Europe
Connectionist Speaker Normalization with Generalized Resource Allocating Networks
Furlanello, Cesare, Giuliani, Diego, Trentin, Edmondo
The paper presents a rapid speaker-normalization technique based on neural network spectral mapping. The neural network is used as a front-end of a continuous speech recognition system (speakerdependent, HMM-based)to normalize the input acoustic data from a new speaker. The spectral difference between speakers can be reduced using a limited amount of new acoustic data (40 phonetically richsentences). Recognition error of phone units from the acoustic-phonetic continuous speech corpus APASCI is decreased with an adaptability ratio of 25%. We used local basis networks of elliptical Gaussian kernels, with recursive allocation of units and online optimization of parameters (GRAN model). For this application, themodel included a linear term. The results compare favorably with multivariate linear mapping based on constrained orthonormal transformations.
Pulsestream Synapses with Non-Volatile Analogue Amorphous-Silicon Memories
Holmes, A. J., Murray, Alan F., Churcher, Stephen, Hajto, J., Rose, M. J.
This paper presents results from the first use of neural networks for the real-time feedback control of high temperature plasmas in a tokamak fusion experiment. The tokamak is currently the principal experimentaldevice for research into the magnetic confinement approachto controlled fusion. In the tokamak, hydrogen plasmas, at temperatures of up to 100 Million K, are confined by strong magnetic fields. Accurate control of the position and shape of the plasma boundary requires real-time feedback control of the magnetic field structure on a timescale of a few tens of microseconds. Softwaresimulations have demonstrated that a neural network approach can give significantly better performance than the linear technique currently used on most tokamak experiments. The practical application of the neural network approach requires high-speed hardware, for which a fully parallel implementation of the multilayer perceptron, using a hybrid of digital and analogue technology, has been developed.
Estimating Conditional Probability Densities for Periodic Variables
Bishop, Chris M., Legleye, Claire
In this paper we introduce three novel techniques for tackling such problems, and investigate their performance using syntheticdata. We then apply these techniques to the problem of extracting the distribution of wind vector directions from radar scatterometer data gathered by a remote-sensing satellite.
Multidimensional Scaling and Data Clustering
Hofmann, Thomas, Buhmann, Joachim
Visualizing and structuring pairwise dissimilarity data are difficult combinatorial optimization problemsknown as multidimensional scaling or pairwise data clustering. Algorithms for embedding dissimilarity data set in a Euclidian space, for clustering these data and for actively selecting data to support the clustering process are discussed in the maximum entropy framework. Active data selection provides a strategy to discover structure in a data set efficiently with partially unknown data. 1 Introduction Grouping experimental data into compact clusters arises as a data analysis problem in psychology, linguistics,genetics and other experimental sciences. The data which are supposed to be clustered are either given by an explicit coordinate representation (central clustering) or, in the non-metric case, they are characterized by dissimilarity values for pairs of data points (pairwise clustering). In this paper we study algorithms (i) for embedding non-metric data in a D-dimensional Euclidian space, (ii) for simultaneous clustering and embedding of non-metric data, and (iii) for active data selection to determine a particular cluster structure with minimal number of data queries. All algorithms are derived from the maximum entropy principle (Hertz et al., 1991) which guarantees robust statistics (Tikochinsky et al., 1984).
Capacity and Information Efficiency of a Brain-like Associative Net
Graham, Bruce, Willshaw, David
Bruce Graham and David Willshaw Centre for Cognitive Science, University of Edinburgh 2 Buccleuch Place, Edinburgh, EH8 9LW, UK Email: bruce@cns.ed.ac.uk&david@cns.ed.ac.uk Abstract We have determined the capacity and information efficiency of an associative net configured in a brain-like way with partial connectivity andnoisy input cues. Recall theory was used to calculate the capacity when pattern recall is achieved using a winners-takeall strategy.Transforming the dendritic sum according to input activity and unit usage can greatly increase the capacity of the associative net under these conditions. This corresponds to the level of connectivity commonly seen in the brain and invites speculation that the brain is connected in the most information efficient way. 1 INTRODUCTION Standard network associative memories become more plausible as models of associative memoryin the brain if they incorporate (1) partial connectivity, (2) sparse activity and (3) recall from noisy cues. In this paper we consider the capacity of a binary associative net (Willshaw, Buneman, & Longuet-Higgins, 1969; Willshaw, 1971; Buckingham, 1991) containing these features. While the associative net is a very simple model of associative memory, its behaviour as a storage device is not trivial and yet it is tractable to theoretical analysis. We are able to calculate 514 BruceGraham, David Willshaw the capacity of the net in different configurations and with different pattern recall strategies.
Instance-Based State Identification for Reinforcement Learning
This paper presents instance-based state identification, an approach to reinforcement learning and hidden state that builds disambiguating amountsof short-term memory online, and also learns with an order of magnitude fewer training steps than several previous approaches. Inspiredby a key similarity between learning with hidden state and learning in continuous geometrical spaces, this approach uses instance-based (or "memory-based") learning, a method that has worked well in continuous spaces. 1 BACKGROUND AND RELATED WORK When a robot's next course of action depends on information that is hidden from the sensors because of problems such as occlusion, restricted range, bounded field of view and limited attention, the robot suffers from hidden state. More formally, we say a reinforcement learning agent suffers from the hidden state problem if the agent's state representation is non-Markovian with respect to actions and utility. The hidden state problem arises as a case of perceptual aliasing: the mapping between statesof the world and sensations of the agent is not one-to-one [Whitehead, 1992]. If the agent's perceptual system produces the same outputs for two world states in which different actions are required, and if the agent's state representation consists only of its percepts, then the agent will fail to choose correct actions.
Finding Structure in Reinforcement Learning
Thrun, Sebastian, Schwartz, Anton
Reinforcement learning addresses the problem of learning to select actions in order to maximize one's performance in unknown environments. To scale reinforcement learning to complex real-world tasks, such as typically studied in AI, one must ultimately be able to discover the structure in the world, in order to abstract away the myriad of details and to operate in more tractable problem spaces. This paper presents the SKILLS algorithm. SKILLS discovers skills, which are partially defined action policies that arise in the context of multiple, related tasks.
Advantage Updating Applied to a Differential Game
Harmon, Mance E., III, Leemon C. Baird, Klopf, A. Harry
An application of reinforcement learning to a linear-quadratic, differential game is presented. The reinforcement learning system uses a recently developed algorithm, the residual gradient form of advantage updating. The game is a Markov Decision Process (MDP) with continuous time, states, and actions, linear dynamics, and a quadratic cost function. The game consists of two players, a missile and a plane; the missile pursues the plane and the plane evades the missile. The reinforcement learning algorithm for optimal control is modified for differential games in order to find the minimax point, rather than the maximum. Simulation results are compared to the optimal solution, demonstrating that the simulated reinforcement learning system converges to the optimal answer. The performance of both the residual gradient and non-residual gradient forms of advantage updating and Q-learning are compared. The results show that advantage updating converges faster than Q-learning in all simulations.
PCA-Pyramids for Image Compression
First, we show that we can use neural networks in a pyramidal framework,yielding the so-called PCA pyramids. Then we present an image compression method based on the PCA pyramid, which is similar to the Laplace pyramid and wavelet transform. Some experimental results with real images are reported. Finally, we present a method to combine the quantization step with the learning of the PCA pyramid. 1 Introduction In the past few years, a lot of work has been done on using neural networks for image compression, d .