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Design Privacy with Analogia Graph

AAAI Conferences

Human vision is often guided by instinctual commonsense such as proportions and contours. In this paper, we explore how to use the proportion as the key knowledge for designing a privacy algorithm that detects human private parts in a 3D scan dataset. The Analogia Graph is introduced to study the proportion of structures. It is a graph-based representation of the proportion knowledge. The intrinsic human proportions are applied to reduce the search space by an order of magnitude. A feature shape template is constructed to match the model data points using Radial Basis Functions in a non-linear regression and the relative measurements of the height and area factors. The method is tested on 100 datasets from CAESAR database. Two surface rendering methods are studied for data privacy: blurring and transparency. It is found that test subjects normally prefer to have the most possible privacy in both rendering methods. However, the subjects adjusted their privacy measurement to a certain degree as they were informed the context of security.


Gaudii: An Automated Graphic Design Expert System

AAAI Conferences

Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically obtain design elements. Experimental results that demonstrate the potential of the proposed approach are presented in the area of poster design.


A Wiki with Multiagent Tracking, Modeling, and Coalition Formation

AAAI Conferences

Wikis are being increasingly used as a tool for conducting colla-borative writing assignments in today’s classrooms. However, Wikis in general (1) do not provide group formation methods to more specifically facilitate collaborative learning of the students and (2) suffer from typical problems of collaborative learning like detection of free-riding (earning credit without contribution). To improve the state of the art of the use of Wikis as a collaborative writing tool, we have designed and implemented ClassroomWiki - a Web-based collaborative Wiki that utilizes a set of learner pedagogy theories to provide multiagent-based tracking, modeling, and group formation functionalities. For the students, ClassroomWiki provides a Web interface for writing and revising their group’s Wiki and a topic-based forum for discussing their ideas during collaboration. When the students collaborate, ClassroomWiki’s agents track all student activities to learn a model of the students and use a Bayesian Network to learn a probabilistic mapping that describes the ability of a group of students with a specific set of models to work together. For the teacher, Clas-sroomWiki provides a framework that uses the learned student models and the mapping to form student groups to improve the collaborative learning of students. ClassroomWiki was deployed in three university-level courses and the results suggest that ClassroomWiki can (1) form better student groups that improve stu-dent learning and collaboration and (2) alleviate free-riding and allow the instructor to provide scaffolding by its multiagent-based tracking and modeling.


Sketch Worksheets: A Sketch-Based Educational Software System

AAAI Conferences

Intelligent tutoring systems and learning environments can provide important benefits for education, but few have been developed for heavily spatial domains. One bottleneck has been the lack of rich models of visual and conceptual processing in sketch understanding, so that what students draw can be interpreted in a human-like way. This paper describes Sketch Worksheets, a form of sketch-based educational software that mimics aspects of pencil and paper worksheets commonly found in classrooms, but provides on-the-spot feedback and support for richer off-line assessments. The basic architecture of sketch worksheets is described, including an authoring environment that allows non-developers to create them and a coach that uses analogy to compare student and instructor sketches as a means to provide feedback. A pilot experiment where sketch worksheets were used successfully in a college geoscience class in Fall 2009 is summarized to show the potential of the idea.


Approximation Algorithms and Mechanism Design for Minimax Approval Voting

AAAI Conferences

We consider approval voting elections in which each voter votes for a (possibly empty) set of candidates and the outcome consists of a set of k candidates for some parameter k, e.g., committee elections. We are interested in the minimax approval voting rule in which the outcome represents a compromise among the voters, in the sense that the maximum distance between the preference of any voter and the outcome is as small as possible. This voting rule has two main drawbacks. First, computing an outcome that minimizes the maximum distance is computationally hard. Furthermore, any algorithm that always returns such an outcome provides incentives to voters to misreport their true preferences. In order to circumvent these drawbacks, we consider approximation algorithms, i.e., algorithms that produce an outcome that approximates the minimax distance for any given instance. Such algorithms can be considered as alternative voting rules. We present a polynomial-time 2-approximation algorithm that uses a natural linear programming relaxation for the underlying optimization problem and deterministically rounds the fractional solution in order to compute the outcome; this result improves upon the previously best known algorithm that has an approximation ratio of 3. We are furthermore interested in approximation algorithms that are resistant to manipulation by (coalitions of) voters, i.e., algorithms that do not motivate voters to misreport their true preferences in order to improve their distance from the outcome. We complement previous results in the literature with new upper and lower bounds on strategyproof and group-strategyproof algorithms.


Node Selection Query Languages for Trees

AAAI Conferences

The study of node-selection query languages for (finite) trees has been a major topic in the recent research on query lan- guages for Web documents. On one hand, there has been an extensive study of XPath and its various extensions. On the other hand, query languages based on classical logics, such as first-order logic (FO) or monadic second-order logic (MSO), have been considered. Results in this area typically relate an Xpath-based language to a classical logic. What has yet to emerge is an XPath-related language that is expressive as MSO, and at the same time enjoys the computational proper- ties of XPath, which are linear query evaluation and exponen- tial query-containment test. In this paper we propose μXPath, which is the alternation-free fragment of XPath extended with fixpoint operators. Using two-way alternating automata, we show that this language does combine desired expressiveness and computational properties, placing it as an attractive can- didate as the definite query language for trees.


Topological Relations between Convex Regions

AAAI Conferences

Topological relations between spatial objects are the most important kind of qualitative spatial information. Dozens of relation models have been proposed in the past two decades. These models usually make a small number of distinctions and therefore can only cope with spatial information at a fixed granularity of spatial knowledge. In this paper, we propose a topological relation model in which the topological relation between two convex plane regions can be uniquely represented as a circular string over the alphabet {u; v; x; y}. A linear algorithm is given to compute the topological relation between two convex polygons. The infinite relation calculus could be used in hierarchical spatial reasoning as well as in qualitative shape description.


A New Algorithm for Weighted Partial MaxSAT

AAAI Conferences

We present and implement a Weighted Partial MaxSAT solver based on successive calls to a SAT solver. We prove the correctness of our algorithm and compare our solver with other Weighted Partial MaxSAT solvers.


Knowledge Compilation in the Modal Logic S5

AAAI Conferences

In this paper, we study the knowledge compilation task for propositional epistemic logic S5. We first extend many of the queries and transformations considered in the classical knowledge compilation map to S5. We then show that the notion of disjunctive normal form (DNF) can be profitably extended to the epistemic case; we prove that the DNF fragment of S5, when appropriately defined, satisfies essentially the same queries and transformations as its classical counterpart.


Probabilistic Possible Winner Determination

AAAI Conferences

We study the computational complexity of the counting version of the Possible-Winner problem for elections. In the Possible-Winner problem we are given a profile of voters, each with a partial preference order, and ask if there are linear extensions of the votes such that a designated candidate wins. We also analyze a special case of Possible-Winner, the Manipulation problem. We provide polynomial-time algorithms for counting manipulations in a class of scoring protocols and in several other voting rules. We show #P-hardness of the counting variant of Possible-Winner for plurality and veto and give a simple yet general and practically useful randomized algorithm for a variant of Possible-Winner for all voting rules for which a winner can be computed in polynomial time.