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Learning with Invariance via Linear Functionals on Reproducing Kernel Hilbert Space

Neural Information Processing Systems

Incorporating invariance information is important for many learning problems. To exploit invariances, most existing methods resort to approximations that either lead to expensive optimization problems such as semi-definite programming, or rely on separation oracles to retain tractability. Some methods further limit the space of functions and settle for non-convex models. In this paper, we propose a framework for learning in reproducing kernel Hilbert spaces (RKHS) using local invariances that explicitly characterize the behavior of the target function around data instances. These invariances are \emph{compactly} encoded as linear functionals whose value are penalized by some loss function. Based on a representer theorem that we establish, our formulation can be efficiently optimized via a convex program. For the representer theorem to hold, the linear functionals are required to be bounded in the RKHS, and we show that this is true for a variety of commonly used RKHS and invariances. Experiments on learning with unlabeled data and transform invariances show that the proposed method yields better or similar results compared with the state of the art.


Top-Down Regularization of Deep Belief Networks

Neural Information Processing Systems

Designing a principled and effective algorithm for learning deep architectures is a challenging problem. The current approach involves two training phases: a fully unsupervised learning followed by a strongly discriminative optimization. We suggest a deep learning strategy that bridges the gap between the two phases, resulting in a three-phase learning procedure. We propose to implement the scheme using a method to regularize deep belief networks with top-down information. The network is constructed from building blocks of restricted Boltzmann machines learned by combining bottom-up and top-down sampled signals. A global optimization procedure that merges samples from a forward bottom-up pass and a top-down pass is used. Experiments on the MNIST dataset show improvements over the existing algorithms for deep belief networks. Object recognition results on the Caltech-101 dataset also yield competitive results.


Approximate Dynamic Programming Finally Performs Well in the Game of Tetris

Neural Information Processing Systems

Tetris is a popular video game that has been widely used as a benchmark for various optimization techniques including approximate dynamic programming (ADP) algorithms. A close look at the literature of this game shows that while ADP algorithms, that have been (almost) entirely based on approximating the value function (value function based), have performed poorly in Tetris, the methods that search directly in the space of policies by learning the policy parameters using an optimization black box, such as the cross entropy (CE) method, have achieved the best reported results. This makes us conjecture that Tetris is a game in which good policies are easier to represent, and thus, learn than their corresponding value functions. So, in order to obtain a good performance with ADP, we should use ADP algorithms that search in a policy space, instead of the more traditional ones that search in a value function space. In this paper, we put our conjecture to test by applying such an ADP algorithm, called classification-based modified policy iteration (CBMPI), to the game of Tetris. Our extensive experimental results show that for the first time an ADP algorithm, namely CBMPI, obtains the best results reported in the literature for Tetris in both small $10\times 10$ and large $10\times 20$ boards. Although the CBMPI's results are similar to those achieved by the CE method in the large board, CBMPI uses considerably fewer (almost 1/10) samples (call to the generative model of the game) than CE.


Gaussian Process Conditional Copulas with Applications to Financial Time Series

Neural Information Processing Systems

The estimation of dependencies between multiple variables is a central problem in the analysis of financial time series. A common approach is to express these dependencies in terms of a copula function. Typically the copula function is assumed to be constant but this may be innacurate when there are covariates that could have a large influence on the dependence structure of the data. To account for this, a Bayesian framework for the estimation of conditional copulas is proposed. In this framework the parameters of a copula are non-linearly related to some arbitrary conditioning variables. We evaluate the ability of our method to predict time-varying dependencies on several equities and currencies and observe consistent performance gains compared to static copula models and other time-varying copula methods.


Noise-Enhanced Associative Memories

Neural Information Processing Systems

Recent advances in associative memory design through structured pattern sets and graph-based inference algorithms have allowed reliable learning and recall of an exponential number of patterns. Although these designs correct external errors in recall, they assume neurons that compute noiselessly, in contrast to the highly variable neurons in hippocampus and olfactory cortex. Here we consider associative memories with noisy internal computations and analytically characterize performance. As long as the internal noise level is below a specified threshold, the error probability in the recall phase can be made exceedingly small. More surprisingly, we show that internal noise actually improves the performance of the recall phase. Computational experiments lend additional support to our theoretical analysis. This work suggests a functional benefit to noisy neurons in biological neuronal networks.


Locally Adaptive Bayesian Multivariate Time Series

Neural Information Processing Systems

In modeling multivariate time series, it is important to allow time-varying smoothness in the mean and covariance process. In particular, there may be certain time intervals exhibiting rapid changes and others in which changes are slow. If such locally adaptive smoothness is not accounted for, one can obtain misleading inferences and predictions, with over-smoothing across erratic time intervals and under-smoothing across times exhibiting slow variation. This can lead to miscalibration of predictive intervals, which can be substantially too narrow or wide depending on the time. We propose a continuous multivariate stochastic process for time series having locally varying smoothness in both the mean and covariance matrix. This process is constructed utilizing latent dictionary functions in time, which are given nested Gaussian process priors and linearly related to the observed data through a sparse mapping. Using a differential equation representation, we bypass usual computational bottlenecks in obtaining MCMC and online algorithms for approximate Bayesian inference. The performance is assessed in simulations and illustrated in a financial application.


Online learning in episodic Markovian decision processes by relative entropy policy search

Neural Information Processing Systems

We study the problem of online learning in finite episodic Markov decision processes (MDPs)where the loss function is allowed to change between episodes. The natural performance measure in this learning problem is the regret defined as the difference between the total loss of the best stationary policy and the total loss suffered by the learner. We assume that the learner is given access to a finite action space A and the state space X has a layered structure with L layers, so that state transitions are only possible between consecutive layers. We describe a variant of the recently proposed Relative Entropy Policy Search algorithm and show that its regret after T episodes is 2 L X A T log( X A /L) in the bandit setting and 2L T log( X A /L) in the full information setting, given that the learner has perfect knowledge of the transition probabilities of the underlying MDP. These guarantees largely improve previously known results under much milder assumptions andcannot be significantly improved under general assumptions.


It is all in the noise: Efficient multi-task Gaussian process inference with structured residuals

Neural Information Processing Systems

Multi-task prediction models are widely being used to couple regressors or classification models by sharing information across related tasks. A common pitfall of these models is that they assume that the output tasks are independent conditioned on the inputs. Here, we propose a multi-task Gaussian process approach to model both the relatedness between regressors as well as the task correlations in the residuals, in order to more accurately identify true sharing between regressors. The resulting Gaussian model has a covariance term that is the sum of Kronecker products, for which efficient parameter inference and out of sample prediction are feasible. On both synthetic examples and applications to phenotype prediction in genetics, we find substantial benefits of modeling structured noise compared to established alternatives.


Learning Chordal Markov Networks by Constraint Satisfaction

Neural Information Processing Systems

We investigate the problem of learning the structure of a Markov network from data. It is shown that the structure of such networks can be described in terms of constraints which enables the use of existing solver technology with optimization capabilities to compute optimal networks starting from initial scores computed from the data. To achieve efficient encodings, we develop a novel characterization of Markov network structure using a balancing condition on the separators between cliques forming the network. The resulting translations into propositional satisfiability and its extensions such as maximum satisfiability, satisfiability modulo theories, and answer set programming, enable us to prove the optimality of networks which have been previously found by stochastic search.


Tracking Time-varying Graphical Structure

Neural Information Processing Systems

Structure learning algorithms for graphical models have focused almost exclusively on stable environments in which the underlying generative process does not change; that is, they assume that the generating model is globally stationary. In real-world environments, however, such changes often occur without warning or signal. Real-world data often come from generating models that are only locally stationary. In this paper, we present LoSST, a novel, heuristic structure learning algorithm that tracks changes in graphical model structure or parameters in a dynamic, real-time manner. We show by simulation that the algorithm performs comparably to batch-mode learning when the generating graphical structure is globally stationary, and significantly better when it is only locally stationary.