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Sentic Activation: A Two-Level Affective Common Sense Reasoning Framework

AAAI Conferences

An important difference between traditional AI systems and human intelligence is our ability to harness common sense knowledge gleaned from a lifetime of learning and experiences to inform our decision making and behavior. This allows humans to adapt easily to novel situations where AI fails catastrophically for lack of situation-specific rules and generalization capabilities. Common sense knowledge also provides the background knowledge for humans to successfully operate in social situations where such knowledge is typically assumed. In order for machines to exploit common sense knowledge in reasoning as humans do, moreover, we need to endow them with human-like reasoning strategies. In this work, we propose a two-level affective reasoning framework that concurrently employs multi-dimensionality reduction and graph mining techniques to mimic the integration of conscious and unconscious reasoning, and exploit it for sentiment analysis.


Combining Hashing and Abstraction in Sparse High Dimensional Feature Spaces

AAAI Conferences

With the exponential increase in the number of documents available online, e.g., news articles, weblogs, scientific documents, the development of effective and efficient classification methods is needed. The performance of document classifiers critically depends, among other things, on the choice of the feature representation. The commonly used "bag of words" and n-gram representations can result in prohibitively high dimensional input spaces. Data mining algorithms applied to these input spaces may be intractable due to the large number of dimensions. Thus, dimensionality reduction algorithms that can process data into features fast at runtime, ideally in constant time per feature, are greatly needed in high throughput applications, where the number of features and data points can be in the order of millions. One promising line of research to dimensionality reduction is feature clustering. We propose to combine two types of feature clustering, namely hashing and abstraction based on hierarchical agglomerative clustering, in order to take advantage of the strengths of both techniques. Experimental results on two text data sets show that the combined approach uses significantly smaller number of features and gives similar performance when compared with the "bag of words" and n-gram approaches.


Inference of User Context from GPS Logs for Proactive Recommender Systems

AAAI Conferences

With the increasing popularity of smartphones, the wide availability of mobile Internet and the higher computational power of mobile devices, new types of applications are now possible. It is important to provide a smooth user experience by facilitating the interaction with the device. To do so, the goal of the work is support proactive recommendations on the mobile device. In order to determine the best point in time for a recommendation, various context information needs to be taken into account. One interesting aspect is determining the current user activity, e.g. whether the user is walking or not. In this paper, we present an algorithm that runs online on a smartphone and analyzes the user activity based on GPS data.


Search-Based Path Planning with Homotopy Class Constraints in 3D

AAAI Conferences

Homotopy classes of trajectories, arising due to the presence of obstacles, are defined as sets of trajectories that can be transformed into each other by gradual bending and stretching without colliding with obstacles. The problem of exploring/finding the different homotopy classes in an environment and the problem of finding least-cost paths restricted to a specific homotopy class (or not belonging to certain homotopy classes) arises frequently in such applications as predicting paths for unpredictable entities and deployment of multiple agents for efficient exploration of an environment. In [Bhattacharya, Kumar, Likhachev, AAAI 2010] we have shown how homotopy classes of trajectories on a two-dimensional plane with obstacles can be classified and identified using the Cauchy Integral Theorem and the Residue Theorem from Complex Analysis. In more recent work [Bhattacharya, Likhachev, Kumar, RSS 2011] we extended this representation to three-dimensional spaces by exploiting certain laws from the Theory of Electromagnetism (Biot-Savart law and Ampere's Law) for representing and identifying homotopy classes in three dimensions in an efficient way. Using such a representation, we showed that homotopy class constraints can be seamlessly weaved into graph search techniques for determining optimal path constrained to certain homotopy classes or forbidden from others, as well as for exploring different homotopy classes in an environment. (This is a condensed, non-technical overview of work previously published in the proceedings of Robotics: Science and Systems, 2011 conference [Bhattacharya, Likhachev, Kumar, RSS 2011].)


Security Games with Limited Surveillance

AAAI Conferences

Randomized first-mover strategies of Stackelberg games are used in several deployed applications to allocate limited resources for the protection of critical infrastructure. Stackelberg games model the fact that a strategic attacker can surveil and exploit the defender's strategy, and randomization guards against the worst effects by making the defender less predictable. In accordance with the standard game-theoretic model of Stackelberg games, past work has typically assumed that the attacker has perfect knowledge of the defender's randomized strategy and will react correspondingly. In light of the fact that surveillance is costly, risky, and delays an attack, this assumption is clearly simplistic: attackers will usually act on partial knowledge of the defender's strategies. The attacker's imperfect estimate could present opportunities and possibly also threats to a strategic defender. In this paper, we therefore begin a systematic study of security games with limited surveillance. We propose a natural model wherein an attacker forms or updates a belief based on observed actions, and chooses an optimal response. We investigate the model both theoretically and experimentally. In particular, we give mathematical programs to compute optimal attacker and defender strategies for a fixed observation duration, and show how to use them to estimate the attacker's observation durations. Our experimental results show that the defender can achieve significant improvement in expected utility by taking the attacker's limited surveillance into account, validating the motivation of our work.


Visual Saliency Estimation through Manifold Learning

AAAI Conferences

Saliency detection has been a desirable way for robotic vision to find the most noticeable objects in a scene. In this paper, a robust manifold-based saliency estimation method has been developed to help capture the most salient objects in front of robotic eyes, namely cameras. In the proposed approach, an image is considered as a manifold of visual signals (stimuli) spreading over a connected grid, and local visual stimuli are compared against the global image variation to model the visual saliency. With this model, manifold learning is then applied to minimize the local variation while keeping the global contrast, and turns the RGB image into a multi-channel image. After the projection through manifold learning, histogram-based contrast is then computed for saliency modeling of all channels of the projected images, and mutual information is introduced to evaluate each single-channel saliency map against prior knowledge to provide cues for the fusion of multiple channels. In the last step, the fusion procedure combines all single-channel saliency maps according to their mutual information score, and generates the final saliency map. In our experiment, the proposed method is evaluated using one of the largest publicly available image datasets. The experimental results demonstrate that our algorithm consistently outperforms the state-of-the-art unsupervised saliency detection methods, yielding higher precision and better recall rates. Furthermore, the proposed method is tested on a video-type test dataset where a moving camera is trying to catch up with the walking person---a salient object in the video sequence. Our experimental results show that the proposed approach can successful accomplish this task, revealing its potential use for similar robotic applications.


Equality-Friendly Well-Founded Semantics and Applications to Description Logics

AAAI Conferences

We tackle the problem of defining a well-founded semantics for Datalog rules with existentially quantified variables in their heads and negations in their bodies. In particular, we provide a well-founded semantics (WFS) for the recent Datalog+/- family of ontology languages, which covers several important description logics (DLs). To do so, we generalize Datalog+/- by non-stratified nonmonotonic negation in rule bodies, and we define a WFS for this generalization via guarded fixed-point logic. We refer to this approach as equality-friendly WFS, since it has the advantage that it does not make the unique name assumption (UNA); this brings it close to OWL and its profiles as well as typical DLs, which also do not make the UNA. We prove that for guarded Datalog+/- with negation under the equality-friendly WFS, conjunctive query answering is decidable, and we provide precise complexity results for this problem. From these results, we obtain precise definitions of the standard WFS extensions of EL and of members of the DL-Lite family, as well as corresponding complexity results for query answering.


Automated Strategies for Determining Rewards for Human Work

AAAI Conferences

We consider the problem of designing automated strategies for interactions with human subjects, where the humans must be rewarded for performing certain tasks of interest. We focus on settings where there is a single task that must be performed many times by different humans (e.g. answering a questionnaire), and the humans require a fee for performing the task. In such settings, our objective is to minimize the average cost for effectuating the completion of the task. We present two automated strategies for designing efficient agents for the problem, based on two different models of human behavior. The first, the Reservation Price Based Agent (RPBA), is based on the concept of a reservation price, and the second, the No Bargaining Agent (NBA), uses principles from behavioral science. The performance of the agents has been tested in extensive experiments with real human subjects, where NBA outperforms both RPBA and strategies developed by human experts.


QuerioCity: Accessing the Information of a City

AAAI Conferences

QuerioCity aims at creating an ecosystem for managing and accessing the information of a city, with a particular focus on transforming, integrating and querying heterogenous semistructured data in an open environment. This raises unique challenges in terms of: - Fitness-for-use. The users of the system are not data integration experts and not qualified to use industry data integration tools. Furthermore, they are not able to query data using structured query languages. The domain of the information is very broad and open.


Data-Centric Privacy Policies for Smart Grids

AAAI Conferences

Smart cities and smart grids heavily depend on data being exchanged between a large number of heterogeneous entities. Parts of the data which such systems depend on are relevant to the privacy of individuals, e.g., data about energy consumption or current location. We assume the use of semantic technologies for data representation and exchange, and express privacy requirements as formal policies. We take a data-centric view, that is, we attach policies that restrict isolated uses of data to the data directly. When systems exchange data, they also exchange the policies pertaining to the exchanged data. The main benefit of such an approach over a system-level view is that our data-centric approach works in scenarios without central control.