Europe
Mixed Strategies in Combinatorial Agency
Babaioff, M., Feldman, M., Nisan, N.
In many multiagent domains a set of agents exert effort towards a joint outcome, yet the individual effort levels cannot be easily observed. A typical example for such a scenario is routing in communication networks, where the sender can only observe whether the packet reached its destination, but often has no information about the actions of the intermediate routers, which influences the final outcome. We study a setting where a principal needs to motivate a team of agents whose combination of hidden efforts stochastically determines an outcome. In a companion paper we devise and study a basic ''combinatorial agency'' model for this setting, where the principal is restricted to inducing a pure Nash equilibrium. Here we study various implications of this restriction. First, we show that, in contrast to the case of observable efforts, inducing a mixed-strategies equilibrium may be beneficial for the principal. Second, we present a sufficient condition for technologies for which no gain can be generated. Third, we bound the principal's gain for various families of technologies. Finally, we study the robustness of mixed equilibria to coalitional deviations and the computational hardness of the optimal mixed equilibria.
Principal manifolds and graphs in practice: from molecular biology to dynamical systems
We present several applications of non-linear data modeling, using principal manifolds and principal graphs constructed using the metaphor of elasticity (elastic principal graph approach). These approaches are generalizations of the Kohonen's self-organizing maps, a class of artificial neural networks. On several examples we show advantages of using non-linear objects for data approximation in comparison to the linear ones. We propose four numerical criteria for comparing linear and non-linear mappings of datasets into the spaces of lower dimension. The examples are taken from comparative political science, from analysis of high-throughput data in molecular biology, from analysis of dynamical systems.
Human Daily Activities Indexing in Videos from Wearable Cameras for Monitoring of Patients with Dementia Diseases
Karaman, Svebor, Benois-Pineau, Jenny, Mégret, Rémi, Dovgalecs, Vladislavs, Dartigues, Jean-François, Gaëstel, Yann
Our research focuses on analysing human activities according to a known behaviorist scenario, in case of noisy and high dimensional collected data. The data come from the monitoring of patients with dementia diseases by wearable cameras. We define a structural model of video recordings based on a Hidden Markov Model. New spatio-temporal features, color features and localization features are proposed as observations. First results in recognition of activities are promising.
Towards Closed World Reasoning in Dynamic Open Worlds (Extended Version)
The need for integration of ontologies with nonmonotonic rules has been gaining importance in a number of areas, such as the Semantic Web. A number of researchers addressed this problem by proposing a unified semantics for hybrid knowledge bases composed of both an ontology (expressed in a fragment of first-order logic) and nonmonotonic rules. These semantics have matured over the years, but only provide solutions for the static case when knowledge does not need to evolve. In this paper we take a first step towards addressing the dynamics of hybrid knowledge bases. We focus on knowledge updates and, considering the state of the art of belief update, ontology update and rule update, we show that current solutions are only partial and difficult to combine. Then we extend the existing work on ABox updates with rules, provide a semantics for such evolving hybrid knowledge bases and study its basic properties. To the best of our knowledge, this is the first time that an update operator is proposed for hybrid knowledge bases.
Testing and Debugging Techniques for Answer Set Solver Development
Brummayer, Robert, Järvisalo, Matti
This paper develops automated testing and debugging techniques for answer set solver development. We describe a flexible grammar-based black-box ASP fuzz testing tool which is able to reveal various defects such as unsound and incomplete behavior, i.e. invalid answer sets and inability to find existing solutions, in state-of-the-art answer set solver implementations. Moreover, we develop delta debugging techniques for shrinking failure-inducing inputs on which solvers exhibit defective behavior. In particular, we develop a delta debugging algorithm in the context of answer set solving, and evaluate two different elimination strategies for the algorithm.
Probabilistic Plan Recognition Using Off-the-Shelf Classical Planners
Ramírez, Miguel (Universitat Pompeu Fabra) | Geffner, Hector (ICREA &)
Plan recognition is the problem of inferring the goals and plans of an agent after observing its behavior. Recently, it has been shown that this problem can be solved efficiently, without the need of a plan library, using slightly modified planning algorithms. In this work, we extend this approach to the more general problem of probabilistic plan recognition where a probability distribution over the set of goals is sought under the assumptions that actions have deterministic effects and both agent and observer have complete information about the initial state. We show that this problem can be solved efficiently using classical planners provided that the probability of a partially observed execution given a goal is defined in terms of the cost difference of achieving the goal under two conditions: complying with the observations, and not complying with them. This cost, and hence the posterior goal probabilities, are computed by means of two calls to a classical planner that no longer has to be modified in any way. A number of examples is considered to illustrate the quality, flexibility, and scalability of the approach.
Genome Rearrangement: A Planning Approach
Uras, Tansel (Sabanci University) | Erdem, Esra (Sabanci University)
Evolutionary trees of species can be reconstructed by pairwise comparison of their entire genomes. Such a comparison can be quantified by determining the number of events that change the order of genes in a genome. Earlier Erdem and Tillier formulated the pairwise comparison of entire genomes as the problem of planning rearrangement events that transform one genome to the other. We reformulate this problem as a planning problem to extend its applicability to genomes with multiple copies of genes and with unequal gene content, and illustrate its applicability and effectiveness on three real datasets: mitochondrial genomes of Metazoa, chloroplast genomes of Campanulaceae, chloroplast genomes of various land plants and green algae.
Design Privacy with Analogia Graph
Cai, Yang (Carnegie Mellon University) | Laws, Joseph (Carnegie Mellon University) | Bauernfeind, Nathaniel (Carnegie Mellon University)
Human vision is often guided by instinctual commonsense such as proportions and contours. In this paper, we explore how to use the proportion as the key knowledge for designing a privacy algorithm that detects human private parts in a 3D scan dataset. The Analogia Graph is introduced to study the proportion of structures. It is a graph-based representation of the proportion knowledge. The intrinsic human proportions are applied to reduce the search space by an order of magnitude. A feature shape template is constructed to match the model data points using Radial Basis Functions in a non-linear regression and the relative measurements of the height and area factors. The method is tested on 100 datasets from CAESAR database. Two surface rendering methods are studied for data privacy: blurring and transparency. It is found that test subjects normally prefer to have the most possible privacy in both rendering methods. However, the subjects adjusted their privacy measurement to a certain degree as they were informed the context of security.
Gaudii: An Automated Graphic Design Expert System
Morcilllo, Carlos Gonzalez (University of Castilla-La Mancha) | Martin, Victor Jose (University of Castilla-La Mancha) | Fernandez, David Vallejo (University of Castilla-La Mancha) | Sanchez, Jose Jesus Castro (University of Castilla-La Mancha) | Albusac, Javier Alonso (University of Castilla-La Mancha)
Graphic design is the process of creating graphics to meet specific commercial needs based on knowledge of layout principles and esthetic concepts. This is usually an iterative trial and error process which requires a lot of time even for expert designers. This expert knowledge can be modelled, represented and used by a computer to perform design activities. This paper describes a novel approach named Gaudii (standing for "Intelligent Automated Graphic Design Generator") which utilizes principles and techniques known from the fields of Evolutionary Computation and Fuzzy Logic to automatically obtain design elements. Experimental results that demonstrate the potential of the proposed approach are presented in the area of poster design.
A Wiki with Multiagent Tracking, Modeling, and Coalition Formation
Khandaker, Nobel (University of Nebraska - Lincoln) | Soh, Leen-Kiat (University of Nebraska - Lincoln)
Wikis are being increasingly used as a tool for conducting colla-borative writing assignments in today’s classrooms. However, Wikis in general (1) do not provide group formation methods to more specifically facilitate collaborative learning of the students and (2) suffer from typical problems of collaborative learning like detection of free-riding (earning credit without contribution). To improve the state of the art of the use of Wikis as a collaborative writing tool, we have designed and implemented ClassroomWiki - a Web-based collaborative Wiki that utilizes a set of learner pedagogy theories to provide multiagent-based tracking, modeling, and group formation functionalities. For the students, ClassroomWiki provides a Web interface for writing and revising their group’s Wiki and a topic-based forum for discussing their ideas during collaboration. When the students collaborate, ClassroomWiki’s agents track all student activities to learn a model of the students and use a Bayesian Network to learn a probabilistic mapping that describes the ability of a group of students with a specific set of models to work together. For the teacher, Clas-sroomWiki provides a framework that uses the learned student models and the mapping to form student groups to improve the collaborative learning of students. ClassroomWiki was deployed in three university-level courses and the results suggest that ClassroomWiki can (1) form better student groups that improve stu-dent learning and collaboration and (2) alleviate free-riding and allow the instructor to provide scaffolding by its multiagent-based tracking and modeling.