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Conflict-Based Belief Revision Operators in Possibilistic Logic

AAAI Conferences

In this paper, we investigate belief revision in possibilistic logic, which is a weighted logic proposed to deal with incomplete and uncertain information. Existing revision operators in possibilistic logic are restricted in the sense that the input information can only be a formula instead of a possibilistic knowledge base which is a set of weighted formulas. To break this restriction, we consider weighted prime implicants of a possibilistic knowledge base and use them to define novel revision operators in possibilistic logic. Intuitively, a weighted prime implicant of a possibilistic knowledge base is a logically weakest possibilistic term (i.e., a set of weighted literals) that can entail the knowledge base. We first show that the existing definition of a weighted prime implicant is problematic and need a modification. To define a revision operator using weighted prime implicants, we face two problems. The first problem is that we need to define the notion of a conflict set between two weighted prime implicants of two possibilistic knowledge bases to achieve minimal change. The second problem is that we need to define the disjunction of possibilistic terms. We solve these problems and define two conflict-based revision operators in possibilistic logic. We then adapt the well-known postulates for revision proposed by Katsuno and Mendelzon and show that our revision operators satisfy four of the basic adapted postulates and satisfy two others in some special cases.


Benchmarking Ontology-Based Query Rewriting Systems

AAAI Conferences

Query rewriting is a prominent reasoning technique in ontology-based data access applications. A wide variety of query rewriting algorithms have been proposed in recent years and implemented in highly optimised reasoning systems. Query rewriting systems are complex software programs; even if based on provably correct algorithms, sophisticated optimisations make the systems more complex and errors become more likely to happen. In this paper, we present an algorithm that, given an ontology as input, synthetically generates ``relevant'' test queries. Intuitively, each of these queries can be used to verify whether the system correctly performs a certain set of ``inferences'', each of which can be traced back to axioms in the input ontology. Furthermore, we present techniques that allow us to determine whether a system is unsound and/or incomplete for a given test query and ontology. Our evaluation shows that most publicly available query rewriting systems are unsound and/or incomplete, even on commonly used benchmark ontologies; more importantly, our techniques revealed the precise causes of their correctness issues and the systems were then corrected based on our feedback. Finally, since our evaluation is based on a larger set of test queries than existing benchmarks, which are based on hand-crafted queries, it also provides a better understanding of the scalability behaviour of each system.


Ordered Completion for Logic Programs with Aggregates

AAAI Conferences

Hence, we are mainly In the last three decades, Answer Set Programming (ASP) focused on (anti)monotone aggregates. Even for this case, has emerged as a predominant declarative programming the task is still very complicated as aggregate atoms, on one paradigm in the area of knowledge representation and logic hand, can express some features of existential quantifiers, programming (Baral 2003). One of the main focuses of recent and on the other hand, contribute to the loops (Chen et al. advances in ASP is first-order answer set programming 2006; Lee and Meng 2009) of the program.


Optimization and Controlled Systems: A Case Study on Thermal Aware Workload Dispatching

AAAI Conferences

Although successfully employed on many industrial problems, Combinatorial Optimization still has limited applicability on several real-world domains, often due to modeling difficulties. This is typically the case for systems under the control of an on-line policy: even when the policy itself is well known, capturing its effect on the system in a declarative model is often impossible by conventional means. Such a difficulty is at the root of the classical, sharp separation between off- line and on-line approaches. In this paper, we investigate a general method to model controlled systems, based on the integration of Machine Learning and Constraint Programming (CP). Specifically, we use an Artificial Neural Network (ANN) to learn the behavior of a controlled system (a multicore CPU with thermal con- trollers) and plug it into a CP model by means of Neuron Constraints. The method obtains significantly better results compared to an approach with no ANN guidance. Neuron Constraints were first introduced in [Bartolini et al., 2011b] as a mean to model complex systems: providing evidence of their applicability to controlled systems is a significant step forward, broadening the application field of combinatorial methods and disclosing opportunities for hybrid off-line/on-line optimization.


Lessons Learned From a Rational Reconstruction of Minstrel

AAAI Conferences

Scott Turner's 1993 Minstrel system was a high water mark in story generation, harnessing the concept of imaginative recall to generate creative stories. Using case-based reasoning and an author level planning system, Minstrel models human creative processes. However, the algorithmic and representational commitments made in Minstrel were never subject to principled and quantitative analysis. By rationally reconstructing Minstrel, we are able to investigate Turner's computational model of creativity and learn new lessons about his architecture. We find that Minstrel's original performance was tied to a well-groomed case library, but by modifying several components of the algorithm we can create a more general version which can construct stories using a sparser and less structured case library. Through a rational reconstruction of Minstrel, we both learn new architectural and algorithmic lessons about Minstrelโ€™s computational model of creativity as well as make his architecture available to the contemporary research community for further experimentation.


Sentic Activation: A Two-Level Affective Common Sense Reasoning Framework

AAAI Conferences

An important difference between traditional AI systems and human intelligence is our ability to harness common sense knowledge gleaned from a lifetime of learning and experiences to inform our decision making and behavior. This allows humans to adapt easily to novel situations where AI fails catastrophically for lack of situation-specific rules and generalization capabilities. Common sense knowledge also provides the background knowledge for humans to successfully operate in social situations where such knowledge is typically assumed. In order for machines to exploit common sense knowledge in reasoning as humans do, moreover, we need to endow them with human-like reasoning strategies. In this work, we propose a two-level affective reasoning framework that concurrently employs multi-dimensionality reduction and graph mining techniques to mimic the integration of conscious and unconscious reasoning, and exploit it for sentiment analysis.


Combining Hashing and Abstraction in Sparse High Dimensional Feature Spaces

AAAI Conferences

With the exponential increase in the number of documents available online, e.g., news articles, weblogs, scientific documents, the development of effective and efficient classification methods is needed. The performance of document classifiers critically depends, among other things, on the choice of the feature representation. The commonly used "bag of words" and n-gram representations can result in prohibitively high dimensional input spaces. Data mining algorithms applied to these input spaces may be intractable due to the large number of dimensions. Thus, dimensionality reduction algorithms that can process data into features fast at runtime, ideally in constant time per feature, are greatly needed in high throughput applications, where the number of features and data points can be in the order of millions. One promising line of research to dimensionality reduction is feature clustering. We propose to combine two types of feature clustering, namely hashing and abstraction based on hierarchical agglomerative clustering, in order to take advantage of the strengths of both techniques. Experimental results on two text data sets show that the combined approach uses significantly smaller number of features and gives similar performance when compared with the "bag of words" and n-gram approaches.


Inference of User Context from GPS Logs for Proactive Recommender Systems

AAAI Conferences

With the increasing popularity of smartphones, the wide availability of mobile Internet and the higher computational power of mobile devices, new types of applications are now possible. It is important to provide a smooth user experience by facilitating the interaction with the device. To do so, the goal of the work is support proactive recommendations on the mobile device. In order to determine the best point in time for a recommendation, various context information needs to be taken into account. One interesting aspect is determining the current user activity, e.g. whether the user is walking or not. In this paper, we present an algorithm that runs online on a smartphone and analyzes the user activity based on GPS data.


Search-Based Path Planning with Homotopy Class Constraints in 3D

AAAI Conferences

Homotopy classes of trajectories, arising due to the presence of obstacles, are defined as sets of trajectories that can be transformed into each other by gradual bending and stretching without colliding with obstacles. The problem of exploring/finding the different homotopy classes in an environment and the problem of finding least-cost paths restricted to a specific homotopy class (or not belonging to certain homotopy classes) arises frequently in such applications as predicting paths for unpredictable entities and deployment of multiple agents for efficient exploration of an environment. In [Bhattacharya, Kumar, Likhachev, AAAI 2010] we have shown how homotopy classes of trajectories on a two-dimensional plane with obstacles can be classified and identified using the Cauchy Integral Theorem and the Residue Theorem from Complex Analysis. In more recent work [Bhattacharya, Likhachev, Kumar, RSS 2011] we extended this representation to three-dimensional spaces by exploiting certain laws from the Theory of Electromagnetism (Biot-Savart law and Ampere's Law) for representing and identifying homotopy classes in three dimensions in an efficient way. Using such a representation, we showed that homotopy class constraints can be seamlessly weaved into graph search techniques for determining optimal path constrained to certain homotopy classes or forbidden from others, as well as for exploring different homotopy classes in an environment. (This is a condensed, non-technical overview of work previously published in the proceedings of Robotics: Science and Systems, 2011 conference [Bhattacharya, Likhachev, Kumar, RSS 2011].)


Security Games with Limited Surveillance

AAAI Conferences

Randomized first-mover strategies of Stackelberg games are used in several deployed applications to allocate limited resources for the protection of critical infrastructure. Stackelberg games model the fact that a strategic attacker can surveil and exploit the defender's strategy, and randomization guards against the worst effects by making the defender less predictable. In accordance with the standard game-theoretic model of Stackelberg games, past work has typically assumed that the attacker has perfect knowledge of the defender's randomized strategy and will react correspondingly. In light of the fact that surveillance is costly, risky, and delays an attack, this assumption is clearly simplistic: attackers will usually act on partial knowledge of the defender's strategies. The attacker's imperfect estimate could present opportunities and possibly also threats to a strategic defender. In this paper, we therefore begin a systematic study of security games with limited surveillance. We propose a natural model wherein an attacker forms or updates a belief based on observed actions, and chooses an optimal response. We investigate the model both theoretically and experimentally. In particular, we give mathematical programs to compute optimal attacker and defender strategies for a fixed observation duration, and show how to use them to estimate the attacker's observation durations. Our experimental results show that the defender can achieve significant improvement in expected utility by taking the attacker's limited surveillance into account, validating the motivation of our work.