Europe
Adaptive Forgetting Factor Fictitious Play
Smyrnakis, Michalis, Leslie, David S.
It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious play. However fictitious play is founded on an implicit assumption that opponents' strategies are stationary. We present a novel variation of fictitious play that allows the use of a more realistic model of opponent strategy. It uses a heuristic approach, from the online streaming data literature, to adaptively update the weights assigned to recently observed actions. We compare the results of the proposed algorithm with those of stochastic and geometric fictitious play in a simple strategic form game, a vehicle target assignment game and a disaster management problem. In all the tests the rate of convergence of the proposed algorithm was similar or better than the variations of fictitious play we compared it with. The new algorithm therefore improves the performance of game-theoretical learning in decentralised optimisation.
Convergent Expectation Propagation in Linear Models with Spike-and-slab Priors
Hernández-Lobato, José Miguel, Hernández-Lobato, Daniel
Exact inference in the linear regression model with spike and slab priors is often intractable. Expectation propagation (EP) can be used for approximate inference. However, the regular sequential form of EP (R-EP) may fail to converge in this model when the size of the training set is very small. As an alternative, we propose a provably convergent EP algorithm (PC-EP). PC-EP is proved to minimize an energy function which, under some constraints, is bounded from below and whose stationary points coincide with the solution of R-EP. Experiments with synthetic data indicate that when R-EP does not converge, the approximation generated by PC-EP is often better. By contrast, when R-EP converges, both methods perform similarly.
Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling
Ponsen, M., de Jong, S., Lanctot, M.
This article discusses two contributions to decision-making in complex partially observable stochastic games. First, we apply two state-of-the-art search techniques that use Monte-Carlo sampling to the task of approximating a Nash-Equilibrium (NE) in such games, namely Monte-Carlo Tree Search (MCTS) and Monte-Carlo Counterfactual Regret Minimization (MCCFR). MCTS has been proven to approximate a NE in perfect-information games. We show that the algorithm quickly finds a reasonably strong strategy (but not a NE) in a complex imperfect information game, i.e. Poker. MCCFR on the other hand has theoretical NE convergence guarantees in such a game. We apply MCCFR for the first time in Poker. Based on our experiments, we may conclude that MCTS is a valid approach if one wants to learn reasonably strong strategies fast, whereas MCCFR is the better choice if the quality of the strategy is most important. Our second contribution relates to the observation that a NE is not a best response against players that are not playing a NE. We present Monte-Carlo Restricted Nash Response (MCRNR), a sample-based algorithm for the computation of restricted Nash strategies. These are robust best-response strategies that (1) exploit non-NE opponents more than playing a NE and (2) are not (overly) exploitable by other strategies. We combine the advantages of two state-of-the-art algorithms, i.e. MCCFR and Restricted Nash Response (RNR). MCRNR samples only relevant parts of the game tree. We show that MCRNR learns quicker than standard RNR in smaller games. Also we show in Poker that MCRNR learns robust best-response strategies fast, and that these strategies exploit opponents more than playing a NE does.
Query-driven Procedures for Hybrid MKNF Knowledge Bases
Alferes, José Júlio, Knorr, Matthias, Swift, Terrance
Hybrid MKNF knowledge bases are one of the most prominent tightly integrated combinations of open-world ontology languages with closed-world (non-monotonic) rule paradigms. The definition of Hybrid MKNF is parametric on the description logic (DL) underlying the ontology language, in the sense that non-monotonic rules can extend any decidable DL language. Two related semantics have been defined for Hybrid MKNF: one that is based on the Stable Model Semantics for logic programs and one on the Well-Founded Semantics (WFS). Under WFS, the definition of Hybrid MKNF relies on a bottom-up computation that has polynomial data complexity whenever the DL language is tractable. Here we define a general query-driven procedure for Hybrid MKNF that is sound with respect to the stable model-based semantics, and sound and complete with respect to its WFS variant. This procedure is able to answer a slightly restricted form of conjunctive queries, and is based on tabled rule evaluation extended with an external oracle that captures reasoning within the ontology. Such an (abstract) oracle receives as input a query along with knowledge already derived, and replies with a (possibly empty) set of atoms, defined in the rules, whose truth would suffice to prove the initial query. With appropriate assumptions on the complexity of the abstract oracle, the general procedure maintains the data complexity of the WFS for Hybrid MKNF knowledge bases. To illustrate this approach, we provide a concrete oracle for EL+, a fragment of the light-weight DL EL++. Such an oracle has practical use, as EL++ is the language underlying OWL 2 EL, which is part of the W3C recommendations for the Semantic Web, and is tractable for reasoning tasks such as subsumption. We show that query-driven Hybrid MKNF preserves polynomial data complexity when using the EL+ oracle and WFS.
Incremental Slow Feature Analysis: Adaptive and Episodic Learning from High-Dimensional Input Streams
Kompella, Varun Raj, Luciw, Matthew, Schmidhuber, Juergen
Our novel incremental version of SFA (IncSFA) combines incremental Principal Components Analysis and Minor Components Analysis. Unlike standard batch-based SFA, IncSFA adapts along with non-stationary environments, is amenable to episodic training, is not corrupted by outliers, and is covariance-free. These properties make IncSFA a generally useful unsupervised preprocessor for autonomous learning agents and robots. In IncSFA, the CCIPCA and MCA updates take the form of Hebbian and anti-Hebbian updating, extending the biological plausibility of SFA. In both single node and deep network versions, IncSFA learns to encode its input streams (such as high-dimensional video) by informative slow features representing meaningful abstract environmental properties. It can handle cases where batch SFA fails.
Entropy Search for Information-Efficient Global Optimization
Hennig, Philipp, Schuler, Christian J.
Contemporary global optimization algorithms are based on local measures of utility, rather than a probability measure over location and value of the optimum. They thus attempt to collect low function values, not to learn about the optimum. The reason for the absence of probabilistic global optimizers is that the corresponding inference problem is intractable in several ways. This paper develops desiderata for probabilistic optimization algorithms, then presents a concrete algorithm which addresses each of the computational intractabilities with a sequence of approximations and explicitly adresses the decision problem of maximizing information gain from each evaluation.
Strong Equivalence of Qualitative Optimization Problems
Faber, Wolfgang, Truszczyński, Mirosław, Woltran, Stefan
We introduce the framework of qualitative optimization problems (or, simply, optimization problems) to represent preference theories. The formalism uses separate modules to describe the space of outcomes to be compared (the generator) and the preferences on outcomes (the selector). We consider two types of optimization problems. They differ in the way the generator, which we model by a propositional theory, is interpreted: by the standard propositional logic semantics, and by the equilibrium-model (answer-set) semantics. Under the latter interpretation of generators, optimization problems directly generalize answer-set optimization programs proposed previously. We study strong equivalence of optimization problems, which guarantees their interchangeability within any larger context. We characterize several versions of strong equivalence obtained by restricting the class of optimization problems that can be used as extensions and establish the complexity of associated reasoning tasks. Understanding strong equivalence is essential for modular representation of optimization problems and rewriting techniques to simplify them without changing their inherent properties.
Information-Maximization Clustering based on Squared-Loss Mutual Information
Sugiyama, Masashi, Yamada, Makoto, Kimura, Manabu, Hachiya, Hirotaka
Information-maximization clustering learns a probabilistic classifier in an unsupervised manner so that mutual information between feature vectors and cluster assignments is maximized. A notable advantage of this approach is that it only involves continuous optimization of model parameters, which is substantially easier to solve than discrete optimization of cluster assignments. However, existing methods still involve non-convex optimization problems, and therefore finding a good local optimal solution is not straightforward in practice. In this paper, we propose an alternative information-maximization clustering method based on a squared-loss variant of mutual information. This novel approach gives a clustering solution analytically in a computationally efficient way via kernel eigenvalue decomposition. Furthermore, we provide a practical model selection procedure that allows us to objectively optimize tuning parameters included in the kernel function. Through experiments, we demonstrate the usefulness of the proposed approach.
Cloning in Elections: Finding the Possible Winners
Elkind, E., Faliszewski, P., Slinko, A.
We consider the problem of manipulating elections by cloning candidates. In our model, a manipulator can replace each candidate c by several clones, i.e., new candidates that are so similar to c that each voter simply replaces c in his vote with a block of these new candidates, ranked consecutively. The outcome of the resulting election may then depend on the number of clones as well as on how each voter orders the clones within the block. We formalize what it means for a cloning manipulation to be successful (which turns out to be a surprisingly delicate issue), and, for a number of common voting rules, characterize the preference profiles for which a successful cloning manipulation exists. We also consider the model where there is a cost associated with producing each clone, and study the complexity of finding a minimum-cost cloning manipulation. Finally, we compare cloning with two related problems: the problem of control by adding candidates and the problem of possible (co)winners when new alternatives can join.
Dynamics of Knowledge in DeLP through Argument Theory Change
Moguillansky, Martín O., Rotstein, Nicolás D., Falappa, Marcelo A., García, Alejandro J., Simari, Guillermo R.
This article is devoted to the study of methods to change defeasible logic programs (de.l.p.s) which are the knowledge bases used by the Defeasible Logic Programming (DeLP) interpreter. DeLP is an argumentation formalism that allows to reason over potentially inconsistent de.l.p.s. Argument Theory Change (ATC) studies certain aspects of belief revision in order to make them suitable for abstract argumentation systems. In this article, abstract arguments are rendered concrete by using the particular rule-based defeasible logic adopted by DeLP. The objective of our proposal is to define prioritized argument revision operators \`a la ATC for de.l.p.s, in such a way that the newly inserted argument ends up undefeated after the revision, thus warranting its conclusion. In order to ensure this warrant, the de.l.p. has to be changed in concordance with a minimal change principle. To this end, we discuss different minimal change criteria that could be adopted. Finally, an algorithm is presented, implementing the argument revision operations.