Europe
Training and Using Disciple Agents: A Case Study in the Military Center of Gravity Analysis Domain
Tecuci, Gheorghe, Boicu, Mihai, Marcu, Dorin, Stanescu, Bogdan, Boicu, Cristina, Comello, Jerome
Originally introduced them together in a synergistic manner has resulted by Clausewitz in his classical work On in faster progress for each of them. War (1976), the center of gravity is now understood Moreover, it offers a new perspective on how to as representing "those characteristics, capabilities, combine research in AI with research in a specialized or localities from which a military domain and with the development force derives its freedom of action, physical and deployment of prototype systems in education strength, or will to fight" (Joint Chiefs of Staff and practice.
Competitive Safety Analysis: Robust Decision-Making in Multi-Agent Systems
Much work in AI deals with the selection of proper actions in a given (known or unknown) environment. However, the way to select a proper action when facing other agents is quite unclear. Most work in AI adopts classical game-theoretic equilibrium analysis to predict agent behavior in such settings. This approach however does not provide us with any guarantee for the agent. In this paper we introduce competitive safety analysis. This approach bridges the gap between the desired normative AI approach, where a strategy should be selected in order to guarantee a desired payoff, and equilibrium analysis. We show that a safety level strategy is able to guarantee the value obtained in a Nash equilibrium, in several classical computer science settings. Then, we discuss the concept of competitive safety strategies, and illustrate its use in a decentralized load balancing setting, typical to network problems. In particular, we show that when we have many agents, it is possible to guarantee an expected payoff which is a factor of 8/9 of the payoff obtained in a Nash equilibrium. Our discussion of competitive safety analysis for decentralized load balancing is further developed to deal with many communication links and arbitrary speeds. Finally, we discuss the extension of the above concepts to Bayesian games, and illustrate their use in a basic auctions setup.
Specific-to-General Learning for Temporal Events with Application to Learning Event Definitions from Video
Fern, A., Givan, R., Siskind, J. M.
We develop, analyze, and evaluate a novel, supervised, specific-to-general learner for a simple temporal logic and use the resulting algorithm to learn visual event definitions from video sequences. First, we introduce a simple, propositional, temporal, event-description language called AMA that is sufficiently expressive to represent many events yet sufficiently restrictive to support learning. We then give algorithms, along with lower and upper complexity bounds, for the subsumption and generalization problems for AMA formulas. We present a positive-examples--only specific-to-general learning method based on these algorithms. We also present a polynomial-time--computable ``syntactic'' subsumption test that implies semantic subsumption without being equivalent to it. A generalization algorithm based on syntactic subsumption can be used in place of semantic generalization to improve the asymptotic complexity of the resulting learning algorithm. Finally, we apply this algorithm to the task of learning relational event definitions from video and show that it yields definitions that are competitive with hand-coded ones.
A New Technique for Combining Multiple Classifiers using The Dempster-Shafer Theory of Evidence
This paper presents a new classifier combination technique based on the Dempster-Shafer theory of evidence. The Dempster-Shafer theory of evidence is a powerful method for combining measures of evidence from different classifiers. However, since each of the available methods that estimates the evidence of classifiers has its own limitations, we propose here a new implementation which adapts to training data so that the overall mean square error is minimized. The proposed technique is shown to outperform most available classifier combination methods when tested on three different classification problems.
An Analysis of Phase Transition in NK Landscapes
In this paper, we analyze the decision version of the NK landscape model from the perspective of threshold phenomena and phase transitions under two random distributions, the uniform probability model and the fixed ratio model. For the uniform probability model, we prove that the phase transition is easy in the sense that there is a polynomial algorithm that can solve a random instance of the problem with the probability asymptotic to 1 as the problem size tends to infinity. For the fixed ratio model, we establish several upper bounds for the solubility threshold, and prove that random instances with parameters above these upper bounds can be solved polynomially. This, together with our empirical study for random instances generated below and in the phase transition region, suggests that the phase transition of the fixed ratio model is also easy.
A Unified Model of Structural Organization in Language and Music
Is there a general model that can predict the perceived phrase structure in language and music? While it is usually assumed that humans have separate faculties for language and music, this work focuses on the commonalities rather than on the differences between these modalities, aiming at finding a deeper 'faculty'. Our key idea is that the perceptual system strives for the simplest structure (the 'simplicity principle'), but in doing so it is biased by the likelihood of previous structures (the 'likelihood principle'). We present a series of data-oriented parsing (DOP) models that combine these two principles and that are tested on the Penn Treebank and the Essen Folksong Collection. Our experiments show that (1) a combination of the two principles outperforms the use of either of them, and (2) exactly the same model with the same parameter setting achieves maximum accuracy for both language and music. We argue that our results suggest an interesting parallel between linguistic and musical structuring.
The Timing of Bids in Internet Auctions: Market Design, Bidder Behavior, and Artificial Agents
Ockenfels, Axel, Roth, Alvin E.
Many bidders in eBay use bidding strategies that involve late bids, incremental bids, or both. Based on field evidence, we discuss the manner in which late bids are caused both by sophisticated, strategic reasoning and by irrationality and inexperience; the interaction of late bidding with incremental bidding; and the relation between market design and artificial agent design.
An AI-Based Approach to Destination Control in Elevators
Koehler, Jana, Ottiger, Daniel
Not widely known by the AI community, elevator control has become a major field of application for AI technologies. Techniques such as neural networks, genetic algorithms, fuzzy rules and, recently, multiagent systems and AI planning have been adopted by leading elevator companies not only to improve the transportation capacity of conventional elevator systems but also to revolutionize the way in which elevators interact with and serve passengers. In this article, we begin with an overview of AI techniques adopted by this industry and explain the motivations behind the continuous interest in AI. We review and summarize publications that are not easily accessible from the common AI sources. In the second part, we present in more detail a recent development project to apply AI planning and multiagent systems to elevator control problems.
A Review of the Twenty-Second SOAR Workshop
Ritter, Frank E., Councill, Isaac G.
SOAR is one of the oldest and largest AI development efforts, starting formally in 1983. It has also been proposed as a unified theory of cognition (Newell 1990). Most of its current development is as an AI programming language, which was evident at the Twenty-Second SOAR Workshop held at Soar Technology near the University of Michigan in Ann Arbor on 1-2 June 2002.