Europe
A Tractable First-Order Probabilistic Logic
Domingos, Pedro (University of Washington) | Webb, William Austin (University of Washington)
Tractable subsets of first-order logic are a central topic in AI research. Several of these formalisms have been used as the basis for first-order probabilistic languages. However, these are intractable, losing the original motivation. Here we propose the first non-trivially tractable first-order probabilistic language. It is a subset of Markov logic, and uses probabilistic class and part hierarchies to control complexity. We call it TML (Tractable Markov Logic). We show that TML knowledge bases allow for efficient inference even when the corresponding graphical models have very high treewidth. We also show how probabilistic inheritance, default reasoning, and other inference patterns can be carried out in TML. TML opens up the prospect of efficient large-scale first-order probabilistic inference.
Search Algorithms for m Best Solutions for Graphical Models
Dechter, Rina (University of California, Irvine) | Flerova, Natalia (University of California, Irvine) | Marinescu, Radu (IBM Research)
The paper focuses on finding the m best solutions to combinatorial optimization problems using Best-First or Branchand- Bound search. Specifically, we present m-A*, extending the well-known A* to the m-best task, and prove that all its desirable properties, including soundness, completeness and optimal efficiency, are maintained. Since Best-First algorithms have memory problems, we also extend the memoryefficient Depth-First Branch-and-Bound to the m-best task. We extend both algorithms to optimization tasks over graphical models (e.g., Weighted CSP and MPE in Bayesian networks), provide complexity analysis and an empirical evaluation. Our experiments with 5 variants of Best-First and Branch-and-Bound confirm that Best-First is largely superior when memory is available, but Branch-and-Bound is more robust, while both styles of search benefit greatly when the heuristic evaluation function has increased accuracy.
Approximating the Sum Operation for Marginal-MAP Inference
Cheng, Qiang (Tsinghua University) | Chen, Feng (Tsinghua University) | Dong, Jianwu (Tsinghua University) | Xu, Wenli (Tsinghua University) | Ihler, Alexander (University of California, Irvine)
We study the marginal-MAP problem on graphical models, and present a novel approximation method based on direct approximation of the sum operation. A primary difficulty of marginal-MAP problems lies in the non-commutativity of the sum and max operations, so that even in highly structured models, marginalization may produce a densely connected graph over the variables to be maximized, resulting in an intractable potential function with exponential size. We propose a chain decomposition approach for summing over the marginalized variables, in which we produce a structured approximation to the MAP component of the problem consisting of only pairwise potentials. We show that this approach is equivalent to the maximization of a specific variational free energy, and it provides an upper bound of the optimal probability. Finally, experimental results demonstrate that our method performs favorably compared to previous methods.
Lifted MEU by Weighted Model Counting
Apsel, Udi (Ben-Gurion University of The Negev) | Brafman, Ronen I. (Ben-Gurion University of The Negev)
Recent work in the field of probabilistic inference demonstrated the efficiency of weighted model counting (WMC) enginesfor exact inference in propositional and, very recently, first order models. To date, these methods have not been applied to decision making models, propositional or first order, such as influence diagrams, and Markov decision networks (MDN). In this paper we show how this technique can be applied to such models. First, we show how WMC can be used to solve (propositional) MDNs. Then, we show how this can be extended to handle a first-order model — the Markov Logic Decision Network (MLDN). WMC offers two central benefits: it is a very simple and very efficient technique. This is particularly true for the first-order case, where the WMC approach is simpler conceptually, and, in many cases, more effective computationally than the existing methods for solving MLDNs via first-order variable elimination, or via propositionalization. We demonstrate the above empirically.
Stochastic Safest and Shortest Path Problems
Teichteil-Königsbuch, Florent (ONERA)
Optimal solutions to Stochastic Shortest Path Problems (SSPs) usually require that there exists at least one policy that reaches the goal with probability 1 from the initial state. This condition is very strong and prevents from solving many interesting problems, for instance where all possible policies reach some dead-end states with a positive probability. We introduce a more general and richer dual optimization criterion, which minimizes the average (undiscounted) cost of only paths leading to the goal among all policies that maximize the probability to reach the goal. We present policy update equations in the form of dynamic programming for this new dual criterion, which are different from the standard Bellman equations, but produce the same solution if there exists one policy leading to the goal with probability 1 from the initial state. We demonstrate that our equations converge in infinite horizon without any condition on the structure of the problem or on its policies, which actually extends the class of SSPs that can be solved. We experimentally show that our dual criterion provides well-founded solutions to SSPs that can not be solved by the standard criterion, and that using a discount factor with the latter certainly provides solution policies but which are not optimal considering our well-founded criterion.
POMDPs Make Better Hackers: Accounting for Uncertainty in Penetration Testing
Sarraute, Carlos (Core Security and ITBA) | Buffet, Olivier (INRIA and Université de Lorraine) | Hoffmann, Jörg (Saarland University)
Penetration Testing is a methodology for assessing network security, by generating and executing possible hacking attacks. Doing so automatically allows for regular and systematic testing. A key question is how to generate the attacks. This is naturally formulated as planning under uncertainty, i.e., under incomplete knowledge about the network configuration. Previous work uses classical planning, and requires costly pre-processes reducing this uncertainty by extensive application of scanning methods. By contrast, we herein model the attack planning problem in terms of partially observable Markov decision processes (POMDP). This allows to reason about the knowledge available, and to intelligently employ scanning actions as part of the attack. As one would expect, this accurate solution does not scale. We devise a method that relies on POMDPs to find good attacks on individual machines, which are then composed into an attack on the network as a whole. This decomposition exploits network structure to the extent possible, making targeted approximations (only) where needed. Evaluating this method on a suitably adapted industrial test suite, we demonstrate its effectiveness in both runtime and solution quality.
Planning in Factored Action Spaces with Symbolic Dynamic Programming
Raghavan, Aswin (Oregon State University) | Joshi, Saket (Oregon State University) | Fern, Alan (Oregon State University) | Tadepalli, Prasad (Oregon State University) | Khardon, Roni (Tufts University)
We consider symbolic dynamic programming (SDP) for solving Markov Decision Processes (MDP) with factored state and action spaces, where both states and actions are described by sets of discrete variables. Prior work on SDP has considered only the case of factored states and ignored structure in the action space, causing them to scale poorly in terms of the number of action variables. Our main contribution is to present the first SDP-based planning algorithm for leveraging both state and action space structure in order to compute compactly represented value functions and policies. Since our new algorithm can potentially require more space than when action structure is ignored, our second contribution is to describe an approach for smoothly trading-off space versus time via recursive conditioning. Finally, our third contribution is to introduce a novel SDP approximation that often significantly reduces planning time with little loss in quality by exploiting action structure in weakly coupled MDPs. We present empirical results in three domains with factored action spaces that show that our algorithms scale much better with the number of action variables as compared to state-of-the-art SDP algorithms.
LRTDP Versus UCT for Online Probabilistic Planning
Kolobov, Andrey (University of Washington, Seattle) | Mausam, . (University of Washington, Seattle) | Weld, Daniel S. (University of Washington, Seattle)
UCT, the premier method for solving games such as Go, is also becoming the dominant algorithm for probabilistic planning. Out of the five solvers at the International Probabilistic Planning Competition (IPPC) 2011, four were based on the UCT algorithm. However, while a UCT-based planner, PROST, won the contest, an LRTDP-based system, Glutton, came in a close second, outperforming other systems derived from UCT. These results raise a question: what are the strengths and weaknesses of LRTDP and UCT in practice? This paper starts answering this question by contrasting the two approaches in the context of finite-horizon MDPs. We demonstrate that in such scenarios, UCT's lack of a sound termination condition is a serious practical disadvantage. In order to handle an MDP with a large finite horizon under a time constraint, UCT forces an expert to guess a non-myopic lookahead value for which it should be able to converge on the encountered states. Mistakes in setting this parameter can greatly hurt UCT's performance. In contrast, LRTDP's convergence criterion allows for an iterative deepening strategy. Using this strategy, LRTDP automatically finds the largest lookahead value feasible under the given time constraint. As a result, LRTDP has better performance and stronger theoretical properties. We present an online version of Glutton, named Gourmand, that illustrates this analysis and outperforms PROST on the set of IPPC-2011 problems.
Structural Patterns Beyond Forks: Extending the Complexity Boundaries of Classical Planning
Katz, Michael (Saarland University) | Keyder, Emil (INRIA)
Tractability analysis in terms of the causal graphs of planning problems has emerged as an important area of research in recent years, leading to new methods for the derivation of domain-independent heuristics (Katz and Domshlak 2010). Here we continue this work, extending our knowledge of the frontier between tractable and NP-complete fragments. We close some gaps left in previous work, and introduce novel causal graph fragments that we call the hourglass and semifork, for which under certain additional assumptions optimal planning is in P. We show that relaxing any one of the restrictions required for this tractability leads to NP-complete problems. Our results are of both theoretical and practical interest, as these fragments can be used in existing frameworks to derive new abstraction heuristics. Before they can be used, however, a number of practical issues must be addressed. We discuss these issues and propose some solutions.
The Linear Distance Traveling Tournament Problem
Hoshino, Richard (National Institute of Informatics) | Kawarabayashi, Ken-ichi (National Institute of Informatics)
We introduce a linear distance relaxation of the n-team Traveling Tournament Problem (TTP), a simple yet powerful heuristic that temporarily "assumes"' the n teams are located on a straight line, thereby reducing the n ( n –1)/2 pairwise distance parameters to just n –1 variables. The modified problem then becomes easier to analyze, from which we determine an approximate solution for the actual instance on n teams. We present combinatorial techniques to solve the Linear Distance TTP (LD-TTP) for n = 4 and n = 6, without any use of computing, generating the complete set of optimal distances regardless of where the n teams are located. We show that there are only 295 non-isomorphic schedules that can be a solution to the 6-team LD-TTP, and demonstrate that in all previously-solved benchmark TTP instances on 6 teams, the distance-optimal schedule appears in this list of 295, even when the six teams are arranged in a circle or located in three-dimensional space. We then extend the LD-TTP to multiple rounds, and apply our theory to produce a nearly-optimal regular-season schedule for the Nippon Pro Baseball league in Japan. We conclude the paper by generalizing our theory to the n -team LD-TTP, producing a feasible schedule whose total distance is guaranteed to be no worse than 4/3 times the optimal solution.