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Catch Me If You Can: Pursuit and Capture in Polygonal Environments with Obstacles

AAAI Conferences

We resolve a several-years old open question in visibility-based pursuit evasion: how many pursuers are needed to capture an evader in an arbitrary polygonal environment with obstacles? The evader is assumed to be adversarial, moves with the same maximum speed as pursuers, and is "sensed'' by a pursuer only when it lies inline-of-sight of that pursuer. The players move in discrete time steps, and the capture occurs when a pursuer reaches the position of the evader on its move. Our main result is that O( √ h + log n ) pursuers can always win the game with a deterministic search strategy in any polygon with n vertices and h obstacles (holes). In order to achieve this bound, however, we argue that the environment must satisfy a minimum feature size property, which essentially requires the minimum distance between any two vertices to be of the same order as the speed of the players. Without the minimum feature size assumption, we show that Ω < ( √( n /log n )) pursuers are needed in the worst-case even for simply-connected (hole-free) polygons of n vertices!  This reveals an unexpected subtlety that seems to have been overlookedin previous work claiming that O(log n ) pursuers can always win insimply-connected n -gons.  Our lower bound also shows that capturing an evader is inherently more difficult than just "seeing" it because O(log n ) pursuers are provably sufficient for line-of-sight detection even against an arbitrarily fast evaderin simple n -gons.


Sequential Decision Making with Rank Dependent Utility: A Minimax Regret Approach

AAAI Conferences

This paper is devoted to sequential decision making with Rank Dependent expected Utility (RDU). This decision criterion generalizes Expected Utility and enables to model a wider range of observed (rational) behaviors. In such a sequential decision setting, two conflicting objectives can be identified in the assessment of a strategy: maximizing the performance viewed from the initial state (optimality), and minimizing the incentive to deviate during implementation (deviation-proofness). In this paper, we propose a minimax regret approach taking these two aspects into account, and we provide a search procedure to determine an optimal strategy for this model. Numerical results are presented to show the interest of the proposed approach in terms of optimality, deviation-proofness and computability.


Covering Number as a Complexity Measure for POMDP Planning and Learning

AAAI Conferences

Finding a meaningful way of characterizing the difficulty of partially observable Markov decision processes (POMDPs) is a core theoretical problem in POMDP research. State-space size is often used as a proxy for POMDP difficulty, but it is a weak metric at best. Existing work has shown that the covering number for the reachable belief space, which is a set of belief points that are reachable from the initial belief point, has interesting links with the complexity of POMDP planning, theoretically. In this paper, we present empirical evidence that the covering number for the reachable belief space (or just ``covering number", for brevity) is a far better complexity measure than the state-space size for both planning and learning POMDPs on several small-scale benchmark problems. We connect the covering number to the complexity of learning POMDPs by proposing a provably convergent learning algorithm for POMDPs without reset given knowledge of the covering number.


Improving Hierarchical Planning Performance by the Use of Landmarks

AAAI Conferences

In hierarchical planning, landmarks are tasks that occur on any search path leading from the initial plan to a solution. In this work, we present novel domain-independent planning strategies based on such hierarchical landmarks. Our empirical evaluation on four benchmark domains shows that these landmark-aware strategies outperform established search strategies in many cases.


Influence-Based Abstraction for Multiagent Systems

AAAI Conferences

This paper presents a theoretical advance by which factored POSGs can be decomposed into local models. We formalize the interface between such local models as the influence agents can exert on one another; and we prove that this interface is sufficient for decoupling them. The resulting influence-based abstraction substantially generalizes previous work on exploiting weakly-coupled agent interaction structures. Therein lie several important contributions. First, our general formulation sheds new light on the theoretical relationships among previous approaches, and promotes future empirical comparisons that could come by extending them beyond the more specific problem contexts for which they were developed. More importantly, the influence-based approaches that we generalize have shown promising improvements in the scalability of planning for more restrictive models. Thus, our theoretical result here serves as the foundation for practical algorithms that we anticipate will bring similar improvements to more general planning contexts, and also into other domains such as approximate planning, decision-making in adversarial domains, and online learning.


The Price of Neutrality for the Ranked Pairs Method

AAAI Conferences

The complexity of the winner determination problem has been studied for almost all common voting rules. A notable exception, possibly caused by some confusion regarding its exact definition, is the method of ranked pairs. The original version of the method, due to Tideman, yields a social preference function that is irresolute and neutral. A variant introduced subsequently uses an exogenously given tie-breaking rule and therefore fails neutrality. The latter variant is the one most commonly studied in the area of computational social choice, and it is easy to see that its winner determination problem is computationally tractable. We show that by contrast, computing the set of winners selected by Tideman's original ranked pairs method is NP-complete, thus revealing a trade-off between tractability and neutrality. In addition, several known results concerning the hardness of manipulation and the complexity of computing possible and necessary winners are shown to follow as corollaries from our findings.


Efficient Online Learning for Large-Scale Sparse Kernel Logistic Regression

AAAI Conferences

In this paper, we study the problem of large-scale Kernel Logistic Regression (KLR). A straightforward approach is to apply stochastic approximation to KLR. We refer to this approach as non-conservative online learning algorithm because it updates the kernel classifier after every received training example, leading to a dense classifier. To improve the sparsity of the KLR classifier, we propose two conservative online learning algorithms that update the classifier in a stochastic manner and generate sparse solutions. With appropriately designed updating strategies, our analysis shows that the two conservative algorithms enjoy similar theoretical guarantee as that of the non-conservative algorithm. Empirical studies on several benchmark data sets demonstrate that compared to batch-mode algorithms for KLR, the proposed conservative online learning algorithms are able to produce sparse KLR classifiers, and achieve similar classification accuracy but with significantly shorter training time. Furthermore, both the sparsity and classification accuracy of our methods are comparable to those of the online kernel SVM.


Knapsack Based Optimal Policies for Budget–Limited Multi–Armed Bandits

AAAI Conferences

In budget–limited multi–armed bandit (MAB) problems, thelearner’s actions are costly and constrained by a fixed budget.Consequently, an optimal exploitation policy may not be topull the optimal arm repeatedly, as is the case in other variantsof MAB, but rather to pull the sequence of different arms thatmaximises the agent’s total reward within the budget. Thisdifference from existing MABs means that new approachesto maximising the total reward are required. Given this, wedevelop two pulling policies, namely: (i) KUBE; and (ii)fractional KUBE. Whereas the former provides better performanceup to 40% in our experimental settings, the latteris computationally less expensive. We also prove logarithmicupper bounds for the regret of both policies, and show thatthese bounds are asymptotically optimal (i.e. they only differfrom the best possible regret by a constant factor).


Margin-Based Feature Selection in Incomplete Data

AAAI Conferences

This study considers the problem of feature selection in incomplete data. The intuitive approach is to first impute the missing values, and then apply a standard feature selection method to select relevant features. In this study, we show how to perform feature selection directly, without imputing missing values. We define the objective function of the uncertainty margin-based feature selection method to maximize each instance’s uncertainty margin in its own relevant subspace. In optimization, we take into account the uncertainty of each instance due to the missing values. The experimental results on synthetic and 6 benchmark data sets with few missing values (less than 25%) provide evidence that our method can select the same accurate features as the alternative methods which apply an imputation method first. However, when there is a large fraction of missing values (more than 25%) in data, our feature selection method outperforms the alternatives, which impute missing values first.


TD-DeltaPi: A Model-Free Algorithm for Efficient Exploration

AAAI Conferences

We study the problem of finding efficient exploration policies for the case in which an agent is momentarily not concerned with exploiting, and instead tries to compute a policy for later use. We first formally define the Optimal Exploration Problem as one of sequential sampling and show that its solutions correspond to paths of minimum expected length in the space of policies. We derive a model-free, local linear approximation to such solutions and use it to construct efficient exploration policies. We compare our model-free approach to other exploration techniques, including one with the best known PAC bounds, and show that ours is both based on a well-defined optimization problem and empirically efficient.