Europe
A Hybrid Algorithm for Coalition Structure Generation
Rahwan, Talal (University of Southampton) | Michalak, Tomasz (University of Warsaw) | Jennings, Nicholas (University of Southampton)
The current state-of-the-art algorithm for optimal coalition structure generation is IDP-IP โ an algorithm that combines IDP (a dynamic programming algorithm due to Rahwan and Jennings, AAAI'08) with IP (a tree-search algorithm due to Rahwan et al., JAIR'09). In this paper we analyse IDP-IP, highlight its limitations, and then develop a new approach for combining IDP with IP that overcomes these limitations.
A Scalable Message-Passing Algorithm for Supply Chain Formation
Penya-Alba, Toni (Instituto de Investigaciรณn en Inteligencia Artificial (IIIA) Consejo Superior de Investigaciones Cientificas (CSIC)) | Vinyals, Meritxell (University of Verona) | Cerquides, Jesus (Instituto de Investigaciรณn en Inteligencia Artificial (IIIA) Consejo Superior de Investigaciones Cientificas (CSIC)) | Rodriguez-Aguilar, Juan A. (Instituto de Investigaciรณn en Inteligencia Artificial (IIIA) Consejo Superior de Investigaciones Cientificas (CSIC))
Supply Chain Formation (SCF) is the process of determining the participants in a supply chain, who will exchange what with whom, and the terms of the exchanges. Decentralized SCF appears as a highly intricate task because agents only possess local information and have limited knowledge about the capabilities of other agents. The decentralized SCF problem has been recently cast as an optimization problem that can be efficiently approximated using max-sum loopy belief propagation. Along this direction, in this paper we propose a novel encoding of the problem into a binary factor graph (containing only binary variables) as well as an alternative algorithm. We empirically show that our approach allows to significantly increase scalability, hence allowing to form supply chains in market scenarios with a large number of participants and high competition.
A Complexity-of-Strategic-Behavior Comparison between Schulze's Rule and Ranked Pairs
Parkes, David C. (Harvard University) | Xia, Lirong (Harvard University)
Schulze's rule and ranked pairs are two Condorcet methods that both satisfy many natural axiomatic properties. Schulze's rule is used in the elections of many organizations, including the Wikimedia Foundation, the Pirate Party of Sweden and Germany, the Debian project, and the Gento Project. Both rules are immune to control by cloning alternatives, but little is otherwise known about their strategic robustness, including resistance to manipulation by one or more voters, control by adding or deleting alternatives, adding or deleting votes, and bribery. Considering computational barriers, we show that these types of strategic behavior are NP-hard for ranked pairs (both constructive, in making an alternative a winner, and destructive, in precluding an alternative from being a winner). Schulze's rule, in comparison, remains vulnerable at least to constructive manipulation by a single voter and destructive manipulation by a coalition. As the first such polynomial-time rule known to resist all such manipulations, and considering also the broad axiomatic support, ranked pairs seems worthwhile to consider for practical applications.
Tree-Based Solution Methods for Multiagent POMDPs with Delayed Communication
Oliehoek, Frans Adriaan (Maastricht University) | Spaan, Matthijs T. J. (Delft University of Technology)
Multiagent Partially Observable Markov Decision Processes (MPOMDPs) provide a powerful framework for optimal decision making under the assumption of instantaneous communication. We focus on a delayed communication setting (MPOMDP-DC), in which broadcasted information is delayed by at most one time step. This model allows agents to act on their most recent (private) observation. Such an assumption is a strict generalization over having agents wait until the global information is available and is more appropriate for applications in which response time is critical. In this setting, however, value function backups are significantly more costly, and naive application of incremental pruning, the core of many state-of-the-art optimal POMDP techniques, is intractable. In this paper, we overcome this problem by demonstrating that computation of the MPOMDP-DC backup can be structured as a tree and introducing two novel tree-based pruning techniques that exploit this structure in an effective way. We experimentally show that these methods have the potential to outperform naive incremental pruning by orders of magnitude, allowing for the solution of larger problems.
Bayes-Adaptive Interactive POMDPs
Ng, Brenda (Lawrence Livermore National Laboratory) | Boakye, Kofi (Lawrence Livermore National Laboratory) | Meyers, Carol (Lawrence Livermore National Laboratory) | Wang, Andrew (Massachusetts Institute of Technology)
We introduce the Bayes-Adaptive Interactive Partially Observable Markov Decision Process (BA-IPOMDP), the first multiagent decision model that explicitly incorporates model learning. As in I-POMDPs, the BA-IPOMDP agent maintains beliefs over interactive states, which include the physical states as well as the other agentsโ models. The BA-IPOMDP assumes that the state transition and observation probabilities are unknown, and augments the interactive states to include these parameters. Beliefs are maintained over this augmented interactive state space. This (necessary) state expansion exacerbates the curse of dimensionality, especially since each I-POMDP belief update is already a recursive procedure (because an agent invokes belief updates from other agentsโ perspectives as part of its own belief update, in order to anticipate other agentsโ actions). We extend the interactive particle filter to perform approximate belief update on BA-IPOMDPs. We present our findings on the multiagent Tiger problem.
Congestion Games with Agent Failures
Meir, Reshef (Hebrew University and Microsoft Research, Herzlia) | Tennenholtz, Moshe (Technion-Israel Institute of Technology and Microsoft Research, Herzlia) | Bachrach, Yoram (Microsoft Research, Cambridge) | Key, Peter (Microsoft Research, Cambridge)
We propose a natural model for agent failures in congestion games. In our model, each of the agents may fail to participate in the game, introducing uncertainty regarding the set of active agents. We examine how such uncertainty may change the Nash equilibria (NE) of the game. We prove that although the perturbed game induced by the failure model is not always a congestion game, it still admits at least one pure Nash equilibrium. Then, we turn to examine the effect of failures on the maximal social cost in any NE of the perturbed game. We show that in the limit case where failure probability is negligible new equilibria never emerge, and that the social cost may decrease but it never increases. For the case of non-negligible failure probabilities, we provide a full characterization of the maximal impact of failures on the social cost under worst-case equilibrium outcomes.
Characterizing Multi-Agent Team Behavior from Partial Team Tracings: Evidence from the English Premier League
Lucey, Patrick (Disney Research Pittsburgh) | Bialkowski, Alina (Queensland University of Technology and Disney Research Pittsburgh) | Carr, Peter (Disney Research Pittsburgh) | Foote, Eric (Disney Research Pittsburgh) | Matthews, Iain (Disney Research Pittsburgh)
Real-world AI systems have been recently deployed which can automatically analyze the plan and tactics of tennis players. As the game-state is updated regularly at short intervals (i.e. point-level), a library of successful and unsuccessful plans of a player can be learnt over time. Given the relative strengths and weaknesses of a playerโs plans, a set of proven plans or tactics from the library that characterize a player can be identified. For low-scoring, continuous team sports like soccer, such analysis for multi-agent teams does not exist as the game is not segmented into โdiscretizedโ plays (i.e. plans), making it difficult to obtain a library that characterizes a teamโs behavior. Additionally, as player tracking data is costly and difficult to obtain, we only have partial team tracings in the form of ball actions which makes this problem even more difficult. In this paper, we propose a method to overcome these issues by representing team behavior via play-segments, which are spatio-temporal descriptions of ball movement over fixed windows of time. Using these representations we can characterize team behavior from entropy maps, which give a measure of predictability of team behaviors across the field. We show the efficacy and applicability of our method on the 2010-2011 English Premier League soccer data.
Competing with Humans at Fantasy Football: Team Formation in Large Partially-Observable Domains
Matthews, Tim (University of Southampton) | Ramchurn, Sarvapali D. (University of Southampton) | Chalkiadakis, Georgios (Technical University of Crete)
We present the first real-world benchmark for sequentially-optimal team formation, working within the framework of a class of online football prediction games known as Fantasy Football. We model the problem as a Bayesian reinforcement learning one, where the action space is exponential in the number of players and where the decision maker's beliefs are over multiple characteristics of each footballer. We then exploit domain knowledge to construct computationally tractable solution techniques in order to build a competitive automated Fantasy Football manager. Thus, we are able to establish the baseline performance in this domain, even without complete information on footballers' performances (accessible to human managers), showing that our agent is able to rank at around the top percentile when pitched against 2.5M human players.
Optimizing Payments in Dominant-Strategy Mechanisms for Multi-Parameter Domains
Dufton, Lachlan Thomas (University of Waterloo) | Naroditskiy, Victor (University of Southampton) | Polukarov, Maria (University of Southampton) | Jennings, Nicholas R. (University of Southampton)
In AI research, mechanism design is typically used to allocate tasks and resources to agents holding private information about their values for possible allocations. In this context, optimizing payments within the Groves class has recently received much attention, mostly under the assumption that agent's private information is single-dimensional. Our work tackles this problem in multi-parameter domains. Specifically, we develop a generic technique to look for a best Groves mechanism for any given mechanism design problem. Our method is based on partitioning the spaces of agent values and payment functions into regions, on each of which we are able to define a feasible linear payment function. Under certain geometric conditions on partitions of the two spaces this function is optimal. We illustrate our method by applying it to the problem of allocating heterogeneous items.
Symmetric Subgame Perfect Equilibria in Resource Allocation
Cigler, Ludek (EPFL, Lausanne) | Faltings, Boi (EPFL, Lausanne)
We analyze symmetric protocols to rationally coordinate on an asymmetric, efficient allocation in an infinitely repeated N-agent, C-resource allocation problems. (Bhaskar 2000) proposed one way to achieve this in 2-agent, 1-resource allocation games: Agents start by symmetrically randomizing their actions, and as soon as they each choose different actions, they start to follow a potentially asymmetric "convention" that prescribes their actions from then on. We extend the concept of convention to the general case of infinitely repeated resource allocation games with N agents and C resources. We show that for any convention, there exists a symmetric subgame perfect equilibrium which implements it. We present two conventions: bourgeois, where agents stick to the first allocation; and market, where agents pay for the use of resources, and observe a global coordination signal which allows them to alternate between different allocations. We define price of anonymity of a convention as the ratio between the maximum social payoff of any (asymmetric) strategy profile and the expected social payoff of the convention. We show that while the price of anonymity of the bourgeois convention is infinite, the market convention decreases this price by reducing the conflict between the agents.