Europe
Preface
McIlraith, Sheila (University of Toronto) | Eiter, Thomas (Vienna University of Technology)
Workshop on Knowledge-Intensive Business (KR&R) has long been a vibrant and exciting Processes (KiBP 2012). It has emerged from 256 registered abstracts. It was significantly more an understanding of how to store, retrieve, and interact than the 161 submissions to KR 2002, but somewhat with knowledge, and at the development of fewer than the record set at KR 2008 of 251 submissions. John McCarthy, recognized tasks such as planning, diagnosis, argumentation, by many as the founder of AI and KR, passed away and belief revision. KR 2012 will pay tribute to John gathering for researchers working on different aspects through an invited lecture by Leora Morgenstern of KR&R, and fosters communication, crossfertilization entitled "rough the Lens of Drosophila: John Mc-of ideas, and collaboration across research Carthy's Quest for Human-Level Artificial Intelligence."
Algebraic Geometric Comparison of Probability Distributions
Kiraly, Franz J., von Buenau, Paul, Meinecke, Frank C., Blythe, Duncan A. J., Mueller, Klaus-Robert
We propose a novel algebraic algorithmic framework for dealing with probability distributions represented by their cumulants such as the mean and covariance matrix. As an example, we consider the unsupervised learning problem of finding the subspace on which several probability distributions agree. Instead of minimizing an objective function involving the estimated cumulants, we show that by treating the cumulants as elements of the polynomial ring we can directly solve the problem, at a lower computational cost and with higher accuracy. Moreover, the algebraic viewpoint on probability distributions allows us to invoke the theory of algebraic geometry, which we demonstrate in a compact proof for an identifiability criterion.
On the influence of intelligence in (social) intelligence testing environments
Insa-Cabrera, Javier, Benacloch-Ayuso, Jose-Luis, Hernandez-Orallo, Jose
This paper analyses the influence of including agents of different degrees of intelligence in a multiagent system. The goal is to better understand how we can develop intelligence tests that can evaluate social intelligence. We analyse several reinforcement algorithms in several contexts of cooperation and competition. Our experimental setting is inspired by the recently developed Darwin-Wallace distribution.
Multi-view predictive partitioning in high dimensions
McWilliams, Brian, Montana, Giovanni
Many modern data mining applications are concerned with the analysis of datasets in which the observations are described by paired high-dimensional vectorial representations or "views". Some typical examples can be found in web mining and genomics applications. In this article we present an algorithm for data clustering with multiple views, Multi-View Predictive Partitioning (MVPP), which relies on a novel criterion of predictive similarity between data points. We assume that, within each cluster, the dependence between multivariate views can be modelled by using a two-block partial least squares (TB-PLS) regression model, which performs dimensionality reduction and is particularly suitable for high-dimensional settings. The proposed MVPP algorithm partitions the data such that the within-cluster predictive ability between views is maximised. The proposed objective function depends on a measure of predictive influence of points under the TB-PLS model which has been derived as an extension of the PRESS statistic commonly used in ordinary least squares regression. Using simulated data, we compare the performance of MVPP to that of competing multi-view clustering methods which rely upon geometric structures of points, but ignore the predictive relationship between the two views. State-of-art results are obtained on benchmark web mining datasets.
The implications of embodiment for behavior and cognition: animal and robotic case studies
Hoffmann, Matej, Pfeifer, Rolf
In this paper, we will argue that if we want to understand the function of the brain (or the control in the case of robots), we must understand how the brain is embedded into the physical system, and how the organism interacts with the real world. While embodiment has often been used in its trivial meaning, i.e. 'intelligence requires a body', the concept has deeper and more important implications, concerned with the relation between physical and information (neural, control) processes. A number of case studies are presented to illustrate the concept. These involve animals and robots and are concentrated around locomotion, grasping, and visual perception. A theoretical scheme that can be used to embed the diverse case studies will be presented. Finally, we will establish a link between the low-level sensory-motor processes and cognition. We will present an embodied view on categorization, and propose the concepts of 'body schema' and 'forward models' as a natural extension of the embodied approach toward first representations.
OWL: Yet to arrive on the Web of Data?
Glimm, Birte, Hogan, Aidan, Krötzsch, Markus, Polleres, Axel
Seven years on from OWL becoming a W3C recommendation, and two years on from the more recent OWL 2 W3C recommendation, OWL has still experienced only patchy uptake on the Web. Although certain OWL features (like owl:sameAs) are very popular, other features of OWL are largely neglected by publishers in the Linked Data world. This may suggest that despite the promise of easy implementations and the proposal of tractable profiles suggested in OWL's second version, there is still no "right" standard fragment for the Linked Data community. In this paper, we (1) analyse uptake of OWL on the Web of Data, (2) gain insights into the OWL fragment that is actually used/usable on the Web, where we arrive at the conclusion that this fragment is likely to be a simplified profile based on OWL RL, (3) propose and discuss such a new fragment, which we call OWL LD (for Linked Data).
Location-Based Reasoning about Complex Multi-Agent Behavior
Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people. Moreover, prior work focused solely on modeling actual successful executions (and not failed or attempted executions) of the activities of interest. We, in contrast, take on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. Our unified model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of people's actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that explicitly modeling unsuccessful attempts boosts performance on other important recognition tasks.
Learning RoboCup-Keepaway with Kernels
We apply kernel-based methods to solve the difficult reinforcement learning problem of 3vs2 keepaway in RoboCup simulated soccer. Key challenges in keepaway are the high-dimensionality of the state space (rendering conventional discretization-based function approximation like tilecoding infeasible), the stochasticity due to noise and multiple learning agents needing to cooperate (meaning that the exact dynamics of the environment are unknown) and real-time learning (meaning that an efficient online implementation is required). We employ the general framework of approximate policy iteration with least-squares-based policy evaluation. As underlying function approximator we consider the family of regularization networks with subset of regressors approximation. The core of our proposed solution is an efficient recursive implementation with automatic supervised selection of relevant basis functions. Simulation results indicate that the behavior learned through our approach clearly outperforms the best results obtained earlier with tilecoding by Stone et al. (2005).
Empowerment for Continuous Agent-Environment Systems
Jung, Tobias, Polani, Daniel, Stone, Peter
This paper develops generalizations of empowerment to continuous states. Empowerment is a recently introduced information-theoretic quantity motivated by hypotheses about the efficiency of the sensorimotor loop in biological organisms, but also from considerations stemming from curiosity-driven learning. Empowemerment measures, for agent-environment systems with stochastic transitions, how much influence an agent has on its environment, but only that influence that can be sensed by the agent sensors. It is an information-theoretic generalization of joint controllability (influence on environment) and observability (measurement by sensors) of the environment by the agent, both controllability and observability being usually defined in control theory as the dimensionality of the control/observation spaces. Earlier work has shown that empowerment has various interesting and relevant properties, e.g., it allows us to identify salient states using only the dynamics, and it can act as intrinsic reward without requiring an external reward. However, in this previous work empowerment was limited to the case of small-scale and discrete domains and furthermore state transition probabilities were assumed to be known. The goal of this paper is to extend empowerment to the significantly more important and relevant case of continuous vector-valued state spaces and initially unknown state transition probabilities. The continuous state space is addressed by Monte-Carlo approximation; the unknown transitions are addressed by model learning and prediction for which we apply Gaussian processes regression with iterated forecasting. In a number of well-known continuous control tasks we examine the dynamics induced by empowerment and include an application to exploration and online model learning.