Europe
Developing Approaches for Solving a Telecommunications Feature Subscription Problem
Lesaint, D., Mehta, D., O'Sullivan, B., Quesada, L., Wilson, N.
Call control features (e.g., call-divert, voice-mail) are primitive options to which users can subscribe off-line to personalise their service. The configuration of a feature subscription involves choosing and sequencing features from a catalogue and is subject to constraints that prevent undesirable feature interactions at run-time. When the subscription requested by a user is inconsistent, one problem is to find an optimal relaxation, which is a generalisation of the feedback vertex set problem on directed graphs, and thus it is an NP-hard task. We present several constraint programming formulations of the problem. We also present formulations using partial weighted maximum Boolean satisfiability and mixed integer linear programming. We study all these formulations by experimentally comparing them on a variety of randomly generated instances of the feature subscription problem.
Modelling Reactive and Proactive Behaviour in Simulation
Majid, Mazlina Abdul, Siebers, Peer-Olaf, Aickelin, Uwe
This research investigated the simulation model behaviour of a traditional and combined discrete event as well as agent based simulation models when modelling human reactive and proactive behaviour in human centric complex systems. A departmental store was chosen as human centric complex case study where the operation system of a fitting room in WomensWear department was investigated. We have looked at ways to determine the efficiency of new management policies for the fitting room operation through simulating the reactive and proactive behaviour of staff towards customers. Once development of the simulation models and their verification had been done, we carried out a validation experiment in the form of a sensitivity analysis. Subsequently, we executed a statistical analysis where the mixed reactive and proactive behaviour experimental results were compared with some reactive experimental results from previously published works. Generally, this case study discovered that simple proactive individual behaviour could be modelled in both simulation models. In addition, we found the traditional discrete event model performed similar in the simulation model output compared to the combined discrete event and agent based simulation when modelling similar human behaviour.
Functional Answer Set Programming
In this paper we propose an extension of Answer Set Programming (ASP), and in particular, of its most general logical counterpart, Quantified Equilibrium Logic (QEL), to deal with partial functions. Although the treatment of equality in QEL can be established in different ways, we first analyse the choice of decidable equality with complete functions and Herbrand models, recently proposed in the literature. We argue that this choice yields some counterintuitive effects from a logic programming and knowledge representation point of view. We then propose a variant called QELF where the set of functions is partitioned into partial and Herbrand functions (we also call constructors). In the rest of the paper, we show a direct connection to Scott's Logic of Existence and present a practical application, proposing an extension of normal logic programs to deal with partial functions and equality, so that they can be translated into function-free normal programs, being possible in this way to compute their answer sets with any standard ASP solver.
A General Framework for Equivalences in Answer-Set Programming by Countermodels in the Logic of Here-and-There
Different notions of equivalence, such as the prominent notions of strong and uniform equivalence, have been studied in Answer-Set Programming, mainly for the purpose of identifying programs that can serve as substitutes without altering the semantics, for instance in program optimization. Such semantic comparisons are usually characterized by various selections of models in the logic of Here-and-There (HT). For uniform equivalence however, correct characterizations in terms of HT-models can only be obtained for finite theories, respectively programs. In this article, we show that a selection of countermodels in HT captures uniform equivalence also for infinite theories. This result is turned into coherent characterizations of the different notions of equivalence by countermodels, as well as by a mixture of HT-models and countermodels (so-called equivalence interpretations). Moreover, we generalize the so-called notion of relativized hyperequivalence for programs to propositional theories, and apply the same methodology in order to obtain a semantic characterization which is amenable to infinite settings. This allows for a lifting of the results to first-order theories under a very general semantics given in terms of a quantified version of HT. We thus obtain a general framework for the study of various notions of equivalence for theories under answer-set semantics. Moreover, we prove an expedient property that allows for a simplified treatment of extended signatures, and provide further results for non-ground logic programs. In particular, uniform equivalence coincides under open and ordinary answer-set semantics, and for finite non-ground programs under these semantics, also the usual characterization of uniform equivalence in terms of maximal and total HT-models of the grounding is correct, even for infinite domains, when corresponding ground programs are infinite.
Two-Timescale Learning Using Idiotypic Behaviour Mediation For A Navigating Mobile Robot
Whitbrook, Amanda, Aickelin, Uwe, Garibaldi, Jonathan M.
A combined Short-Term Learning (STL) and Long-Term Learning (LTL) approach to solving mobile-robot navigation problems is presented and tested in both the real and virtual domains. The LTL phase consists of rapid simulations that use a Genetic Algorithm to derive diverse sets of behaviours, encoded as variable sets of attributes, and the STL phase is an idiotypic Artificial Immune System. Results from the LTL phase show that sets of behaviours develop very rapidly, and significantly greater diversity is obtained when multiple autonomous populations are used, rather than a single one. The architecture is assessed under various scenarios, including removal of the LTL phase and switching off the idiotypic mechanism in the STL phase. The comparisons provide substantial evidence that the best option is the inclusion of both the LTL phase and the idiotypic system. In addition, this paper shows that structurally different environments can be used for the two phases without compromising transferability.
From RESTful Services to RDF: Connecting the Web and the Semantic Web
RESTful services on the Web expose information through retrievable resource representations that represent self-describing descriptions of resources, and through the way how these resources are interlinked through the hyperlinks that can be found in those representations. This basic design of RESTful services means that for extracting the most useful information from a service, it is necessary to understand a service's representations, which means both the semantics in terms of describing a resource, and also its semantics in terms of describing its linkage with other resources. Based on the Resource Linking Language (ReLL), this paper describes a framework for how RESTful services can be described, and how these descriptions can then be used to harvest information from these services. Building on this framework, a layered model of RESTful service semantics allows to represent a service's information in RDF/OWL. Because REST is based on the linkage between resources, the same model can be used for aggregating and interlinking multiple services for extracting RDF data from sets of RESTful services.
Embedding Non-Ground Logic Programs into Autoepistemic Logic for Knowledge Base Combination
de Bruijn, Jos, Eiter, Thomas, Polleres, Axel, Tompits, Hans
In the context of the Semantic Web, several approaches to the combination of ontologies, given in terms of theories of classical first-order logic and rule bases, have been proposed. They either cast rules into classical logic or limit the interaction between rules and ontologies. Autoepistemic logic (AEL) is an attractive formalism which allows to overcome these limitations, by serving as a uniform host language to embed ontologies and nonmonotonic logic programs into it. For the latter, so far only the propositional setting has been considered. In this paper, we present three embeddings of normal and three embeddings of disjunctive non-ground logic programs under the stable model semantics into first-order AEL. While the embeddings all correspond with respect to objective ground atoms, differences arise when considering non-atomic formulas and combinations with first-order theories. We compare the embeddings with respect to stable expansions and autoepistemic consequences, considering the embeddings by themselves, as well as combinations with classical theories. Our results reveal differences and correspondences of the embeddings and provide useful guidance in the choice of a particular embedding for knowledge combination.
Game Information System
In this Information system age many organizations consider information system as their weapon to compete or gain competitive advantage or give the best services for non profit organizations. Game Information System as combining Information System and game is breakthrough to achieve organizations' performance. The Game Information System will run the Information System with game and how game can be implemented to run the Information System. Game is not only for fun and entertainment, but will be a challenge to combine fun and entertainment with Information System. The Challenge to run the information system with entertainment, deliver the entertainment with information system all at once. Game information system can be implemented in many sectors as like the information system itself but in difference's view. A view of game which people can joy and happy and do their transaction as a fun things.
Virtual information system on working area
In order to get strategic positioning for competition in business organization, the information system must be ahead in this information age where the information as one of the weapons to win the competition and in the right hand the information will become a right bullet. The information system with the information technology support isn't enough if just only on internet or implemented with internet technology. The growth of information technology as tools for helping and making people easy to use must be accompanied by wanting to make fun and happy when they make contact with the information technology itself. Basically human like to play, since childhood human have been playing, free and happy and when human grow up they can't play as much as when human was in their childhood. We have to develop the information system which is not perform information system itself but can help human to explore their natural instinct for playing, making fun and happiness when they interact with the information system. Virtual information system is the way to present playing and having fun atmosphere on working area.
Landau Theory of Adaptive Integration in Computational Intelligence
Computational Intelligence (CI) is a sub-branch of Artificial Intelligence paradigm focusing on the study of adaptive mechanisms to enable or facilitate intelligent behavior in complex and changing environments. There are several paradigms of CI [like artificial neural networks, evolutionary computations, swarm intelligence, artificial immune systems, fuzzy systems and many others], each of these has its origins in biological systems [biological neural systems, natural Darwinian evolution, social behavior, immune system, interactions of organisms with their environment]. Most of those paradigms evolved into separate machine learning (ML) techniques, where probabilistic methods are used complementary with CI techniques in order to effectively combine elements of learning, adaptation, evolution and Fuzzy logic to create heuristic algorithms that are, in some sense, intelligent. The current trend is to develop consensus techniques, since no single machine learning algorithms is superior to others in all possible situations. In order to overcome this problem several meta-approaches were proposed in ML focusing on the integration of results from different methods into single prediction. We discuss here the Landau theory for the nonlinear equation that can describe the adaptive integration of information acquired from an ensemble of independent learning agents. The influence of each individual agent on other learners is described similarly to the social impact theory. The final decision outcome for the consensus system is calculated using majority rule in the stationary limit, yet the minority solutions can survive inside the majority population as the complex intermittent clusters of opposite opinion.