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A Tutorial on Dual Decomposition and Lagrangian Relaxation for Inference in Natural Language Processing

Journal of Artificial Intelligence Research

Dual decomposition, and more generally Lagrangian relaxation, is a classical method for combinatorial optimization; it has recently been applied to several inference problems in natural language processing (NLP). This tutorial gives an overview of the technique. We describe example algorithms, describe formal guarantees for the method, and describe practical issues in implementing the algorithms. While our examples are predominantly drawn from the NLP literature, the material should be of general relevance to inference problems in machine learning. A central theme of this tutorial is that Lagrangian relaxation is naturally applied in conjunction with a broad class of combinatorial algorithms, allowing inference in models that go significantly beyond previous work on Lagrangian relaxation for inference in graphical models.


Learning Onto-Relational Rules with Inductive Logic Programming

arXiv.org Artificial Intelligence

Rules complement and extend ontologies on the Semantic Web. We refer to these rules as onto-relational since they combine DL-based ontology languages and Knowledge Representation formalisms supporting the relational data model within the tradition of Logic Programming and Deductive Databases. Rule authoring is a very demanding Knowledge Engineering task which can be automated though partially by applying Machine Learning algorithms. In this chapter we show how Inductive Logic Programming (ILP), born at the intersection of Machine Learning and Logic Programming and considered as a major approach to Relational Learning, can be adapted to Onto-Relational Learning. For the sake of illustration, we provide details of a specific Onto-Relational Learning solution to the problem of learning rule-based definitions of DL concepts and roles with ILP.


An Exponential Lower Bound on the Complexity of Regularization Paths

arXiv.org Machine Learning

For a variety of regularized optimization problems in machine learning, algorithms computing the entire solution path have been developed recently. Most of these methods are quadratic programs that are parameterized by a single parameter, as for example the Support Vector Machine (SVM). Solution path algorithms do not only compute the solution for one particular value of the regularization parameter but the entire path of solutions, making the selection of an optimal parameter much easier. It has been assumed that these piecewise linear solution paths have only linear complexity, i.e. linearly many bends. We prove that for the support vector machine this complexity can be exponential in the number of training points in the worst case. More strongly, we construct a single instance of n input points in d dimensions for an SVM such that at least \Theta(2^{n/2}) = \Theta(2^d) many distinct subsets of support vectors occur as the regularization parameter changes.


Ancestor Sampling for Particle Gibbs

arXiv.org Machine Learning

We present a novel method in the family of particle MCMC methods that we refer to as particle Gibbs with ancestor sampling (PG-AS). Similarly to the existing PG with backward simulation (PG-BS) procedure, we use backward sampling to (considerably) improve the mixing of the PG kernel. Instead of using separate forward and backward sweeps as in PG-BS, however, we achieve the same effect in a single forward sweep. We apply the PG-AS framework to the challenging class of non-Markovian state-space models. We develop a truncation strategy of these models that is applicable in principle to any backward-simulation-based method, but which is particularly well suited to the PG-AS framework. In particular, as we show in a simulation study, PG-AS can yield an order-of-magnitude improved accuracy relative to PG-BS due to its robustness to the truncation error. Several application examples are discussed, including Rao-Blackwellized particle smoothing and inference in degenerate state-space models.


A Biomimetic Approach Based on Immune Systems for Classification of Unstructured Data

arXiv.org Artificial Intelligence

In this paper we present the results of unstructured data clustering in this case a textual data from Reuters 21578 corpus with a new biomimetic approach using immune system. Before experimenting our immune system, we digitalized textual data by the n-grams approach. The novelty lies on hybridization of n-grams and immune systems for clustering. The experimental results show that the recommended ideas are promising and prove that this method can solve the text clustering problem.


Asynchronous Decentralized Algorithm for Space-Time Cooperative Pathfinding

arXiv.org Artificial Intelligence

Cooperative pathfinding is a multi-agent path planning problem where a group of vehicles searches for a corresponding set of non-conflicting space-time trajectories. Many of the practical methods for centralized solving of cooperative pathfinding problems are based on the prioritized planning strategy. However, in some domains (e.g., multi-robot teams of unmanned aerial vehicles, autonomous underwater vehicles, or unmanned ground vehicles) a decentralized approach may be more desirable than a centralized one due to communication limitations imposed by the domain and/or privacy concerns. In this paper we present an asynchronous decentralized variant of prioritized planning ADPP and its interruptible version IADPP. The algorithm exploits the inherent parallelism of distributed systems and allows for a speed up of the computation process. Unlike the synchronized planning approaches, the algorithm allows an agent to react to updates about other agents' paths immediately and invoke its local spatio-temporal path planner to find the best trajectory, as response to the other agents' choices. We provide a proof of correctness of the algorithms and experimentally evaluate them on synthetic domains.


Neural Networks for Complex Data

arXiv.org Machine Learning

KI - Künstliche Intelligenz manuscript No. (will be inserted by the editor) Abstract Artificial neural networks are simple and efficient machine learning tools. Defined originally in the traditional setting of simple vector data, neural network models have evolved to address more and more difficulties of complex real world problems, ranging from time evolving data to sophisticated data structures such as graphs and functions. This paper summarizes advances on those themes from the last decade, with a focus on results obtained by members of the SAMM team of Université Paris 1. 1 Introduction In many real world applications of machine learning and related techniques, the raw data are not anymore in a standard and simple tabular format in which each object is described by a common and fixed set of numerical attributes. This standard vector model, while useful and efficient, has some obvious limitations: it is limited to numerical attributes, it cannot handle objects with non uniform descriptions (e.g., situations in which some objects have a richer description than others), relations between objects (e.g., persons involved in a social network), etc. In addition, it is quite common for real world applications to have some dynamic aspect in the sense that the data under study are the results of a temporal process. Then, the traditional hypothesis of statistical independence between observations does not hold anymore: new hypothesis and theoretical analysis are needed to justify the mathematical soundness of the machine learning methods in this context.


Improved Local Search in Artificial Bee Colony using Golden Section Search

arXiv.org Artificial Intelligence

Artificial bee colony (ABC), an optimization algorithm is a recent addition to the family of population based search algorithm. ABC has taken its inspiration from the collective intelligent foraging behavior of honey bees. In this study we have incorporated golden section search mechanism in the structure of basic ABC to improve the global convergence and prevent to stick on a local solution. The proposed variant is termed as ILS-ABC. Comparative numerical results with the state-of-art algorithms show the performance of the proposal when applied to the set of unconstrained engineering design problems. The simulated results show that the proposed variant can be successfully applied to solve real life problems.


Generating Approximate Solutions to the TTP using a Linear Distance Relaxation

Journal of Artificial Intelligence Research

In some domestic professional sports leagues, the home stadiums are located in cities connected by a common train line running in one direction. For these instances, we can incorporate this geographical information to determine optimal or nearly-optimal solutions to the n-team Traveling Tournament Problem (TTP), an NP-hard sports scheduling problem whose solution is a double round-robin tournament schedule that minimizes the sum total of distances traveled by all n teams. We introduce the Linear Distance Traveling Tournament Problem (LD-TTP), and solve it for n=4 and n=6, generating the complete set of possible solutions through elementary combinatorial techniques. For larger n, we propose a novel "expander construction" that generates an approximate solution to the LD-TTP. For n congruent to 4 modulo 6, we show that our expander construction produces a feasible double round-robin tournament schedule whose total distance is guaranteed to be no worse than 4/3 times the optimal solution, regardless of where the n teams are located. This 4/3-approximation for the LD-TTP is stronger than the currently best-known ratio of 5/3 + epsilon for the general TTP. We conclude the paper by applying this linear distance relaxation to general (non-linear) n-team TTP instances, where we develop fast approximate solutions by simply "assuming" the n teams lie on a straight line and solving the modified problem. We show that this technique surprisingly generates the distance-optimal tournament on all benchmark sets on 6 teams, as well as close-to-optimal schedules for larger n, even when the teams are located around a circle or positioned in three-dimensional space.


Reasoning over Ontologies with Hidden Content: The Import-by-Query Approach

Journal of Artificial Intelligence Research

There is currently a growing interest in techniques for hiding parts of the signature of an ontology Kh that is being reused by another ontology Kv. Towards this goal, in this paper we propose the import-by-query framework, which makes the content of Kh accessible through a limited query interface. If Kv reuses the symbols from Kh in a certain restricted way, one can reason over Kv U Kh by accessing only Kv and the query interface. We map out the landscape of the import-by-query problem. In particular, we outline the limitations of our framework and prove that certain restrictions on the expressivity of Kh and the way in which Kv reuses symbols from Kh are strictly necessary to enable reasoning in our setting. We also identify cases in which reasoning is possible and we present suitable import-by-query reasoning algorithms.