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Decentralised Coordination of Mobile Sensors Using the Max-Sum Algorithm

AAAI Conferences

In this paper, we introduce an on-line, decentralised coordination algorithm for monitoring and predicting the state of spatial phenomena by a team of mobile sensors. These sensors have their application domain in disaster response, where strict time constraints prohibit path planning in advance. The algorithm enables sensors to coordinate their movements with their direct neighbours to maximise the collective information gain, while predicting measurements at unobserved locations using a Gaussian process. It builds upon the max-sum message passing algorithm for decentralised coordination, for which we present two new generic pruning techniques that result in speed-up of up to 92% for 5 sensors. We empirically evaluate our algorithm against several on-line adaptive coordination mechanisms, and report a reduction in root mean squared error up to 50% compared to a greedy strategy.


A Multivariate Complexity Analysis of Determining Possible Winners Given Incomplete Votes

AAAI Conferences

The Possible Winner problem asks whether some distinguished candidate may  become the winner of an election when the given incomplete votes are extended into complete ones in a favorable way. Possible Winner is NP-complete for common voting rules such as Borda, many other positional scoring rules, Bucklin, Copeland etc.  We investigate how three different parameterizations influence the computational complexity of Possible Winner for a number of voting rules.  We show  fixed-parameter tractability results with respect to the parameter "number of candidates" but intractability results with respect to the parameter "number of votes". Finally, we derive fixed-parameter tractability results with respect to the parameter "total number of undetermined candidate pairs" and identify an interesting polynomial-time solvable special case for Borda.


Sketching Techniques for Collaborative Filtering

AAAI Conferences

Recommender systems attempt to highlight items that a target user is likely to find interesting. A common technique is to use collaborative filtering (CF), where multiple users share information so as to provide each with effective recommendations. A key aspect of CF systems is finding users whose tastes accurately reflect the tastes of some target user. Typically, the system looks for other agents who have had experience with many of the items the target user has examined, and whose classification of these items has a strong correlation with the classifications of the target user. Since the universe of items may be enormous and huge data sets are involved, sophisticated methods must be used to quickly locate appropriate other agents. We present a method for quickly determining the proportional intersection between the items that each of two users has examined, by sending and maintaining extremely concise “sketches” of the list of items. These sketches enable the approximation of the proportional intersection within a distance of \epsilon, with a high probability of 1-\delta. Our sketching techniques are based on random minwise independent hash functions, and use very little space and time, so they are well-suited for use in large-scale collaborative filtering systems.


Which Semantics for Neighbourhood Semantics?

AAAI Conferences

In this article we discuss two alternative proposals for neighbourhood semantics (which we call strict and loose neighbourhood semantics, NSS and NSL respectively) that have been previously introduced in the literature. Our main tools are suitable notions of bisimulation. While an elegant notion of bisimulation exists for NSL, the required bisimulation for NSS is rather involved. We propose a simple extension of NSS with a universal modality that we call NSS(E), which comes together with a natural notion of bisimulation. We also investigate the complexity of the satisfiability problem for NSL and NSS(E).


Search Strategies for an Anytime Usage of the Branch and Prune Algorithm

AAAI Conferences

But this premature paving is not very useful if the searchtree is explored depth-first (DFS) or breadth-first (BFS): DFS When applied to numerical CSPs, the branch and quickly converges to ɛ-boxes that are too close to one another prune algorithm (BPA) computes a sharp covering to be representative of the solution set (see the left part of of the solution set. The BPA is therefore impractical Figure 1); BFS computes a homogeneous paving but finds no when the solution set is large, typically when ɛ-box at all if stopped too early (see the center graphic of Figure it has a dimension larger than four or five which is 1; note that such a sharp paving cannot be computed for often met in underconstrained problems. The purpose larger solution sets, making BFS useless in such cases). of this paper is to present a new search tree The search strategy used in an anytime BPA should quickly exploration strategy for BPA that hybridizes depthfirst find ɛ-boxes that are representative of the solution set: ɛ- and breadth-first searches. This search strategy boxes should be discovered uniformly on a continuous connected allows the BPA discovering potential solutions component in the solution set, while every connected in different areas of the search space in early stages components should be reached by some ɛ-boxes in early of the exploration, hence allowing an anytime usage stages of the search. Two such strategies are introduced in of the BPA. The merits of the proposed search the present paper. The most distant-first strategy (MDFS) strategy are experimentally evaluated.


Evaluating Description and Reference Strategies in a Cooperative Human-Robot Dialogue System

AAAI Conferences

We then describe In this paper, we describe a user evaluation of a humanrobot a study which assessed the responses of naïve users dialogue system that is designed to enable a humanoid to output that varied along two dimensions: the robot to cooperate with a human partner on building wooden method of describing an assembly plan (pre-order construction toys. In the evaluation, we experimentally vary or post-order), and the method of referring to objects two aspects of the output generated by the system: the way in the world (basic and full). Varying both that it describes assembly plans to the user, and the way that of these factors produced significant results: subjects it refers to objects in the world. We then measure the impact using the system that employed a pre-order of varying each of these features on the users' objective success description strategy asked for instructions to be repeated at working with the system, as well as on their subjective significantly less often than those who experienced impressions of the interaction.


Commitment Tracking via the Reactive Event Calculus

AAAI Conferences

Runtime commitment verification is an important, open issue in multiagent research. To address it, we build on Yolum and Singh's formalization of commitment operations, on Chittaro and Montanari's cached event calculus, and on the SCIFF abductive logic programming proof-procedure. We propose a framework consisting of a declarative and compact language to express the domain knowledge, and a reactive and complete procedure to track the status of commitments effectively, producing provably sound and irrevocable answers.


Introspection and Adaptable Model Integration for Dialogue-based Question Answering

AAAI Conferences

Dialogue-based Question Answering (QA) is a highly complex task that brings together a QA system including various natural language processing components (i.e., components for question classification, information extraction, and retrieval) with dialogue systems for effective and natural communication. The dialogue-based access is difficult to establish when the QA system in use is complex and combines many different answer services with different quality and access characteristics. For example, some questions are processed by opendomain QA services with a broad coverage. Others should be processed by using a domain-specific instance ontology for more reliable answers. Different answer services may change their characteristics over time and the dialogue reaction models have to be updated according to that. To solve this problem, we developed introspective methods to integrate adaptable models of the answer services. We evaluated the impact of the learned models on the dialogue performance, i.e., whether the adaptable models can be used for a more convenient dialogue formulation process. We show significant effectiveness improvements in the resulting dialogues when using the machine learning (ML) models. Examples are provided in the context of the generation of system-initiative feedback to user questions and answers, as provided by heterogeneous information services.


Query Answering in Description Logics with Transitive Roles

AAAI Conferences

We study the computational complexity of conjunctive query answering w.r.t. ontologies formulated in fragments of the description logic SHIQ. Our main result is the identification of two new sources of complexity: the combination of transitive roles and role hierarchies which results in 2ExpTime-hardness, and transitive roles alone which result in coNExpTime-hardness. These bounds complement the existing result that inverse roles make query answering in SHIQ 2ExpTime-hard.  We also show that conjunctive query answering with transitive roles, but without inverse roles and role hierarchies, remains in ExpTime if the ABox is tree-shaped.


Optimal Symbolic Planning with Action Costs and Preferences

AAAI Conferences

This paper studies the solving of finite-domain action planning problems with discrete action costs and soft constraints. For sequential optimal planning, a symbolic perimeter database heuristic is addressed in a bucket implementation of A*. For computing net-benefits, we propose symbolic branch-and-bound search together with some search refinements. The net-benefit we optimize is the total benefit of satisfying the goals, minus the total action cost to achieve them. This results in an objective function to be minimized that is a linear expression over the violation of the preferences added to the action cost total.