Europe
The Cost of Stability in Coalitional Games
Bachrach, Yoram, Elkind, Edith, Meir, Reshef, Pasechnik, Dmitrii, Zuckerman, Michael, Rothe, Joerg, Rosenschein, Jeffrey S.
A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the \emph{core}--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games have empty cores, and any outcome in such a game is unstable. In this paper, we investigate the possibility of stabilizing a coalitional game by using external payments. We consider a scenario where an external party, which is interested in having the players work together, offers a supplemental payment to the grand coalition (or, more generally, a particular coalition structure). This payment is conditional on players not deviating from their coalition(s). The sum of this payment plus the actual gains of the coalition(s) may then be divided among the agents so as to promote stability. We define the \emph{cost of stability (CoS)} as the minimal external payment that stabilizes the game. We provide general bounds on the cost of stability in several classes of games, and explore its algorithmic properties. To develop a better intuition for the concepts we introduce, we provide a detailed algorithmic study of the cost of stability in weighted voting games, a simple but expressive class of games which can model decision-making in political bodies, and cooperation in multiagent settings. Finally, we extend our model and results to games with coalition structures.
Entropy inference and the James-Stein estimator, with application to nonlinear gene association networks
Hausser, Jean, Strimmer, Korbinian
We present a procedure for effective estimation of entropy and mutual information from small-sample data, and apply it to the problem of inferring high-dimensional gene association networks. Specifically, we develop a James-Stein-type shrinkage estimator, resulting in a procedure that is highly efficient statistically as well as computationally. Despite its simplicity, we show that it outperforms eight other entropy estimation procedures across a diverse range of sampling scenarios and data-generating models, even in cases of severe undersampling. We illustrate the approach by analyzing E. coli gene expression data and computing an entropy-based gene-association network from gene expression data. A computer program is available that implements the proposed shrinkage estimator.
PDE-Foam - a probability-density estimation method using self-adapting phase-space binning
Dannheim, Dominik, Carli, Tancredi, Grahn, Karl-Johan, Speckmayer, Peter, Voigt, Alexander
Probability Density Estimation (PDE) is a multivariate discrimination technique based on sampling signal and background densities defined by event samples from data or Monte-Carlo (MC) simulations in a multi-dimensional phase space. In this paper, we present a modification of the PDE method that uses a self-adapting binning method to divide the multi-dimensional phase space in a finite number of hyper-rectangles (cells). The binning algorithm adjusts the size and position of a predefined number of cells inside the multi-dimensional phase space, minimising the variance of the signal and background densities inside the cells. The implementation of the binning algorithm PDE-Foam is based on the MC event-generation package Foam. We present performance results for representative examples (toy models) and discuss the dependence of the obtained results on the choice of parameters. The new PDE-Foam shows improved classification capability for small training samples and reduced classification time compared to the original PDE method based on range searching.
Empirical Bernstein Bounds and Sample Variance Penalization
Maurer, Andreas, Pontil, Massimiliano
We give improved constants for data dependent and variance sensitive confidence bounds, called empirical Bernstein bounds, and extend these inequalities to hold uniformly over classes of functionswhose growth function is polynomial in the sample size n. The bounds lead us to consider sample variance penalization, a novel learning method which takes into account the empirical variance of the loss function. We give conditions under which sample variance penalization is effective. In particular, we present a bound on the excess risk incurred by the method. Using this, we argue that there are situations in which the excess risk of our method is of order 1/n, while the excess risk of empirical risk minimization is of order 1/sqrt/{n}. We show some experimental results, which confirm the theory. Finally, we discuss the potential application of our results to sample compression schemes.
The Single Machine Total Weighted Tardiness Problem - Is it (for Metaheuristics) a Solved Problem ?
The article presents a study of rather simple local search heuristics for the single machine total weighted tardiness problem (SMTWTP), namely hillclimbing and Variable Neighborhood Search. In particular, we revisit these approaches for the SMTWTP as there appears to be a lack of appropriate/challenging benchmark instances in this case. The obtained results are impressive indeed. Only few instances remain unsolved, and even those are approximated within 1% of the optimal/best known solutions. Our experiments support the claim that metaheuristics for the SMTWTP are very likely to lead to good results, and that, before refining search strategies, more work must be done with regard to the proposition of benchmark data. Some recommendations for the construction of such data sets are derived from our investigations.
A Data-Mining Approach to 3D Realistic Render Setup Assistance
Morcillo, Carlos Gonzalez (University of Castilla-La Mancha) | Lopez, Lorenzo Manuel Lopez (University of Castilla-La Mancha) | Sanchez, Jose Jesus Castro (University of Castilla-La Mancha) | Moser, Bernhard (Software Competence Center GmbH)
Realistic rendering is the process of generating a 2D image from an abstract description of a 3D scene, aiming at achieving the quality of a photo. The quality of the generated image depends on the accuracy with which the employed render method simulates the behaviour of the light particles through the scene. According to the current practice, it is up to the user to choose optimal settings of input parameters for these methods in terms of time-efficiency, as well as image quality. This is an iterative trial and error process, even for expert users. This paper describes a novel approach based on techniques from the field of data mining and genetic computing to assist the user in the selection of render parameters. Experimental results are presented which show the benefits of this approach.
Q-Strategy: Automated Bidding and Convergence in Computational Markets
Borissov, Nikolay Nikolaev (University of Karlsruhe)
Agents and market mechanisms are widely elaborated and applied to automate interaction and decision processes among others in robotics, for decentralized control in sensor networks and by algorithmic traders in financial markets. Currently there is a high demand of efficient mechanisms for the provisioning, usage and allocation of distributed services in the Cloud. Such mechanisms and processes are not manually manageable and require decisions taken in quasi real-time. Thus agent decisions should automatically adapt to changing conditions and converge to optimal values. This paper presents a bidding strategy, which is capable of automating the bid generation and utility maximization processes of consumers and providers by the interaction with markets as well as to converge to optimal values. The bidding strategy is applied to the consumer side against benchmark bidding strategies and its behavior and convergence are evaluated in two market mechanisms, a centralized and a decentralized one.
Modeling self-organizing traffic lights with elementary cellular automata
Gershenson, Carlos, Rosenblueth, David A.
There have been several highway traffic models proposed based on cellular automata. The simplest one is elementary cellular automaton rule 184. We extend this model to city traffic with cellular automata coupled at intersections using only rules 184, 252, and 136. The simplicity of the model offers a clear understanding of the main properties of city traffic and its phase transitions. We use the proposed model to compare two methods for coordinating traffic lights: a green-wave method that tries to optimize phases according to expected flows and a self-organizing method that adapts to the current traffic conditions. The self-organizing method delivers considerable improvements over the green-wave method. For low densities, the self-organizing method promotes the formation and coordination of platoons that flow freely in four directions, i.e. with a maximum velocity and no stops. For medium densities, the method allows a constant usage of the intersections, exploiting their maximum flux capacity. For high densities, the method prevents gridlocks and promotes the formation and coordination of "free-spaces" that flow in the opposite direction of traffic.
Tactical Language and Culture Training Systems: Using AI to Teach Foreign Languages and Cultures
Johnson, W. Lewis (Alelo) | Valente, Andre (Alelo)
The Tactical Language and Culture Training System (TLCTS) helps people quickly acquire communicative skills in foreign languages and cultures. More than 40,000 learners worldwide have used TLCTS courses. TLCTS utilizes artificial intelligence technologies during the authoring process, and at run time to process learner speech, engage in dialog, and evaluate and assess learner performance. This paper describes the architecture of TLCTS and the artificial intelligence technologies that it employs, and presents results from multiple evaluation studies that demonstrate the benefits of learning foreign language and culture using this approach.