Europe
Ordinal and Probabilistic Representations of Acceptance
Dubois, D., Fargier, H., Prade, H.
An accepted belief is a proposition considered likely enough by an agent, to be inferred from as if it were true. This paper bridges the gap between probabilistic and logical representations of accepted beliefs. To this end, natural properties of relations on propositions, describing relative strength of belief are augmented with some conditions ensuring that accepted beliefs form a deductively closed set. This requirement turns out to be very restrictive. In particular, it is shown that the sets of accepted belief of an agent can always be derived from a family of possibility rankings of states. An agent accepts a proposition in a given context if this proposition is considered more possible than its negation in this context, for all possibility rankings in the family. These results are closely connected to the non-monotonic 'preferential' inference system of Kraus, Lehmann and Magidor and the so-called plausibility functions of Friedman and Halpern. The extent to which probability theory is compatible with acceptance relations is laid bare. A solution to the lottery paradox, which is considered as a major impediment to the use of non-monotonic inference is proposed using a special kind of probabilities (called lexicographic, or big-stepped). The setting of acceptance relations also proposes another way of approaching the theory of belief change after the works of Gärdenfors and colleagues. Our view considers the acceptance relation as a primitive object from which belief sets are derived in various contexts.
Dynamic Vision-Based Intelligence
A synthesisof methods from cybernetics and AI yields a concept of intelligence for autonomous mobile systems that integrates closed-loop visual perception and goal-oriented action cycles using spatiotemporal models. In a layered architecture, systems dynamics methods with differential models prevail on the lower, data-intensive levels, but on higher levels, AI-type methods are used. Knowledge about the world is geared to classes of objects and subjects. Subjects are defined as objects with additional capabilities of sensing, data processing, decision making, and control application. Specialist processes for visual detection and efficient tracking of class members have been developed. On the upper levels, individual instantiations of these class members are analyzed jointly in the task context, yielding the situation for decision making. As an application, vertebrate-type vision for tasks in vehicle guidance in naturally perturbed environments was investigated with a distributed PC system. Experimental results with the test vehicle VAMORS are discussed.
Unrestricted Recognition of 3D Objects for Robotics Using Multilevel Triplet Invariants
Granlund, Gosta H., Moe, Anders
A method for unrestricted recognition of three-dimensional objects was developed. By unrestricted, we imply that the recognition will be done independently of object position, scale, orientation, and pose against a structured background. It does not assume any preceding segmentation or allow a reasonable degree of occlusion. The method uses a hierarchy of triplet feature invariants, which are at each level defined by a learning procedure. In the feedback learning procedure, percepts are mapped on system states corresponding to manipulation parameters of the object. The method uses a learning architecture with channel information representation. This article discusses how objects can be represented. We propose a structure to deal with object and contextual properties in a transparent manner.
Steps toward a Cognitive Vision System
An adequate natural language description of developments in a real-world scene can be taken as proof of "understanding what is going on." An algorithmic system that generates natural language descriptions from video recordings of road traffic scenes can be said to "understand" its input to the extent that algorithmically generated text is acceptable to the humans judging it. A fuzzy metrictemporal Horn logic (FMTHL) provides a formalism for representing both schematic and instantiated conceptual knowledge about the depicted scene and its temporal development. The resulting conceptual representation mediates in a systematic manner between the spatiotemporal geometric descriptions extracted from video input and a module that generates natural language text. This article outlines a 30-year effort to create such cognitive vision system, indicates its current status, summarizes lessons learned along the way, and discusses open problems against this background.
AAAI News
To submit a candidate's name for consideration, please send the individual's name, address, telephone number, and email address to Carol Nominators should contact candidates prior to submitting their names to verify that they are willing to serve, should they be elected. "AI in the News" section of the AI Intelligence will be held at 12:45 PM, October 22-24, 2004, at the Hyatt (see www.aaai.org/aitopics/assets/ If you are a Washington, DC. Cochairs: Simon that the use of such excerpts is past president. Ross Gayler personal and does not amount to, or year four new councilors are elected (r.gayler@mbox.com.au), and Pentti result in, commercial distribution.
Calendar of Events
(ICKEDS 2004). This book looks at some of the results of the synergy among AI, cognitive science, and education. Examples include virtual students whose misconceptions force students to reflect on their own knowledge, intelligent tutoring systems, and speech-recognition technology that helps students learn to read. Some of the systems described are already used in classrooms and have been evaluated; a few are still laboratory efforts. The book also addresses cultural and political issues involved in the deployment of new educational technologies.
The 2003 International Conference on Automated Planning and Scheduling (ICAPS-03)
Giunchiglia, Enrico, Muscettola, Nicola, Nau, Dana
The 2003International Conference on Automated Planning and Scheduling (ICAPS-03) was held 9 to 13 June 2003 in Trento, Italy. It was chaired by Enrico Giunchiglia (University of Genova), Nicola Muscettola (NASA Ames), and Dana Nau (University of Maryland). Piergiorgio Bertoli and Marco Benedetti (both from ITC-IRST) were the local chair and the workshop-tutorial coordination chair, respectively.
RoboCup-2003: New Scientific and Technical Advances
Pagello, Enrico, Menegatti, Emanuele, Bredenfel, Ansgar, Costa, Paulo, Christaller, Thomas, Jacoff, Adam, Polani, Daniel, Riedmiller, Martin, Saffiotti, Alessandro, Sklar, Elizabeth, Tomoichi, Takashi
This article reports on the RoboCup-2003 event. RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.
Can We Learn to Beat the Best Stock
Borodin, A., El-Yaniv, R., Gogan, V.
A novel algorithm for actively trading stocks is presented. While traditional expert advice and ``universal'' algorithms (as well as standard technical trading heuristics) attempt to predict winners or trends, our approach relies on predictable statistical relations between all pairs of stocks in the market. Our empirical results on historical markets provide strong evidence that this type of technical trading can ``beat the market'' and moreover, can beat the best stock in the market. In doing so we utilize a new idea for smoothing critical parameters in the context of expert learning.