design principles and methods.


Reflections on Challenges and Promises of Mixed-Initiative Interaction

AI Magazine

Conversational dialogue is an oft-cited example of mixed-initiative interaction, referring to the ability of each participant in a dialogue to take initiative to guide or add to a discussion. Endowing an automated dialogue system communicate, and coordinate with with the ability both to take initiative ("What In the course like to add a side trip.") However, of efforts to achieve goals while immersed mixed-initiative interaction extends beyond in shared context. We continue to engage spoken conversations to include a broad spectrum one another in efficient, tightly woven of collaborative problem solving marked collaborations, reasoning with remarkable efficiency by an interleaving of contributions by different about the beliefs, preferences, intentions, participants. Mastering mixed-initiative interaction poses The inferences underlying successful collaborations a constellation of fascinating challenges and typically stream in such an effortless opportunities for AI researchers.



RoboCup: 10 Years of Achievements and Future Challenges

AI Magazine

Will we see autonomous humanoid robots that play (and win) soccer against the human soccer world champion in the year 2050? This question is not easy to answer, and the idea is quite visionary. However, this is the goal of the RoboCup Federation. There are serious research questions that have to be tackled behind the scenes of a soccer game: perception, decision making, action selection, hardware design, materials, energy, and more. RoboCup is also about the nature of intelligence, and playing soccer acts as a performance measure of systems that contain artificial intelligence -- in much the same way chess has been used over the last century. This article outlines the current situation following 10 years of research with reference to the results of the 2006 World Championship in Bremen, Germany, and discusses future challenges.


Dialogue on Dialogues -- Multidisciplinary Evaluation of Advanced Speech-Based Interactive Systems: A Report on the Interspeech 2006 Satellite Event

AI Magazine

The Dialogue on Dialogues workshop was organized as a satellite event at the Interspeech 2006 conference in Pittsburgh, Pennsylvania, and it was held on September 17, 2006, immediately before the main conference. It was planned and coordinated by Michael McTear (University of Ulster, UK), Kristiina Jokinen (University of Helsinki, Finland), and James A. Larson (Portland State University, USA). The one-day workshop involved more than 40 participants from Europe, the United States, Australia, and Japan.


Combination Strategies for Semantic Role Labeling

Journal of Artificial Intelligence Research

This paper introduces and analyzes a battery of inference models for the problem of semantic role labeling: one based on constraint satisfaction, and several strategies that model the inference as a meta-learning problem using discriminative classifiers. These classifiers are developed with a rich set of novel features that encode proposition and sentence-level information. To our knowledge, this is the first work that: (a) performs a thorough analysis of learning-based inference models for semantic role labeling, and (b) compares several inference strategies in this context. We evaluate the proposed inference strategies in the framework of the CoNLL-2005 shared task using only automatically-generated syntactic information. The extensive experimental evaluation and analysis indicates that all the proposed inference strategies are successful -they all outperform the current best results reported in the CoNLL-2005 evaluation exercise- but each of the proposed approaches has its advantages and disadvantages. Several important traits of a state-of-the-art SRL combination strategy emerge from this analysis: (i) individual models should be combined at the granularity of candidate arguments rather than at the granularity of complete solutions; (ii) the best combination strategy uses an inference model based in learning; and (iii) the learning-based inference benefits from max-margin classifiers and global feedback.


Automatically Restructuring Practice Guidelines using the GEM DTD

arXiv.org Artificial Intelligence

This paper describes a system capable of semi-automatically filling an XML template from free texts in the clinical domain (practice guidelines). The XML template includes semantic information not explicitly encoded in the text (pairs of conditions and actions/recommendations). Therefore, there is a need to compute the exact scope of conditions over text sequences expressing the required actions. We present a system developed for this task. We show that it yields good performance when applied to the analysis of French practice guidelines.


NP Animacy Identification for Anaphora Resolution

Journal of Artificial Intelligence Research

In anaphora resolution for English, animacy identification can play an integral role in the application of agreement restrictions between pronouns and candidates, and as a result, can improve the accuracy of anaphora resolution systems. In this paper, two methods for animacy identification are proposed and evaluated using intrinsic and extrinsic measures. The first method is a rule-based one which uses information about the unique beginners in WordNet to classify NPs on the basis of their animacy. The second method relies on a machine learning algorithm which exploits a WordNet enriched with animacy information for each sense. The effect of word sense disambiguation on the two methods is also assessed. The intrinsic evaluation reveals that the machine learning method reaches human levels of performance. The extrinsic evaluation demonstrates that animacy identification can be beneficial in anaphora resolution, especially in the cases where animate entities are identified with high precision.


Computationally Feasible VCG Mechanisms

Journal of Artificial Intelligence Research

A major achievement of mechanism design theory is a general method for the construction of truthful mechanisms called VCG (Vickrey, Clarke, Groves). When applying this method to complex problems such as combinatorial auctions, a difficulty arises: VCG mechanisms are required to compute optimal outcomes and are, therefore, computationally infeasible. However, if the optimal outcome is replaced by the results of a sub-optimal algorithm, the resulting mechanism (termed VCG-based) is no longer necessarily truthful. The first part of this paper studies this phenomenon in depth and shows that it is near universal. Specifically, we prove that essentially all reasonable approximations or heuristics for combinatorial auctions as well as a wide class of cost minimization problems yield non-truthful VCG-based mechanisms. We generalize these results for affine maximizers. The second part of this paper proposes a general method for circumventing the above problem. We introduce a modification of VCG-based mechanisms in which the agents are given a chance to improve the output of the underlying algorithm. When the agents behave truthfully, the welfare obtained by the mechanism is at least as good as the one obtained by the algorithm's output. We provide a strong rationale for truth-telling behavior. Our method satisfies individual rationality as well.


Solution-Guided Multi-Point Constructive Search for Job Shop Scheduling

Journal of Artificial Intelligence Research

Solution-Guided Multi-Point Constructive Search (SGMPCS) is a novel constructive search technique that performs a series of resource-limited tree searches where each search begins either from an empty solution (as in randomized restart) or from a solution that has been encountered during the search. A small number of these "elite'' solutions is maintained during the search. We introduce the technique and perform three sets of experiments on the job shop scheduling problem. First, a systematic, fully crossed study of SGMPCS is carried out to evaluate the performance impact of various parameter settings. Second, we inquire into the diversity of the elite solution set, showing, contrary to expectations, that a less diverse set leads to stronger performance. Finally, we compare the best parameter setting of SGMPCS from the first two experiments to chronological backtracking, limited discrepancy search, randomized restart, and a sophisticated tabu search algorithm on a set of well-known benchmark problems. Results demonstrate that SGMPCS is significantly better than the other constructive techniques tested, though lags behind the tabu search.