Europe
On Move Pattern Trends in a Large Go Games Corpus
We process a large corpus of game records of the board game of Go and propose a way of extracting summary information on played moves. We then apply several basic data-mining methods on the summary information to identify the most differentiating features within the summary information, and discuss their correspondence with traditional Go knowledge. We show statistically significant mappings of the features to player attributes such as playing strength or informally perceived "playing style" (e.g. territoriality or aggressivity), describe accurate classifiers for these attributes, and propose applications including seeding real-work ranks of internet players, aiding in Go study and tuning of Go-playing programs, or contribution to Go-theoretical discussion on the scope of "playing style".
A Note on the SPICE Method
Rojas, Cristian R., Katselis, Dimitrios, Hjalmarsson, Håkan
In this article, we analyze the SPICE method developed in [1], and establish its connections with other standard sparse estimation methods such as the Lasso and the LAD-Lasso. This result positions SPICE as a computationally efficient technique for the calculation of Lasso-type estimators. Conversely, this connection is very useful for establishing the asymptotic properties of SPICE under several problem scenarios and for suggesting suitable modifications in cases where the naive version of SPICE would not work.
Is the k-NN classifier in high dimensions affected by the curse of dimensionality?
Is the k-NN classifier in high dimensions affected by the curse of dimensionality? Abstract There is an increasing body of evidence suggesting that exact nearest neighbour search in high-dimensional spaces is affected by the curse of dimensionality at a fundamental level. Does it necessarily mean that the same is true for k nearest neighbours based learning algorithms such as the k-NN classifier? We analyse this question at a number of levels and show that the answer is different at each of them. As our first main observation, we show the consistency of a k approximate nearest neighbour classifier. However, the performance of the classifier in very high dimensions is provably unstable. As our second main observation, we point out that the existing model for statistical learning is oblivious of dimension of the domain and so every learning problem admits a universally consistent deterministic reduction to the one-dimensional case by means of a Borel isomorphism.
Formal Definition of AI
A definition of Artificial Intelligence was proposed in [1] but this definition was not absolutely formal at least because the word "Human" was used. In this paper we will formalize the definition from [1]. The biggest problem in this definition was that the level of intelligence of AI is compared to the intelligence of a human being. In order to change this we will introduce some parameters to which AI will depend. One of this parameters will be the level of intelligence and we will define one AI to each level of intelligence. We assume that for some level of intelligence the respective AI will be more intelligent than a human being. Nevertheless, we cannot say which is this level because we cannot calculate its exact value.
The Tractability of CSP Classes Defined by Forbidden Patterns
Cohen, D. A., Cooper, M. C., Creed, P., Marx, D., Salamon, A. Z.
The constraint satisfaction problem (CSP) is a general problem central to computer science and artificial intelligence. Although the CSP is NP-hard in general, considerable effort has been spent on identifying tractable subclasses. The main two approaches consider structural properties (restrictions on the hypergraph of constraint scopes) and relational properties (restrictions on the language of constraint relations). Recently, some authors have considered hybrid properties that restrict the constraint hypergraph and the relations simultaneously. Our key contribution is the novel concept of a CSP pattern and classes of problems defined by forbidden patterns (which can be viewed as forbidding generic sub-problems). We describe the theoretical framework which can be used to reason about classes of problems defined by forbidden patterns. We show that this framework generalises certain known hybrid tractable classes. Although we are not close to obtaining a complete characterisation concerning the tractability of general forbidden patterns, we prove a dichotomy in a special case: classes of problems that arise when we can only forbid binary negative patterns (generic sub-problems in which only disallowed tuples are specified). In this case we show that all (finite sets of) forbidden patterns define either polynomial-time solvable or NP-complete classes of instances.
Qualitative Modelling via Constraint Programming: Past, Present and Future
Kelsey, Thomas W., Kotthoff, Lars, Jefferson, Christoffer A., Linton, Stephen A., Miguel, Ian, Nightingale, Peter, Gent, Ian P.
Qualitative modelling is a technique integrating the fields of theoretical computer science, artificial intelligence and the physical and biological sciences. The aim is to be able to model the behaviour of systems without estimating parameter values and fixing the exact quantitative dynamics. Traditional applications are the study of the dynamics of physical and biological systems at a higher level of abstraction than that obtained by estimation of numerical parameter values for a fixed quantitative model. Qualitative modelling has been studied and implemented to varying degrees of sophistication in Petri nets, process calculi and constraint programming. In this paper we reflect on the strengths and weaknesses of existing frameworks, we demonstrate how recent advances in constraint programming can be leveraged to produce high quality qualitative models, and we describe the advances in theory and technology that would be needed to make constraint programming the best option for scientific investigation in the broadest sense.
RIO: Minimizing User Interaction in Ontology Debugging
Rodler, Patrick, Shchekotykhin, Kostyantyn, Fleiss, Philipp, Friedrich, Gerhard
Efficient ontology debugging is a cornerstone for many activities in the context of the Semantic Web, especially when automatic tools produce (parts of) ontologies such as in the field of ontology matching. The best currently known interactive debugging systems rely upon some meta information in terms of fault probabilities, which can speed up the debugging procedure in the good case, but can also have negative impact on the performance in the bad case. The problem is that assessment of the meta information is only possible a-posteriori. Consequently, as long as the actual fault is unknown, there is always some risk of suboptimal interactive diagnoses discrimination. As an alternative, one might prefer to rely on a tool which pursues a no-risk strategy. In this case, however, possibly well-chosen meta information cannot be exploited, resulting again in inefficient debugging actions. In this work we present a reinforcement learning strategy that continuously adapts its behavior depending on the performance achieved and minimizes the risk of using low-quality meta information. Therefore, this method is suitable for application scenarios where reliable a-priori fault estimates are difficult to obtain. Using problematic ontologies in the field of ontology matching, we show that the proposed risk-aware query strategy outperforms both active learning approaches and no-risk strategies on average in terms of required amount of user interaction.
Tractable Optimization Problems through Hypergraph-Based Structural Restrictions
Gottlob, Georg, Greco, Gianluigi, Scarcello, Francesco
Several variants of the Constraint Satisfaction Problem have been proposed and investigated in the literature for modelling those scenarios where solutions are associated with some given costs. Within these frameworks computing an optimal solution is an NP-hard problem in general; yet, when restricted over classes of instances whose constraint interactions can be modelled via (nearly-)acyclic graphs, this problem is known to be solvable in polynomial time. In this paper, larger classes of tractable instances are singled out, by discussing solution approaches based on exploiting hypergraph acyclicity and, more generally, structural decomposition methods, such as (hyper)tree decompositions.
Link Prediction in Graphs with Autoregressive Features
Richard, Emile, Gaiffas, Stephane, Vayatis, Nicolas
In the paper, we consider the problem of link prediction in time-evolving graphs. We assume that certain graph features, such as the node degree, follow a vector autoregressive (VAR) model and we propose to use this information to improve the accuracy of prediction. Our strategy involves a joint optimization procedure over the space of adjacency matrices and VAR matrices which takes into account both sparsity and low rank properties of the matrices. Oracle inequalities are derived and illustrate the trade-offs in the choice of smoothing parameters when modeling the joint effect of sparsity and low rank property. The estimate is computed efficiently using proximal methods through a generalized forward-backward agorithm.